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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152425 times)

sirknight

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1455 on: March 04, 2012, 01:29:57 am »

Thanks a lot. :) So there aren't going to be any wanderers programmed in, right?
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1456 on: March 04, 2012, 01:31:31 am »

and if there are, we've gotta go snatch up that bugfix coding from Emerald
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It's FEF, not FEOF

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1457 on: March 04, 2012, 10:23:14 am »

So I said I'd have that map done this weekend. I still plan on it - it's just... not started yet. :P
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Boksi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1458 on: March 04, 2012, 05:49:15 pm »

Dammit, I should have paid more attention to this thread. I mean, I could've contributed. Now there's this huge backlog of posts I've gotta ignore.

Say, there's no sprite for the Slag, is there? Because I went and made one:

There's no shading and it's a 24-bit .png file rather than 16-bit, but I think it's good considering I haven't done any spritework in years.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1459 on: March 04, 2012, 08:13:28 pm »

That's fine, the spriters can probably clean it up. I like it... I like how Slag looks bored with his/her lot in life. :P

Oh, and by the way, under our reward policy (ha, we don't actually call it that) anyone who contributes with a sprite gets a cameo ingame in a battle-tower esque appearance. :P

And Sirknight, I like it! The rival does start off looking youthful and hopeful, eager to begin his adventure, but after his repeated losses to you becomes more and more despondent before snapping and being possessed by demons.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1460 on: March 04, 2012, 11:58:51 pm »

So that stuff I was gonna do?

Didn't do it. :/

Bluuurgh.

So mad at myself right now.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1461 on: March 05, 2012, 05:35:47 am »

Don't beat yourself up about it Glyph, just come back when you feel refreshed. :P

sirknight

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1462 on: March 05, 2012, 07:08:53 am »

Happens all the time. Don't stress to much.

Just need to color FP Snail concepts, and I'll include Slag to make it a complete set whether or not we use it. Estimation of two days 'till it's up?
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1463 on: March 06, 2012, 03:26:38 am »

Sirknight, you're awesome.

Furtuka

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1464 on: March 06, 2012, 04:32:00 pm »

Uh Sirknight, you might wanna find a different image host.

*I Is gonna risk making myself look like a jerk now by pointing out that the awesome rival drawing was inspired and based off a character design I made
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It's FEF, not FEOF

sirknight

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1465 on: March 06, 2012, 05:41:05 pm »

God dammit, tumblr.
*shrug* Only as much as the next dude on the net, cousin dearest.
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Tidal

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1466 on: March 06, 2012, 06:02:54 pm »

How many of the Pokemon aren't sprited?
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Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1467 on: March 06, 2012, 06:07:40 pm »

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Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1468 on: March 06, 2012, 06:15:29 pm »

I'm drawing a sprite for Pig Tail Sock, mainly because I lack any pixel-ing ability to do anything more complex (even the sock is being made in vectors and overlaid with pixels...)

What are the color number limits? Is there a set of colors that must be used? O_o...
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Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1469 on: March 06, 2012, 06:17:10 pm »

10

That's 16 in decimal.
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