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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152551 times)

Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1050 on: February 05, 2012, 06:12:20 pm »

They're Dark/normal? Given their background, wouldn't Dark/Fighting make more sense?
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1051 on: February 05, 2012, 06:20:15 pm »

Funfact: ¨most activity on 11PM Fridays.

I wonder what the fuck we did back then.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1052 on: February 05, 2012, 06:22:29 pm »

We started on a Friday night. I still remember what Gryph said he missed out on. :P I think we worked on it the next Friday too.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1053 on: February 05, 2012, 06:33:52 pm »

I selected dark normal because of a lack of weaknesses and resistances. They're just dwarves who have been corrupted... Dwarves would be 'normal' i assume.

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1054 on: February 05, 2012, 06:44:27 pm »

Alright, new moveset. More specialized was the goal and I think I managed it better this time.
Code: [Select]
Hapup (Rock) -17-> Rockweiler (Rock) --> Kanite (Rock/Steel) or --> Rockstarr (Rock/Electric)
Tackle         1
Tail Whip 1
Lick         3
Fury Swipes 5
Bide         8
Rock Throw 11
Flame Wheel 15
Bite         19 20
Metal Claw 20
Thunder Shock 20
Bulk Up         23 24 24
Agility         24
Body Slam 27 29 29
Spark         29
Rock Slide 32 34 34 34
Iron Defense 37 40 40
Thunder Wave 40
Eruption 42 46
Iron Tail 46
Volt Tackle 47
Sunny Day 47 51
Sand Storm 51
Rain Dance 51
Also, weather controlling puppies!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1055 on: February 05, 2012, 06:45:04 pm »

Looks perfect.

Oh wait. The 3rd-stage mons could probably do with a bit more delay in their skill-attainment, no?
« Last Edit: February 05, 2012, 06:53:12 pm by Darvi »
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1056 on: February 05, 2012, 06:59:19 pm »

I'll get it right one of these times...
Code: [Select]
Hapup (Rock) -17-> Rockweiler (Rock) --> Kanite (Rock/Steel) or --> Rockstarr (Rock/Electric)
Tackle         1
Tail Whip 1
Lick         3
Fury Swipes 5
Bide         8
Rock Throw 11
Flame Wheel 15
Bite         19 20
Metal Claw 21
Thunder Shock 21
Bulk Up         23 24 25
Agility         25
Body Slam 27 29 31
Spark         31
Rock Slide 32 34 37 37
Iron Defense 37 40 43
Thunder Wave 43
Eruption 42 46
Iron Tail 50
Volt Tackle 50
Sunny Day 47 51
Sand Storm 56
Rain Dance 56
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1057 on: February 05, 2012, 07:13:20 pm »

Nice! Sandstorms, by the way, cause a +50% increase in Sp. Def for Rock types. I can see rain dance working well for Rockstarr as long as it can learn Thunder, otherwise there's no point to it. Sunny day? Would be useful for the fire moves.


The only tweak I think that moveset needs is for Rockstarr to know Thunder or be able to learn it from TM.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1058 on: February 05, 2012, 07:20:29 pm »

Change Volt Tackle into Thunder then?
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1059 on: February 05, 2012, 07:26:38 pm »

Well it boosts accuracy of all Electric moves, does it? So Thunder Wave would benefit (and the other two would be basically guaranteed to hit) Just looked it up and apparently you're right, it's only Thunder. Hmm, might swap out Volt Tackle, but the Thunder TM might be enough. I'll leave it for now, but I'll make a note in the wiki that it has to be able to learn Thunder. Sunny Day will be good for lowering the power of water moves you're against, too.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1060 on: February 05, 2012, 09:18:23 pm »

Yeah, I think TM should be good enough.
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1061 on: February 05, 2012, 10:47:26 pm »

Gonna throw in one last thing to that conversation on the IRC that they're not really that OP considering the high availiability of hyper beam
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bulborbish

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1062 on: February 06, 2012, 10:30:23 am »

Going to be working on Cat-2/5/plosion today. Should have the moveset up in a couple of hours.

EDIT: Anything on the Pullame lines Moveset? Still haven't gotten any response on it.

Code: [Select]
             Pullame      Spikayu      Smashayu      Meltayu      Kageyu       Fridgyu
Block          17
Helping Hand   21
Screech        23
Counter        26                                                   26
Reflect        26                                                   26
Spike Cannon                27
Flame Wheel                                            29
Lock On        30
Rock Throw                               31
Ice Ball                                                                         34
Flamethrower                                           36
Sharpen                     36
Spikes                      38
Taunt          38
Encore                                                              38
Rock Slide                               40
Fire Blast                                             40
Ice Beam                                                                          41
Self Destruct                            49
Gilotine       49
Superpower                  49
Icy Wind                                                                          49
Eruption                                               49

NOTES:

Yes, Pullame is supposed to learn both Lock on and a Instant kill. Its a reward for actually keeping with it for so long.

EVOLUTION NOTES
Pullame -> Spikayu w/ Thunder Stone (or equivical)
Pullame -> Smashayu w/ Some evolutionary stone of some sort or another
Pullame -> Meltayu w/ Fire Stone
Pullame -> Fridgyu w/ Water Stone
Pullame -> Kageyu w/ Friendship
« Last Edit: February 06, 2012, 10:42:41 am by bulborbish »
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1063 on: February 06, 2012, 10:38:53 am »

Sprite for Spawndorf came out terrible. Gonna give it another go tonight. :/

Gonna do some finishing for existing sprites first though, I think. Still need to do the Magaphant line cleanups, after all.

Also, if people are still having trouble with palettes I'll be around to help figure that out.
« Last Edit: February 06, 2012, 10:40:32 am by GlyphGryph »
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1064 on: February 06, 2012, 10:55:29 am »

The Pullame line looks good, I guess? It's very much not my kind of mon, but you did a good job making it reminiscent of a Wobbuffet but slightly more diverse, which I think was the goal.

And yeah, I haven't been able to fix the palettes. I just don't really know where to look to figure out the issue. :-\ Once I've figured it out I'll happily add sprites and movesets whenever people want. It was pretty quick after I got through the first one or two.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.
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