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Author Topic: strange moods=skill level up?  (Read 2340 times)

Loud Whispers

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Re: strange moods=skill level up?
« Reply #15 on: December 01, 2011, 03:25:35 pm »

I think tetrahedite is a metal ore... I forget which ones. I _think_ it has iron in it...

Nope, it has copper and silver in it. Good for training your dwarf metalsmiths.
[Silver Warhammers, copper trap components/crafts]

khearn

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Re: strange moods=skill level up?
« Reply #16 on: December 01, 2011, 03:27:08 pm »

The DF wiki is your friend.
http://df.magmawiki.com/index.php/Tetrahedrite

Seriously, I can't imagine playing the game without having the wiki as a reference. It is the de facto manual for the game.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

runhidesurvive

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Re: strange moods=skill level up?
« Reply #17 on: December 01, 2011, 04:48:49 pm »

i have proof now that strange moods do boost XP by alot, one of my military dwarfs claimed a workshop and then became a High master engraver from making a crown :) and i am still preparing to enter the caverns by getting 4 crossbow dwarfs
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Eric Blank

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Re: strange moods=skill level up?
« Reply #18 on: December 01, 2011, 04:53:00 pm »

We already knew strange moods increase a dorf's skills to legendary (except possessions.)

Use the wiki, it has all of this info.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Urist McCheater

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Re: strange moods=skill level up?
« Reply #19 on: December 01, 2011, 05:34:44 pm »

Fun fact: If you have tetrahedrite on your map in an accessible layer, you have an almost endless supply of value-6 metal to work with. Instead of smelting the tetrahedrite directly, tell your smelter to create billon. It's twice as valuable as obsidian and will improve your dwarves' lives considerably.
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Is there any way (after killing them) to wear my enemies' skin, hands or even heads as a trophy or just for fun?

runhidesurvive

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Re: strange moods=skill level up?
« Reply #20 on: December 02, 2011, 04:22:07 pm »

We already knew strange moods increase a dorf's skills to legendary (except possessions.)

Use the wiki, it has all of this info.
i only tend to belive things if i see it
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proxn_punkd

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Re: strange moods=skill level up?
« Reply #21 on: December 02, 2011, 04:31:37 pm »

We already knew strange moods increase a dorf's skills to legendary (except possessions.)

Use the wiki, it has all of this info.
i only tend to belive things if i see it

So, you read it, you saw it, and then you needed to ask again?! No offense but that makes you look kind of stupid.
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Loud Whispers

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Re: strange moods=skill level up?
« Reply #22 on: December 02, 2011, 05:25:59 pm »

We already knew strange moods increase a dorf's skills to legendary (except possessions.)

Use the wiki, it has all of this info.
i only tend to belive things if i see it

So, you read it, you saw it, and then you needed to ask again?! No offense but that makes you look kind of stupid.

Every now and then though, these "stupid" questions prove us all wrong:P
How I love the way society fails...

proxn_punkd

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Re: strange moods=skill level up?
« Reply #23 on: December 02, 2011, 05:41:39 pm »

We already knew strange moods increase a dorf's skills to legendary (except possessions.)

Use the wiki, it has all of this info.
i only tend to belive things if i see it
So, you read it, you saw it, and then you needed to ask again?! No offense but that makes you look kind of stupid.
Every now and then though, these "stupid" questions prove us all wrong:P
How I love the way society fails...
I guess that's true, lol.
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runhidesurvive

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Re: strange moods=skill level up?
« Reply #24 on: December 04, 2011, 10:04:25 am »

We already knew strange moods increase a dorf's skills to legendary (except possessions.)

Use the wiki, it has all of this info.
i only tend to belive things if i see it

So, you read it, you saw it, and then you needed to ask again?! No offense but that makes you look kind of stupid.
it never hurt to double check, my fisher dwarf was also my main mechanic so he could have already have been high master before
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