Well, that took longer than expected.
I've uploaded the initial embark setup to DFFD (
here) if anyone wants to set a scenario running using it, or just wants to see what happens if you wall out the immigrants and let them be savaged by honey badgers.
The first year of experiments has been run, and it doesn't really tell us anything particularly insightful or interesting, just that having more skill is better - which is sort of intuitively obvious, really.
Starting skill levels (start of summer year 1):
Domas - Axe/Teacher - lvl 5 Axe, lvl 5 Teacher (3500/4500xp)
Nil - Axe only - lvl 5 Axe (3500/4500xp)
Ral - Teacher only - lvl 5 Teacher (3500/4500xp)
iton - Student - lvl 5 Student (3500/4500xp)
Cog - Student 2 - lvl 5 Student (3500/4500xp)
Dastot - Unskilled - no relevant skills
Etur - Worker - no relevant skills
First test:
Axe/Teacher + Student
Axe + Student
Teacher + Unskilled
Summer, 1st year
Observations:
Both axe squads immediately launched into Organise/Wait For Axe Demonstration. The pair with no weapon skills went to Individual Combat Drills. Since the dwarves are unmodded to preserve consistency with 'real' dwarves, these demonstrations get cancelled as soon as the dwarves sleep, eat, or drink, resulting in the next demonstration for one squad being dodging. Individual drills fill in the gaps between the demonstrations.
Squad 1 (Axe/Teacher + Student) begins sparring almost immediately, on 9th Hematite, only slightly over a week since being drafted.
Squad 2 (Axe + Student) follows on 11th Hematite, and Squad 3 (Teacher + Unskilled) starts sparring on 12th Hematite.
The Student in Squad 1 is announced as an Axedwarf on 14th Hematite, just two weeks into his training. Squad 2's Student is only a little behind as he 'graduates' on 16th Hematite.
28th Hematite: Squad 3 show a disturbing lack of work ethic by showing as 'Soldier (no activity)' and deserting their barracks to visit the meeting area where the Worker is confined. They decide to drink there too, despite the stockpile in their barracks.
4th Malachite: Squad 2's student is now attached to his battle axe.
6th Malachite: Out of curiosity I check the length of the sparring reports; Squad 2 & 3 are identical at 28 pages, while Squad 1 is a whopping 81 pages long.
11th Malachite: Squad 3 seem to prefer 'Fighting' demonstrations, although this may just be (bad) luck - Fighting is currently the only non-Dabbling combat skill they have.
15th Malachite: Squad 3's Teacher has become a militia captain; this announcement means he's finally become a Novice Axedwarf and dons the blue regalia of his new position. Later the same day, his previously-Unskilled pupil joins the fold, so the fort now has 6 Axedwarves, up from 2, after about 6 weeks.
24th Malachite: Irrelevant to the experiment, some migrants arrive. They are reclassified as Herbalists, the whole surface is designated to gather plants, and they're basically told that if they want to live they'll have to make do on their own.
2nd Galena: Red 'C' pops up. Looks like the migrants have angered the local badger population. Worker on standby for slab duties if necessary.
5th Galena: Badger loses a few teeth to the camel I left outside. Still keeps spamming its rage at everything though.
7th Galena: Axedwarf leading squad 2 is attached to his weapon; this squad is the only one to become attached so far.
12th Galena: Squad 3 are spotted doing an Axe demonstration session, at last. The Unskilled dwarf is now attached to his axe as well.
13th Galena: Honey Badger gets fed up with raging at everything and steals a strawberry, presumably because it is the same red as its RAAAAGE.
23rd Galena: Notice that most of the migrant wave are now showing 'Thirsty', despite a perfectly good murky pool which I've even designated as a water source for them.
27th Galena: See a skill announcement popup and get excited, but then realise it's just 'Urist McMigrant has become a Herbalist'. Guess that necessity really can be a good motivator.
End of Summer report:
Domas, Axe/Teacher, Squad 1, commander
Lvl 8 Axedwarf (7317/8100xp) +3817xp
Lvl 6 Fighter (4991/5600xp) +4991xp
Lvl 5 Teacher (3600/4500xp) +100xp
Lvl 0 Wrestler (297/500xp) +297xp
Lvl 0 Student (150/500xp) +150xp
Lvl 0 Striker (231/500xp) +231xp
Lvl 0 Organizer (100/500xp) +100xp
Lvl 0 Observer (265/500xp) +265xp
Lvl 0 Leader (70/500xp) +70xp
Lvl 0 Kicker (12/500xp) +12xp
Lvl 0 Dodger (290/500xp) +290xp
Lvl 0 Concentration (150/500xp) +150xp
Nil, Axe Only, Squad 2, captain
Lvl 6 Axedwarf (5110/5600xp) +1610xp
Lvl 3 Fighter (2257/2600xp) +2257xp
Lvl 0 Wrestler (93/500xp) +93xp
Lvl 0 Teacher (290/500xp) +290xp
Lvl 0 Student (350/500xp) +350xp
Lvl 0 Striker (54/500xp) +54xp
Lvl 0 Organizer (100/500xp) +100xp
Lvl 0 Observer (182/500xp) +182xp
Lvl 0 Leader (60/500xp) +60xp
Lvl 0 Dodger (112/500xp) +112xp
Lvl 0 Concentration (350/500xp) +350xp
Ral, Teacher Only, Squad 3, captain
Lvl 5 Teacher (3880/4500xp) +380xp
Lvl 2 Fighter (1549/1800xp) +1549xp
Lvl 2 Axedwarf (1341/1800xp) +1341xp
Lvl 0 Wrestler (96/500xp) +96xp
Lvl 0 Student (310/500xp) +310xp
Lvl 0 Striker (17/500xp) +17xp
Lvl 0 Organizer (120/500xp) +120xp
Lvl 0 Observer (469/500xp) +469xp
Lvl 0 Leader (40/500xp) +40xp
Lvl 0 Dodger (100/500xp) +100xp
Lvl 0 Concentration (310/500xp) +310xp
iton, Student, Squad 1, member
Lvl 7 Fighter (5728/6800xp) +5728xp
Lvl 6 Axedwarf (5173/5600xp) +5173xp
Lvl 5 Student (3600/4500xp) +100xp
Lvl 0 Wrestler (297/500xp) +297xp
Lvl 0 Teacher (150/500xp) +150xp
Lvl 0 Striker (165/500xp) +165xp
Lvl 0 Organizer (30/500xp) +30xp
Lvl 0 Observer (272/500xp) +272xp
Lvl 0 Kicker (25/500xp) +25xp
Lvl 0 Dodger (252/500xp) +252xp
Lvl 0 Concentration (100/500xp) +100xp
Cog, Student 2, Squad 2, member
Lvl 5 Student (3790/4500xp) +290xp
Lvl 3 Fighter (2179/2600xp) +2179xp
Lvl 3 Axedwarf (2363/2600xp) +2363xp
Lvl 0 Wrestler (93/500xp) +93xp
Lvl 0 Teacher (350/500xp) +350xp
Lvl 0 Striker (33/500xp) +33xp
Lvl 0 Organizer (60/500xp) +60xp
Lvl 0 Observer (88/500xp) +88xp
Lvl 0 Leader (10/500xp) +10xp
Lvl 0 Dodger (131/500xp) +131xp
Lvl 0 Concentration (290/500xp) +290xp
Dastot, Unskilled, Squad 3, member
Lvl 2 Fighter (1251/1800xp) +1251xp
Lvl 2 Axedwarf (1228/1800xp) +1228xp
Lvl 0 Wrestler (96/500xp) +96xp
Lvl 0 Teacher (310/500xp) +310xp
Lvl 0 Student (380/500xp) +380xp
Lvl 0 Striker (14/500xp) +14xp
Lvl 0 Organizer (70/500xp) +70xp
Lvl 0 Observer (101/500xp) +101xp
Lvl 0 Dodger (118/500xp) +118xp
Lvl 0 Concentration (380/500xp) +380xp
Conclusions, Summer, Year 1:
It looks like Concentration and Student train at the exact same rate, which is interesting - and the Teacher skill of the Teacher trains at the same rate as the Student/Concentration skills of the student. The Leader skill is included here as a minor interest, although a dwarf who isn't a captain has got 10xp of Leader somehow, even though none of the other 'members' did - not sure how he got this.
Squad 1 (with all the skills present) has quite clearly gained the most, with the Student in the squad gaining 6 levels of Axe skill in a single season - and the Teacher hasn't done too badly herself, gaining 3 levels in the same span of time.
Squad 3, with only a Teacher and no weapon skills to start, is suffering a little - they have attained the rank of Novice, but haven't gotten any further, and exhibit the lowest skill gains of the three squads (as you may expect).
Observer appears to be being trained here too; the Worker (who is not in the militia) has zero Observer skill. If Observer affects anything important, like spotting ambushers, it seems that fighting trains it - there doesn't seem to be an obvious link with the Student/Concentration skill gains so I'd guess it might not be linked to the demonstration aspect?
Autumn, 1st year
7th Limestone: The game helpfully reminds me that there is nothing to catch in the central swamps, which is fortunate for my migrants as this is their only water source, so communicable diseases would not benefit them.
28th Limestone: Domas has become an Expedition Leader - in fact, she is the Axe/Teacher dwarf leading Squad 1, and this announcement marks her ascension to the status of Axe Lord. She is now my first Great Axedwarf of the six dwarves training.
16th Sandstone: More migrants have turned up, oblivious to the fact that the fortress is currently closed for recruiting, although I understand a nearby group are looking for some more herbalists.
2nd Sandstone: Apparently the migrants have brought their own little army, as a hunter is now sparring with a white stork. The hunter is however shooting it with a crossbow, which is an admirable way to train, but sadly tends to be lethal to any unarmoured sparring partner. Also, this 'sparring' appears to be coming up as 'hunting and combat', but I'm sure this is just an oversight.
2nd Timber: The Student in Squad 1 has now become an Axe Lord. Although this is about a month after his tutor, when you consider that he started with a 5-level deficit (ie. no combat skill at all) this is not too bad. For reference, Squad 2 are Adept/Proficient, and Squad 3 both Competent at this point, whilst Domas, the Axe/Teacher, is now a Master Axedwarf.
13th Timber: The outpost liason and caravan have arrived, to discover that the expedition leader is nowhere to be found, there's no trade depot, and the only dwarves to be found are an emaciated, dehydrated, miserable group of migrants next to the mutilated corpses of some avian creatures shot down by a hunter. Hopefully he will put this in his report to discourage further immigration.
End of Autumn report:
Domas, Axe/Teacher, Squad 1, commander
Lvl 13 Axedwarf (15926/16100xp) +8609xp
Lvl 14 Fighter (16644/18000xp) +11653xp
Lvl 5 Teacher (3690/4500xp) +90xp
Lvl 1 Wrestler (744/1100xp) +447xp
Lvl 0 Student (410/500xp) +260xp
Lvl 0 Striker (345/500xp) +114xp
Lvl 0 Organizer (210/500xp) +110xp
Lvl 1 Observer (700/1100xp) +435xp
Lvl 0 Leader (130/500xp) +60xp
Lvl 0 Kicker (43/500xp) +31xp
Lvl 1 Dodger (863/1100xp) +573xp
Lvl 0 Concentration (410/500xp) +260xp
Lvl 0 Biter (12/500xp) +12xp
Nil, Axe Only, Squad 2, captain
Lvl 8 Axedwarf (7827/8100xp) +2717xp
Lvl 7 Fighter (5861/6800xp) +3604xp
Lvl 0 Wrestler (210/500xp) +117xp
Lvl 0 Teacher (290/500xp) +0xp
Lvl 0 Student (350/500xp) +0xp
Lvl 0 Striker (93/500xp) +39xp
Lvl 0 Organizer (170/500xp) +70xp
Lvl 0 Observer (306/500xp) +124xp
Lvl 0 Leader (120/500xp) +60xp
Lvl 0 Kicker (13/500xp) +13xp
Lvl 0 Dodger (275/500xp) +163xp
Lvl 0 Concentration (350/500xp) +0xp
Ral, Teacher Only, Squad 3, captain
Lvl 5 Teacher (4030/4500xp) +150xp
Lvl 5 Fighter (3613/4500xp) +2064xp
Lvl 4 Axedwarf (3032/3500xp) +1691xp
Lvl 0 Wrestler (228/500xp) +132xp
Lvl 0 Student (310/500xp) +0xp
Lvl 0 Striker (17/500xp) +0xp
Lvl 0 Organizer (230/500xp) +110xp
Lvl 1 Observer (628/1100xp) +159xp
Lvl 0 Leader (100/500xp) +60xp
Lvl 0 Dodger (263/500xp) +163xp
Lvl 0 Concentration (310/500xp) +0xp
Lvl 0 Biter (21/500xp) +21xp
iton, Student, Squad 1, member
Lvl 14 Fighter (16480/18000xp) +10752xp
Lvl 12 Axedwarf (13744/14300xp) +8571xp
Lvl 5 Student (3690/4500xp) +90xp
Lvl 1 Wrestler (612/1100xp) +315xp
Lvl 0 Teacher (410/500xp) +260xp
Lvl 0 Striker (325/500xp) +160xp
Lvl 0 Organizer (60/500xp) +30xp
Lvl 0 Observer (449/500xp) +177xp
Lvl 0 Leader (10/500xp) +10xp
Lvl 0 Kicker (40/500xp) +15xp
Lvl 1 Dodger (733/1100xp) +481xp
Lvl 0 Concentration (190/500xp) +90xp
Lvl 0 Biter (14/500xp) +14xp
Cog, Student 2, Squad 2, member
Lvl 5 Student (3790/4500xp) +0xp
Lvl 7 Fighter (6388/6800xp) +4209xp
Lvl 7 Axedwarf (5892/6800xp) +3529xp
Lvl 0 Wrestler (210/500xp) +117xp
Lvl 0 Teacher (350/500xp) +0xp
Lvl 0 Striker (33/500xp) +0xp
Lvl 0 Organizer (80/500xp) +20xp
Lvl 0 Observer (155/500xp) +67xp
Lvl 0 Leader (20/500xp) +10xp
Lvl 0 Kicker (62/500xp) +62xp
Lvl 0 Dodger (321/500xp) +190xp
Lvl 0 Concentration (290/500xp) +0xp
Dastot, Unskilled, Squad 3, member
Lvl 5 Fighter (3792/4500xp) +2541xp
Lvl 4 Axedwarf (3111/3500xp) +1883xp
Lvl 0 Wrestler (228/500xp) +132xp
Lvl 0 Teacher (310/500xp) +0xp
Lvl 1 Student (530/1100xp) +150xp
Lvl 0 Striker (62/500xp) +48xp
Lvl 0 Organizer (90/500xp) +20xp
Lvl 0 Observer (205/500xp) +104xp
Lvl 0 Leader (10/500xp) +10xp
Lvl 0 Dodger (255/500xp) +137xp
Lvl 1 Concentration (530/1100xp) +150xp
Conclusions, Autumn, Year 1:
Well, it looks like a few of the dwarves gave up on teaching - 3 of them gained no Teacher experience, and correspondingly their 3 opposite numbers gained no Student experience. The dwarves with higher skills gained even more, while the dwarves who are still on lower skill are gaining fewer points. Most of the dwarves are now showing as very agile or extremely agile, except Ral who is only 'slow to tire' (which isn't even agility based); I'm not entirely sure how much effect attributes have on the training process but if agility increase the rate of action, the higher agility dwarves will in theory pick up their skills faster, which should lead to a snowball effect in this case (train skill -> gain agility -> train skill faster -> gain more agility -> etc.) - it's just a question of how quickly you can get them to that 'critical mass'.
Winter, 1st year
26th Moonstone: Nil, the Axe-Only dwarf leading Squad 2, has 'become a militia captain', and appears to have quietly relieved himself of duty. He's still doing an individual combat drill but has gone back to being a civilian instead of a militiadwarf. They have the same training orders as the other squads, so he must just have decided to incur extra bad thoughts. Also, at about this time both members of Squad 1 started flashing to indicate they have attained the rank of Legendary Fighters, although they aren't yet that far advanced with their axe skills (Grand Master/High Master at present).
3rd Opal: Sure enough Nil is now showing as 'unhappy' and his thoughts screen lists 'upset about being relieved from duty' and 'depressed by long patrol duty'. Well, make up your mind! (I deliberately haven't cross-trained any of these dwarves in civilian skills, but then I wasn't expecting them to relieve themselves and then stay off-duty!)
6th Opal: Nil is back on duty again, although still unhappy. None of the dwarves have admired the fine statues I've put up for them, which saddens me, as they depict scenes of inspiring violence, like a human ripping off another humans' ear in some previous war. In fact the same statue has appeared twice, making me think my worker has a rather odd fascination with this event...
20th Opal: Not quite sure exactly when it happened, but now I've checked and Domas, the Axe/Teacher, has achieved Legendary Axedwarf.
25th Opal: And now both of Squad 1 are showing as Legendary. It's about 8 months after the start of the experiment now, so getting a Legendary in less than a year is pretty good.
28th Opal: Honey badgers are stealing strawberries again, in between bouts of RAAAGE.
18th Obsidian: Nil has become an Axe Lord, despite his decidedly peculiar behaviour earlier in the season. His squad only differs from Squad 1 in that they have no starting Teacher skill (Squad 1 was Axe/Teacher + Student, Squad 2 is Axe + Student), but it's taken Nil 5 months longer to reach Axe Lord than Domas did.
25th Obsidian: It's Koboldmas, celebrated by a thief appearing near my migrant holding area. What exactly he thinks he's going to steal I don't know, as we haven't made anything of any value, but then I got a whole load of migrants as well, so... meh. The migrants all scatter in fear (Urist McMigrant cancels Idle: Interrupted by Kobold x13) but no harm appears to have been done, to dwarves, kobolds, or property in general.
End of Winter report:
Domas, Axe/Teacher, Squad 1, commander
Lvl 16 Axedwarf (20347/22100xp) +4421xp
Lvl 17 Fighter (22375/24300xp) +5731xp
Lvl 5 Teacher (4220/4500xp) +530xp
Lvl 2 Wrestler (1164/1800xp) +420xp
Lvl 1 Student (770/1100xp) +360xp
Lvl 0 Striker (401/500xp) +56xp
Lvl 0 Organizer (370/500xp) +160xp
Lvl 1 Observer (905/1100xp) +205xp
Lvl 0 Leader (190/500xp) +60xp
Lvl 0 Kicker (43/500xp) +0xp
Lvl 2 Dodger (1329/1800xp) +466xp
Lvl 1 Concentration (770/1100xp) +360xp
Lvl 0 Biter (12/500xp) +0xp
Nil, Axe Only, Squad 2, captain
Lvl 11 Axedwarf (12214/12600xp) +4387xp
Lvl 10 Fighter (10548/11000xp) +4687xp
Lvl 0 Wrestler (324/500xp) +114xp
Lvl 0 Teacher (290/500xp) +0xp
Lvl 0 Student (350/500xp) +0xp
Lvl 0 Striker (154/500xp) +61xp
Lvl 0 Organizer (220/500xp) +50xp
Lvl 0 Observer (389/500xp) +83xp
Lvl 0 Leader (190/500xp) +70xp
Lvl 0 Kicker (13/500xp) +0xp
Lvl 0 Dodger (439/500xp) +164xp
Lvl 0 Concentration (350/500xp) +0xp
Ral, Teacher Only, Squad 3, captain
Lvl 5 Teacher (4240/4500xp) +210xp
Lvl 7 Fighter (5926/6800xp) +2313xp
Lvl 6 Axedwarf (4676/5600xp) +1644xp
Lvl 0 Wrestler (270/500xp) +42xp
Lvl 0 Student (430/500xp) +120xp
Lvl 0 Striker (32/500xp) +15xp
Lvl 0 Organizer (310/500xp) +80xp
Lvl 1 Observer (695/1100xp) +67xp
Lvl 0 Leader (150/500xp) +110xp
Lvl 0 Kicker (25/500xp) +25xp
Lvl 0 Dodger (379/500xp) +116xp
Lvl 0 Concentration (430/500xp) +120xp
Lvl 0 Biter (40/500xp) +19xp
iton, Student, Squad 1, member
Lvl 17 Fighter (23574/24300xp) +7094xp
Lvl 15 Axedwarf (19675/20000xp) +5931xp
Lvl 5 Student (4220/4500xp) +530xp
Lvl 2 Wrestler (1356/1800xp) +744xp
Lvl 1 Teacher (770/1100xp) +360xp
Lvl 0 Striker (368/500xp) +43xp
Lvl 0 Organizer (120/500xp) +60xp
Lvl 1 Observer (600/1100xp) +151xp
Lvl 0 Leader (10/500xp) +0xp
Lvl 0 Kicker (40/500xp) +0xp
Lvl 2 Dodger (1153/1800xp) +420xp
Lvl 1 Concentration (720/1100xp) +530xp
Lvl 0 Biter (50/500xp) +36xp
Cog, Student 2, Squad 2, member
Lvl 5 Student (3790/4500xp) +0xp
Lvl 11 Fighter (11532/12600xp) +5142xp
Lvl 9 Axedwarf (9381/9500xp) +3489xp
Lvl 0 Wrestler (324/500xp) +114xp
Lvl 0 Teacher (350/500xp) +0xp
Lvl 0 Striker (80/500xp) +47xp
Lvl 0 Organizer (90/500xp) +10xp
Lvl 0 Observer (270/500xp) +115xp
Lvl 0 Leader (30/500xp) +10xp
Lvl 0 Kicker (62/500xp) +0xp
Lvl 0 Dodger (494/500xp) +173xp
Lvl 0 Concentration (290/500xp) +0xp
Dastot, Unskilled, Squad 3, member
Lvl 7 Fighter (6181/6800xp) +2388xp
Lvl 6 Axedwarf (4697/5600xp) +1586xp
Lvl 0 Wrestler (270/500xp) +42xp
Lvl 0 Teacher (430/500xp) +120xp
Lvl 1 Student (740/1100xp) +210xp
Lvl 0 Striker (75/500xp) +13xp
Lvl 0 Organizer (140/500xp) +50xp
Lvl 0 Observer (223/500xp) +18xp
Lvl 0 Leader (10/500xp) +0xp
Lvl 0 Dodger (374/500xp) +119xp
Lvl 1 Concentration (740/1100xp) +210xp
Conclusions, Winter, Year 1:
Happy New Year 251! Some interesting numbers this season. Squad 1 gained a huge amount of Teacher/Student experience (comparatively), but only improved by a lesser amount in their Axe/Fighting skills over the previous season, only gaining 4-8k experience compared to the 8-12k in the autumn. However their other fighting abilities, like Dodging and Wrestling, made some bigger gains, taking them to Novice in each.
Squad 2 is still not gaining any Teacher/Student experience - I wonder if they've actually been doing any demonstrations? - but have advanced by a decent amount nonetheless, gaining another ~4k experience in their major skills. Squad 3, which started with no weapon skills at all, is also only making progress at about the same rate as last season, but have been exercising that Teacher/Student relationship a bit - even so they have progressed at about the same rate as each other.
Spring, 2nd Year
7th Granite: Squad 2 are definitely doing some demonstrations this season as I've just caught them doing a Dodging demonstration. Both dwarves are male, they are occupying the same tile, one standing, one laying prone, and they are performing (or observing, respectively) a Dodging demonstration. Make of that what you will.
26th Granite: Squad 2's Student has become an Axe Lord, meaning that both Squad 1 and Squad 2 have become Axe Lords, whilst Squad 3 continue to lag behind. This is about 5 months after his counterpart in Squad 1, which is about the same as the difference between the leaders of the squads. Interesting.
3rd Slate: Most of the migrants are now showing as hungry as well as thirsty and unhappy, so I designate more plant gathering.
14th Slate: Squad 1 are apparently keen to branch out a little, as they seem to be doing consecutive Wrestling demonstrations at the moment.
18th Slate: The Teacher from Squad 3 has become attached to his axe now.
19th Slate: The fortress attracted no migrants this season. *fistpump*
26th Slate: Another kobold thief. Nothing to steal here though unless he wants to steal a honey badger; good luck with that.
12th Felsite: One of the migrants gives birth, apparently in the absence of work they've found something else to do.
18th Felsite: Elven caravan arrives, unfortunately we don't have an urgent need for wooden crafts.
22nd Felsite: First migrant tantrum. Apparently you can mistreat migrants for about 8-9months before they start causing problems.
23rd Felsite: Squad 1's leader has become attached to her axe.
End of Spring report:
Domas, Axe/Teacher, Squad 1, commander
Lvl 20 Axedwarf (30353xp) +10006xp
Lvl 20 Fighter (30393xp) +8018xp
Lvl 6 Teacher (4500/5600xp) +280xp
Lvl 3 Wrestler (1812/2600xp) +648xp
Lvl 2 Student (1200/1800xp) +430xp
Lvl 1 Striker (503/1100xp) +102xp
Lvl 0 Organizer (440/500xp) +70xp
Lvl 2 Observer (1261/1800xp) +356xp
Lvl 0 Leader (230/500xp) +40xp
Lvl 0 Kicker (66/500xp) +23xp
Lvl 3 Dodger (1976/2600xp) +647xp
Lvl 2 Concentration (1200/1800xp) +430xp
Lvl 0 Biter (12/500xp) +0xp
Nil, Axe Only, Squad 2, captain
Lvl 14 Axedwarf (16517/18000xp) +4303xp
Lvl 14 Fighter (16155/18000xp) +5607xp
Lvl 0 Wrestler (441/500xp) +117xp
Lvl 1 Teacher (560/1100xp) +270xp
Lvl 1 Student (750/1100xp) +400xp
Lvl 0 Striker (168/500xp) +14xp
Lvl 0 Organizer (300/500xp) +80xp
Lvl 1 Observer (576/1100xp) +187xp
Lvl 0 Leader (230/500xp) +40xp
Lvl 0 Kicker (45/500xp) +32xp
Lvl 2 Dodger (1225/1800xp) +786xp
Lvl 1 Concentration (750/1100xp) +400xp
Ral, Teacher Only, Squad 3, captain
Lvl 5 Teacher (4390/4500xp) +150xp
Lvl 9 Fighter (9084/9500xp) +3158xp
Lvl 8 Axedwarf (7326/8100xp) +2650xp
Lvl 0 Wrestler (324/500xp) +54xp
Lvl 0 Student (450/500xp) +20xp
Lvl 0 Striker (48/500xp) +16xp
Lvl 0 Organizer (370/500xp) +60xp
Lvl 1 Observer (695/1100xp) +67xp
Lvl 0 Leader (190/500xp) +40xp
Lvl 0 Kicker (38/500xp) +13xp
Lvl 1 Dodger (583/1100xp) +204xp
Lvl 0 Concentration (450/500xp) +20xp
Lvl 0 Biter (40/500xp) +0xp
iton, Student, Squad 1, member
Lvl 20 Fighter (30846xp) +7272xp
Lvl 20 Axedwarf (30395xp) +10720xp
Lvl 6 Student (4500/5600xp) +280xp
Lvl 2 Wrestler (1704/1800xp) +348xp
Lvl 2 Teacher (1200/1800xp) +430xp
Lvl 0 Striker (455/500xp) +87xp
Lvl 0 Organizer (170/500xp) +50xp
Lvl 1 Observer (885/1100xp) +285xp
Lvl 0 Leader (10/500xp) +0xp
Lvl 0 Kicker (115/500xp) +75xp
Lvl 3 Dodger (1805/2600xp) +652xp
Lvl 1 Concentration (1000/1100xp) +280xp
Lvl 0 Biter (80/500xp) +30xp
Cog, Student 2, Squad 2, member
Lvl 5 Student (4054/4500xp) +264xp
Lvl 14 Fighter (17668/18000xp) +6136xp
Lvl 13 Axedwarf (14631/16100xp) +5250xp
Lvl 0 Wrestler (441/500xp) +117xp
Lvl 1 Teacher (750/1100xp) +4000xp
Lvl 0 Striker (114/500xp) +34xp
Lvl 0 Organizer (130/500xp) +40xp
Lvl 0 Observer (403/500xp) +133xp
Lvl 0 Leader (40/500xp) +10xp
Lvl 0 Kicker (62/500xp) +0xp
Lvl 2 Dodger (1245/1800xp) +751xp
Lvl 1 Concentration (560/1100xp) +270xp
Dastot, Unskilled, Squad 3, member
Lvl 9 Fighter (8901/9500xp) +2720xp
Lvl 8 Axedwarf (7028/8100xp) +2331xp
Lvl 0 Wrestler (324/500xp) +54xp
Lvl 0 Teacher (450/500xp) +20xp
Lvl 1 Student (890/1100xp) +150xp
Lvl 0 Striker (75/500xp) +0xp
Lvl 0 Organizer (160/500xp) +20xp
Lvl 0 Observer (319/500xp) +96xp
Lvl 0 Leader (20/500xp) +10xp
Lvl 1 Dodger (717/1100xp) +343xp
Lvl 1 Concentration (890/1100xp) +150xp
Conclusions, Spring, Year 2:
Mostly this is just the same story as before; the dwarves at higher skill levels are gaining skills faster, whilst the lower skilled
squad is struggling to catch up (but is gaining experience a bit faster now).
Also, Cog, the Student in Squad 2, displays a little anomaly - he has gained 264xp in Student, but 270xp in Concentration (and his captain gained 270xp in Teacher also). Wonder what happened here? If the training was cut short or interrupted somehow, only gains in Student were lost - the squad is not currently in a demonstration at the time of the save, either.
Dodging seems to have become the fashionable skill, as there were several observed Dodging demonstrations, and it seems that most of the dwarves are now Novice or better Dodgers - except Squad 3, who are still trailing along behind in all aspects.
Conclusions after one year training, first experiment:
The two squads of Axe/Student dwarves fared much better than the squad with only a Teacher - presumably, it's useful to have something to actually teach! Of the two squads to start with weapon skill, the Teacher/Student pair have become Legendary +5 in a year, whilst the Non-Teacher/Student pair are only just short of Legendary at the one-year mark.
All of the dwarves appear to have gained stats, although I don't have exact values and can't remember how they started out - Squad 1 have almost all the ultra-positive statements like 'basically unbreakable', Squad 2 are all high-positive, and Squad 3 are positive but not superlatively so.
Splitting the dwarves in a different pattern for the second experiment will give us more useful conclusions than simply "more is better". If the Axe/Teacher is paired with an Unskilled Dwarf, this should show how significant the Student skill is to the relationship, and coupling the Teacher and Student with no weapon skills should show if the combination can make up for the lack of weapon skill. The Axe-Only dwarf can then be partnered with the Worker (who is technically also Unskilled, as he has no weapon skills - Mining shouldn't be relevant if it's not an equipped weapon) to see what effect is gained from military-only skills with no academical capabilities. The other Student will therefore be left hauling the barrels around.