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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152394 times)

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1425 on: February 29, 2012, 04:37:51 pm »

Oh, I forgot to actually talk about why I tend to give more moves in my sets. Basically it all comes down to having fun. Winning battles/leveling up is fun, but learning a move or evolving spikes the fun for me. Actually, along those lines, it might be worth having a mon that evolves more than twice. The Cat line kind of does that since we're using it to spit out more Cat-2s, but having one that has 4 or 5 stages or one that evolves cyclically and changes every however many levels might be neat. I think the cyclical one's been talked about for stone-based evos, but one based on levels might be neat too.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1426 on: February 29, 2012, 04:41:45 pm »

Yeah, Unicorpion gets kinda boring after less than half the levels like that. They could be spread out more, so it learns them slower, or something.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1427 on: February 29, 2012, 04:43:14 pm »

Unless it learns TMs. Not all mons have to be "fun", as in constantly getting new moves than need to be immediately forgotten :P

Also, level-based evolution chains wouldn't actually work, unless they evolved every single level, is the problem with that.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1428 on: February 29, 2012, 04:44:18 pm »

I would definitely support a mon that has 5 stages though!

We DO already have a couple 4-stage mons - Boatborn and Uncarp line are both 4 stage (although the starters start on stage 2). And the Perlihorn has four forms if not stages...
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1429 on: February 29, 2012, 04:47:39 pm »

Oh yeah, I forgot about the undead starters, that definitely counts.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

alfie275

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1430 on: February 29, 2012, 05:21:07 pm »

You know what'd be cool? A pokemon with branching evolution at each stage. So you'd have the base pokemon, then that can evolve into one of 3 evolutions, each of which can evolve into one of  2 or 3.
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adwarf

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1431 on: February 29, 2012, 08:55:33 pm »

Wheres Koboldmon?
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Bluerobin

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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1434 on: March 01, 2012, 02:22:29 am »

I thought that Boatborn and Uncarp were three stage?

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1435 on: March 01, 2012, 07:46:35 am »

Magamette -> Boartborn -> Boatforged -> Murdad is the Boatborn evolution line.
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1436 on: March 01, 2012, 07:47:30 am »

Ditto with Carposon->Uncarp->etc.

Actually, no. Uncarp is the undead offspring of a Carposon, not its evolution.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1437 on: March 01, 2012, 07:55:21 am »

So Boatborn is a Stage 1 mon; in the wild a Magamette can evolve into a Boatborn or Magaphant but the starter is a Boatborn?

And Uncarp is as you said. :P

Gotcha.

USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1438 on: March 01, 2012, 11:12:47 am »

Also, level-based evolution chains wouldn't actually work, unless they evolved every single level, is the problem with that.

I see nothing wrong with having the Pokemon evolve every level. If the Pokemon in the chain were all different types, and their moves were heavily focused on their types, then it could be interesting, since the player could cycle through the chain until they reach the type that they like, after which they stick with that Pokemon until they learn their next move. Additionally the ability to change type by leveling up would be useful for dungeons, since instead of leveling up three completely different Pokemon, you can simply level up one and cycle through until you reach the type that you need. Their would be some disadvantages, of course, since it has to split its focus among three different types.

Did anybody else talk about cyclical evolution lines? I remember that I was musing about them for a while, and even made a couple designs. One line was based on slot machines, while the other one was based on the three states of matter. Who came up with the idea of basing it around evolution stones?
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always wanted!
« Reply #1439 on: March 01, 2012, 11:25:06 am »

Don't remember, honestly. I like the idea though, it would be fun.

Oh man! One of the Demons! We could have one of the demons change form every level! Like some sort of shapeshifter demon, switches between forms based on human/elf/dwarf/pure demon, but all of them twisted and corrupted. Or something.

Wait no, that's dumb.

Continue on.
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