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Poll

After the comm is repaired then?

No timejump( just 5 turns(in which nothing really happens) until you get into Mars orbit)
- 5 (31.3%)
Minor timejump(Mars orbit immeadiatelly
- 7 (43.8%)
MEdium timejump( You're on Mars)
- 4 (25%)

Total Members Voted: 16


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Author Topic: Mars Base RTD Turn:5  (Read 22005 times)

lawastooshort

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #120 on: December 12, 2011, 03:49:10 am »

Tend to the wounded! Ask him if there are other wounded I should go to, and if there are, go and tend to them.
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Schilcote

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #121 on: December 12, 2011, 05:13:01 pm »

Okay, so compound actions aren't allowed. That's good to know.

Locate and repair hull breach.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Superior_Tomato

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #122 on: December 13, 2011, 01:14:00 am »

Try and find any manuals that could help, and try really hard not to panic.
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

10ebbor10

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #123 on: December 13, 2011, 10:06:27 am »

Retroactive edit: Since being unconcious isn't fun. I'm adjusting that to being knocked unconcious but waking up the next turn(though very confused/disoriented and stuff like that)

Okay, so compound actions aren't allowed. That's good to know.
Locate and repair hull breach.
Not nescecerailly, the repair thing failed because you rolled a 3, also, because it's a little more complictated than just slap a metal sheet over it(find breach, remove heathshielding, remove metal, fix whatever's broken in there , fix metal, fix heathshield, paint heathshield(optional))
The com thing failed because dropped her Com(and broke it(though it is fixable)) You can however communicate with whoever thinks of putting their com in short range com mode(or walkietalkie mode, whatever).
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lawastooshort

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #124 on: December 13, 2011, 10:08:38 am »

You could give a -1 bonus to activities involving thinking for two turns or something. Or until medical attention is received.
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10ebbor10

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #125 on: December 13, 2011, 10:17:08 am »

You could give a -1 bonus to activities involving thinking for two turns or something. Or until medical attention is received.
Yup, that's sounds about right (-1 till healthcare is recevieved).
Also free actions:
-Traveling through the ship(in normal conditions, Ie does not count when the ship is on fire or you can't walk properly)
Also note: You need a spacesuit to survive in space(Duh), these have limited oxygen supplies. Electrical equipment doesn't need these, but does need cooling cells(which are reusable)
« Last Edit: December 13, 2011, 04:03:11 pm by 10ebbor10 »
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10ebbor10

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #126 on: December 14, 2011, 11:03:20 am »

Anyway,bump.
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lawastooshort

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #127 on: December 14, 2011, 11:41:24 am »

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10ebbor10

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Taricus

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #129 on: December 14, 2011, 11:54:59 am »

I can't really do much while unconcious, now can I? :P I don't mind though...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

10ebbor10

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #130 on: December 16, 2011, 03:03:07 pm »

Bump
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Schilcote

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #131 on: December 17, 2011, 03:14:42 pm »

Dude, just AI them. If they don't post in five turns or so, kill them off.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

10ebbor10

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #132 on: December 17, 2011, 04:45:17 pm »

Jup , rolling now
Kinda forgot about it.
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10ebbor10

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Re: Mars Base RTD Turn:2 Commander in Coma: a shocking plottwist.
« Reply #133 on: December 17, 2011, 05:09:21 pm »

TURN 2: Damage Report [size]

"Damn. Looks like it hurt. Just give me a sec."
Activate the main breaker and shut off the emergency circuit, then check on Sami.
You activate the main breaker, returning full power to the ship. Everything's back to normal, exept for the communications systems, that still don't work.
[2] Sami seems to be hurt, and unconcious, though she is coming to her senses again. You concluded it would be best bring her to the medical bay.
Boris holds his hand over his head, and says "Comrades. Need to go see lady in medbay. Tell her I'm on way."

Boris heads to medbay for bandaging.

You arrive in medbay whitout problems.
Tend to the wounded! Ask him if there are other wounded I should go to, and if there are, go and tend to them.
[5] You manage to awake Sami from her unconciousnes and give her a stimulant that should help her recover from the desorientation from the shock. You also aplly  , GSO 100% natural synthetic skin replacer which automaticly covers her burns and acts as a protective second skin. All health statusses treated
[6]You go a bit over the top with bandages. Boris now looks like a mumey( the head at least). Temp disadvantage: Muffled(Other have a hard time understanding you).

Okay, so compound actions aren't allowed. That's good to know.

Locate and repair hull breach.
[5] You manage to find the hull breach. It's just above the main sensor array. You carefully cut away the damaged parts, bundling them up so you can take them inside an recycle them.
[1] You can't get the comm array, to work, it 's completly fried and needs replacing.
[3]You make some progress with the structural support, and while it keeps the heathshield in place, It isn't as strong as it should be
[5]You put the heathshield in place. It fits seamless, on top of that, you attached a hinge so you can open it again if you want to repair the comm or structural supports.

Try and find any manuals that could help, and try really hard not to panic.
[3] You not of much help to the pilot

PILOT AI
[3]
You fail to accomplish anything, but don't do anything wrong either.
I can't really do much while unconcious, now can I? :P I don't mind though...
You're awake now. And fully treated. Just try not overtress the second hide as it might tear and cause bleeding.

Status:
Location: 1 week from Mars
Gravity: .38 G
A.I:Disconnected
Lifesupport: ONLINE
Computer systems:Online
Radiation shielding:ONLINE
Power generator: ONLINE
Main Power Breaker:ONLINE
Emergency Circuits:Deactivated
Communication array: Damaged
Damage: Minor hullbreatch, multiple subsystems damaged.
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Taricus

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #134 on: December 17, 2011, 05:26:09 pm »

Plug the AI back in.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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