I built a food pile and try as I might, no food hauling jobs are added to the [j]obs menu. It manifested itself fairly enough at first: the dwarves would harvest from the field I planted near the river:
And drop off the harvested plants in the food pile. However, a sleep cycle caught up to me at the perfect moment and several of the dwarves dropped their loads of plump helmets right in the middle of the hallway immediately after harvesting them.
I decided to give an installation order for a door in front of the food pile since I was wary about the frequent mandrill monkey attacks in my last fortress (which is still going strong in a different world, but I wanted to try a fresh start with a less cluttered fortress).
After a long while, I noticed that a couple of the plump helmets had withered, so I checked the [j]ob list, and none of the plump helmets awaiting storage had jobs designated for them at all! I went ahead and specified that I'd like the field to go fallow for now, since it was nearing the middle of autumn and I didn't want them planting any more seeds.
It was then that I noticed that no one had moved any of the barrels that were outside of my fortress to the food pile in the middle of the fortress. On more than one occasion, the dwarves would carry their load of plump helmets all the way across the screen to the food pile near where the wagons were sited by default (you can still see the scrap from the wagons):
I went ahead and drew a food pile there and set up a "take-from" order for my old food pile from this new pile, but no one attempted to move any of the food to the new pile either.
After a short while, I was rewarded with a huge cloud of miasma at my trade depot:
I was furious because I gave a whole box of stonecrafts to the dwarf traders for 20 pieces of miscellaneous meats, and the meats just sat in the trade depot until they rotted. The trade depot is practically adjacent to the food pile, with only a couple dozen tiles' separation, and I figured that was the surest sign of a bug.
It might have something to do with the experimental "whitespace" layout of my fortress. I wanted a fortress that had a fortified entrance (fortifications not yet built) and a trade depot within the mountainside (built, but mostly obscured by stink), with a secondary entrance beyond the 3-tile-wide road (not yet built) where the dwarves would enter their standard living complex.
I've never had problems with hauling food before...