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Author Topic: Why are we still confined to are embark area in fortress mode but can move  (Read 936 times)

Uthric

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Why are we still confined to are embark area in fortress mode but can move freely in adventurer mode?

i was playing a adventurer going back to one of my old forts and it kinda hit me, what makes fort mode lag so bad yet doesn't affect adventurer mode?


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Urist Imiknorris

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Adventure mode is turn-based, so lag would be less noticeable. Also your adventurer doesn't have two hundred followers pathing to pretty much everything.
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Uthric

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that would be the one thing i forgot...
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peskyninja

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And in adventurer mode the player can't explore the underground as he does in Dwarf mode.
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Footkerchief

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And in adventurer mode the player can't explore the underground as he does in Dwarf mode.

Digging no, exploring yes: http://df.magmawiki.com/index.php/Cavern#Adventurer_Mode
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Vattic

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Lag is even an issue in Adventure Mode. Toady has mentioned needing to handle the cities in new ways for this reason. I assume a lot of the NPCs will be abstracted rather than having the whole lot pathfinding tile at a time all the time.
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Pokon

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While I love the idea of a "pathfinder" job that would travel semi-randomly to other places, revealing stuff, I dont think it would be worth the lag of dealing with other places.
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