Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 79 80 [81] 82 83 ... 166

Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152409 times)

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1200 on: February 11, 2012, 11:04:22 am »

No guillotine?  :'(
Logged
It's FEF, not FEOF

bulborbish

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1201 on: February 11, 2012, 11:17:36 am »

No guillotine?  :'(

Just me trying to reduce the amount of insta-kill moves in the game.

Anyway, I'll start on A few more movesets to release tomorrow.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1202 on: February 11, 2012, 11:18:31 am »

Reduce amount of insta kill moves? Why? They're already in the original.

P.S. I looked at the Bogesh line moveset again, and I think Nightmare, Dream Eater, and Hypnosis should be in there somewhere
« Last Edit: February 11, 2012, 11:20:14 am by Furtuka »
Logged
It's FEF, not FEOF

blackmagechill

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1203 on: February 11, 2012, 12:18:36 pm »

So, are you guys short on sprites? I've been meaning to learn how to do pixel art, and if you could point me in the right direction (i.e. tools, format and all that, which we might as well stick on the wiki as well) I could try to fill in some sprites for a line that is yet undone, as I think all the evolutions of one pokemon except for like pullame should be done by the same artist. Any specific tools that i should start with?
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1204 on: February 11, 2012, 12:21:22 pm »

Tools I don't know. They had a great one of Mac called Pixen, but any paint-like stuff should do.

IIRC, sprites should be 64*64, use 16 colours or less (including the background, which should be in an otherwise unused color). We lack tons of backsprites as well, so making them would allow more bayomon to be implemented quickly.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

blackmagechill

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1205 on: February 11, 2012, 12:49:02 pm »

What exactly are backsprites? If their something easy and relatively quick I'll probably just run through the wiki and finish them up, really I'm look for something to do today so I thought I'd help you guys out with hwatever you need that isn't suggestions (I always feel like a freeloader by just suggesting stuff to a project but never adding to it).
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1206 on: February 11, 2012, 12:49:36 pm »

Backsprites are what you see of your own mon when fighting.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1207 on: February 11, 2012, 01:03:36 pm »

And no one else wants to do them and they don't even need to be good! You'll get mad props. :P
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1208 on: February 11, 2012, 01:12:55 pm »

Bulb, the wiki has a preview function. Use it.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1209 on: February 11, 2012, 01:42:34 pm »



New sprite for Cat2, hated the old one.

New Pokedex entries:
**Description Microline** :

There is some debate over whether a Cat2 is two pokemon, or just one. They are extremely loyal to their owners, but difficult to control.

**Description Orthoclase** :

No one is sure exactly where Cat2s come from or how they reproduce. In addition to making good pets, Cat2s have a variety of industrial uses as components of large, complicated devices.
« Last Edit: February 11, 2012, 01:46:34 pm by GlyphGryph »
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1210 on: February 11, 2012, 01:43:13 pm »

:0
Logged
It's FEF, not FEOF

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1211 on: February 11, 2012, 01:46:00 pm »

Nice. Are they linked?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1212 on: February 11, 2012, 01:48:04 pm »

Yeah I just made it so they are both opposite ends of the same cable. The Cat5 is just going to have a big ol' tangle with 5 heads sticking out (already got the sketchwork for that, although no sprite yet).

Haven't decided what the CatClowd is going to look like yet.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1213 on: February 11, 2012, 02:06:41 pm »

I think I'm gonna do Pullame and Spikayu's Bsp's.

The latter should be very easy to accomplish, at least.
Logged

blackmagechill

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1214 on: February 11, 2012, 02:52:44 pm »

Working on Tssss' back sprite. It should be pretty easy, but I'm having a little trouble getting the body shape down. Like the actual body, not the head.
Logged
Pages: 1 ... 79 80 [81] 82 83 ... 166