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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152527 times)

Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1560 on: March 12, 2012, 05:55:48 am »

He's already partly the namesake of Pathogenesis.
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Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1561 on: March 12, 2012, 03:53:39 pm »

Is the sprite itself OK?
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Tidal

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1562 on: March 12, 2012, 08:40:16 pm »

I don't understand how it's supposed to be ghosty though.
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monk12

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1563 on: March 12, 2012, 08:49:57 pm »

I like it! The ragged edge is a nice touch. I like the facial (sockal?) expression too- he's a very serious undead french sock puppet, isn't he :P

Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1564 on: March 12, 2012, 08:53:31 pm »

I don't understand how it's supposed to be ghosty though.

Good point. I think I should either (a) make some transparent spots (b) make the eyes in the shadow reveal itself like the devolution of Gengar. Forgot his name.


I like it! The ragged edge is a nice touch. I like the facial (sockal?) expression too- he's a very serious undead french sock puppet, isn't he :P

I like the expression too! It's all thanks to the nice fingerpuppet picture :p
« Last Edit: March 12, 2012, 08:55:09 pm by Skyrunner »
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1565 on: March 13, 2012, 03:17:23 am »

I can see Skyrunner becoming a valued member of this team. :D

And Ironhand and Sirknight too! :D

Guys, you're awesome! Keep up the good work!

As for the devolution of Gengar- Haunter? Gastly?

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1566 on: March 13, 2012, 10:55:11 am »

uhbluh. I'm sorry for the slacking lately guys. I've been kind of a mess. Haven;t gotten any of anything done. Fuck, I cam to work 4 hours late today and now I'm posting here instead.

Here's hoping for improvement in the near future though, and to that end:
I know you guys want me to do a world map - can you tell me more about what, exactly, you need here?
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1567 on: March 13, 2012, 11:41:08 am »

At this point all we really need is the cities with lines linking them so we know what direction to make the paths go. Some sort of terrain would be nice too, so we know what tileset to use when making the maps. :P Nothing super complicated because it'll probably all be dumbed down a LOT to be used for the in-game one.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

ExKirby

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1568 on: March 14, 2012, 11:45:08 am »

At this point all we really need is the cities with lines linking them so we know what direction to make the paths go. Some sort of terrain would be nice too, so we know what tileset to use when making the maps. :P Nothing super complicated because it'll probably all be dumbed down a LOT to be used for the in-game one.
So you don't want some random loop I've made?



A minimalist yet simple piece of ambience, I think. No prizes for the setting where I reckon this should be played.

...I am assuming that these things can be used in common sound files. If you need a MIDI, just ask and I'll make some alternative arrangements.

...Hi, I'm a lurker.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1569 on: March 14, 2012, 11:49:14 am »

Oh music! I was talking about Glyphgryph and the world map with that comment, music is great! I actually like that for the necromancer's tower or something like that. It kind of reminds me of Lavender town's ghost tower thing.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Ultimuh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1570 on: March 14, 2012, 11:51:04 am »

We have the equilavent to Eevee yet?
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1571 on: March 14, 2012, 01:23:55 pm »

Yes, yes we do.
(Prize won for most frequently asked question)
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ExKirby

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1572 on: March 14, 2012, 02:04:16 pm »

Got bored, made a battle theme.



The ending may be abrupt, but it does loop fairly well. I'm just not sure on the part where the Timpani shifts octaves ._.

EDIT: Also camping the IRC on the OP if anyone wants to talk about my musics. I'm kinda lonely ._.
« Last Edit: March 14, 2012, 02:06:52 pm by ExKirby »
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Boksi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1573 on: March 14, 2012, 03:00:53 pm »

I'd like to note that I don't really like Cavernous. It's unpleasantly atonal. You could probably salvage the melody itself though.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
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ExKirby

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1574 on: March 14, 2012, 03:09:05 pm »

I'd like to note that I don't really like Cavernous. It's unpleasantly atonal. You could probably salvage the melody itself though.
Cavernous is supposed to be unpleasant in a good way. It's a fudging dungeon theme.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!
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