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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152467 times)

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1140 on: February 08, 2012, 07:28:48 am »

Yep, definitely. As always, people might make a few tweaks, but I think it's pretty good as is!
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1141 on: February 08, 2012, 07:42:25 am »

Adding that one (after flipping it leftwards)
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Sheb

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1142 on: February 08, 2012, 09:27:07 am »

Right, I'll remember to make them facing left next time. :p
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1143 on: February 08, 2012, 09:27:41 am »

Nice sprite!

For my git stuff, basically I did 'git pull' to try and get my folder and the repo the same, then added the Macookie sprite to my sprites folder, and used the GUI to stage the file, add the comment, commit, and push using the buttons for each. The sprite went in just fine, but I looked at the repo history after when Reudh asked if the ROM had been reverted (I'm not sure why he asked, but it looks ok) and noticed there had been a merge one minute after the Macookie commit under my name that I didn't do. When I reverted that merge all it did was remove the Macookie sprite, but I just left it that was so I could go back today when I'd had some sleep and try again.
« Last Edit: February 08, 2012, 10:44:22 am by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1144 on: February 08, 2012, 12:14:41 pm »

Little issue: when walking through the grass in the cave, it turns green.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1145 on: February 08, 2012, 12:22:47 pm »

Yeah, I kind of hacked together that grass quickly until we have a proper sprite for it so it's a bit weird in a couple ways.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1146 on: February 08, 2012, 03:44:03 pm »

Magaphant recolor:


Not so happy with this one.

Old version, for reference:
« Last Edit: February 08, 2012, 03:56:45 pm by GlyphGryph »
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1147 on: February 08, 2012, 03:49:54 pm »

Please remember to keep the filenames identical so I don't have to edit the wiki everytime you edit a sprite.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1148 on: February 08, 2012, 03:52:05 pm »

Didn't change the file name, but changed the folder name (since it was wrong) on both Magaphant and Magamette.
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1149 on: February 08, 2012, 03:53:02 pm »

Eh.

Also fixed a couple boulders that one ould walk over in the cave.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1150 on: February 08, 2012, 03:54:26 pm »

I should have fixed the wiki myself though - keep forgetting images are on mon pages now. Next time I'll remember (if it happens again) and fix it right away.
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1151 on: February 08, 2012, 03:56:47 pm »

On the other hand, even if you remembered it, I would've simply ninja'd you.
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bulborbish

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1152 on: February 08, 2012, 06:08:38 pm »

Any comment on the cat moveset/suggestions? For reference they are on page 75.

EDIT: NEVER MIND ABOUT WHAT WAS HERE JUST TALK ABOUT CATS
« Last Edit: February 08, 2012, 06:45:50 pm by bulborbish »
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1153 on: February 08, 2012, 06:12:25 pm »

Wait wha? They have stats and moves. I actually came up with the moveset for them before I did the typing, so that's why they're Psychic.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1154 on: February 08, 2012, 06:19:57 pm »

Fun fact: The Night Creature mon is #66.

Damn, we're missing a digit (no wait actually that would be reserved for the legendary &).
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