TURN 0: The Beginning (again)
The Prometheus has almost reached it target, whit almost no incidents. The Journey has been very peacefull indeed. But that's about to change...
But first, an overview of what happened in the past few months:
Exercise intently and grow crops. Declare the menu for meals to be as follows:
Monday-Sunday : Borscht
[5] You not only manage to make the entire crew eat Borscht for an 8 month journey, but thanks to your rigorous training shedule you suffer an smaller chance of low G athropy.(Also, since that +1 was useless, 1 week of Borsht for everyone)
Low G athropy check:[5+1=5](Only natural 6'es count.: No health problems for you.
Oversee the health situation on board and monitor all vital signs. Particularly the CO2 levels because I'm worried about that. And heartrate.
[4] CoČ levels are normal, and you know about other peoples health problems.
[4] You don't seem to suffer from low G athropy
Oversee the operations onboard. Keep an eye out for anything likely to kill us all...
[5] You were at the controls at the moment of the incident and so automaticly now what happened
[5]: You seem to resist the zero G athropy rather well(+1 for you)
Make larger spare parts out of conveniently located spare part parts. Fix the hydroponics deck.
I'd like to skip ahead and have combined turns.
[6]: The broken pipe has been replaced. To bad it looks more like a giant hamster tunnel( Hydrophonics system(which is part of the greenhouse) gains -1 damage resistance)
[5] Did someone start a gym or something on board(+1 for you too)
Go to room and make it more awesome by putting I am the Walrus on repeat. Then be cool.
To be honest, there isn't much to do right now. I vote for time skip and combined turns, because otherwise there's no helping, or teamwork, and you'd have to keep track of how many people have posted.
[3]The rooms turns out to be mediocre at best. It's really small(You can't stand up in it) and contains nothing more than a bed and some shelves.
[5]No low gravity atrophy for you(+1)
I'm back. What's all this about putting me in a box?
[1] You almost find yourself put into hammerspace.
[5] No zero G athropy for you(Robot Duh), You do use the time to adjust to Mars gravity , allowing you to pick up heavy things easier
Spin the ship up to recommended gravity for the sake of the other passengers, then set the ship on auto-pilot and break into the box of goodies management decided to pack me.
Yes I know you already did this. If you really want to, I'll retcon an action in for you(Don't take to long)
[5]:The constant Marslike gravity seems to be healthy for you.
Random event: 5
A loud impact resonates through the ship. Several alarms go off, the lights switch off, Red emergency lighting activate and there's some kind of smoke coming out of the ventilation system. The ship's communication systems are offline so you'll have to be near someone to talk to them. (Your communicators have a short range walky-talky function, but this one option is normally turned off to save on batteries.
Status:Status:
Location: 1 week from Mars
Gravity: .38 G
A.I:



Lifesupport:
ONLINERadiation shielding:
ONLINEPower generator:
EMERGENCY POWER SUPPLYCommunication array:
OFFLINEDamage: None
- The MCS
Size: 70 meter long
Diameter: 20 Meter
Appareance: The MCS is very cylindrical. It looks like an extralarge spaceshuttle(whitout booster tanks). It has retractable wings and a rudder yet still looks like a giant cigar.
Purpose: The MCS is supposed to deliver a crew of 7 to Mars, and supply the resources to build a permanent base there.
Floor layout: While the MCS is primarly designed to operate in space , it does have a landing gear which we will use to define up, down. Because of the artificial gravity that will be in effect all the time. All floors are aligned away from the center of the ship. This does mean that some floors are pependicular to each other or sometimes even upside down.
Locations inside the ship:
-AI control room: Completly central in the ship
-Habitation room: The central habitation room, surrounded by the (small,like really small)chambers of the crewmembers lies low,central in the ship.Just above the landing gear.
-Greenhouse: Portside of the ship,more towards the back of the ship
------->Hydroponics deck(-1 damage resistance)
-Foodstore: Next to greenhouse, but closer to the center
-OpenGPAI storage room: On top of the ship, close to the nose cone, can be used as an airlock
-Observation deck: Connected the open GPAI storage room(can be locked though, so no need to vacuum this one)
-Labs:Frontside of the ship, portside
-Fission power generator: Center back of the ship, close to the engines
------> Main breaker room
-Life support: Center front of the ship
-Medical Room: Starboard
-Return vehicle(smaller): Top Back of the ship
-Back-up control room(Manned): Between the lifesupport and the AI
-Cargo rooms: Multiple rooms, spread through the ship.
MCV Prometheus stocks
- Foodstocks
- 3 months worth of powerdred foods
- 1 week worth of Borsht
- 451 liter water(This can be recylced and more can be mined on Mars)
- Storerooms
- Short range bulldozer
- Manned Mars rover(4 people, own life support)(Solar powered, 24 h battery)
- 2 Modified Lunar Rovers(2 people)(24h battery)
- Easily portable, foldable, assembly required.
- 2 Mars Rovers(Autonomous)(Solar powered)
- Colony building equipment
- Solar Pannels(large)
- Water to hydrogen+oxygen converter(warning: uses large amounts of energy)
- 6 observation pods(drop them somewhere, hook up their solarpanels, 30 years of information, go)
- Labs
- Lab equipment
- Chemical analysys system
- Some things to make cultures with
- I have no idea
- Portable equipment
- Spectrometer
- Multifunctional laser drill(drilling up icecores and sendiment samples)
PLayers
Profile:
Name: Sami Taiya
Nation: Australian
Traits:
+ Prodigy: Learns quite fast.
+ Tough: Is fairly resistant to being wounded
- Stubborn: Guess 
Bio: A 28 year old former Australian SAS Officer, Sami has a pretty large list of previous combat experience in and out of earth's atmosphere. She was discharged after a few disagreements with a superior officer...
Appearance: 182 cms, Wiry physique, green eyes and blond hair
Role: Commander
Inventory:
-Spacesuit
-Standard issue GSO laser welder
-Radio
-Half empty box of goodies(containing anything important I forgot)
Extra traits:
Well trained: +1 for heavy lifting/hard work
Name: Nathaniel Hoke
Nation: Born in Space, ZG.
Traits: (Rollover for details) ZG Tolerant,Perfect Reflexes, ZG Atrophy
Bio: Living on an old commercial orbital Nathaniel was an unruly child and a member of the station's ZG kid gang, the Cliff Swallows. Acrobatic in the station's gravity devoid main bays it was only after his 16 birthday -and enrollment into the Pilot's academy- that he realized what full G was. Nathaniel subsequently spent three years of his life undergoing painful procedures to be able to withstand the 50%EG required for military pilots.
He didn't make the cut.
Taking a few commercial jobs here and there Nathaniel has enjoyed a reputation as a crack pilot for specialty runs, particularly on Zero or partial G runs. Six months after his 27th birthday Nathaniel has been hired onto the Mars expedition, the ship's gravity still gives him trouble but thanks to his military training regimen he can usually manage to get around if he doesn't hurry.
Appearance: 4'11, self-cut brown hair, very lightly built, blue eyes, usually wears padded clothing.
Role: Pilot
Extra traits:
Mars gravity adaption: You can easily carry light to medium loads, even in Mars gravity
Name: Hilda Glockenspiel
Nation: United States of Belgium
Traits: (Rollover for details) Natural Born Cheerleader, Medical MacGyver, Blood Rage
Bio: Hilda has always nearly been an overachiever - from second best cheerleader at school to second best student at med school all the way to becoming the second Belgian in space. She's a lithe and healthy looking young woman, with eye catching blonde hair and a snazzy red skintight spacesuit. She's always superkeen, and proud to be a Belgian.
Appearance: 176 cm, slim, eye catching blonde hair and a vivacious smile. Carries a large pack of surgical gloves, a sterilised multitool and some insulation tape, as well as strong painkillers.
Role: Medic.
Name: OpenGPAI 10.2.4 (But you can call me Schil.)
Nation(optional): Sourceforge.net
Traits Computer Brain Super Sensors Mechanical Body
Bio: The OpenGPAI project started about fifteen years ago, and has been going strong since. This particular copy calls himself Schilcote, after his favorite RTD GM. It is very humanlike, almost to a fault, and is suitable for just about any application. He has been uploaded into a half-ton, six-wheeled armored chassis, loaded with just about every type of sensor you can imagine. It also has two retractable manipulators, which are about as strong dexterous as a human arm and hand.
Appearance: About the size of a Great Dane, rectangular with rounded corners, with three metal wheels on each side and two headlights on the front. A small panel on each side opens up to let the manipulator arms out.
Role: Artificial Intelligence
Extra traits:
+1 for lifting heavy stuff
Name: Connor Sidorov
Nation(optional): Changes very often.
Traits:
Mechanically Minded: +1 to building, repairing and programing electrical machinery.
Tactical Genius: +1 to enacting plans that "Just might be crazy enough to work".
Savant: Often gets confused when carrying out actions he is unfamiliar with, however simple they may be.
Bio: Connor was sent along as an engineer with top priorities being the upkeep of computation devices on mars and the analyzing of collected samples.
Appearance: Rather short with curly brown hair, tanned skin, a belt full of tools and a lazy eye.
Role: Software Engineer
Extra traits:
+1 to heavy lifting/hard work
Name:Borislav Anchova (Boris for short)
Nation(optional): Belarus
Traits(2positive,1 negative):
Positive: Born Miner(capable of using most mining machines & explosives), High Endurance (Capable of physically exerting himself for a while)
Negative: Surrounded by Collateral Damage(things get REAL BAD when he screws up)
Bio: A former deep-bore coal miner in Russia, Boris has been mining most of his life. After getting famous from wrecking a 2 billion euro digger in Eastern Germany in 2041 in a famous viral video, he used his newfound fame to help him get on board GSO missions. This is his fourth mission with the GSO.
Appearance: A pale, muscular man with short cropped blonde hair, he looks more like he should be in an action movie than in space. He has piercing green eyes, a large nose, and thin curly sideburns. His arms are bulging and veiny, and his legs look like he's an olympic powerlifter.
Role: Geologist (primary) ; Hydroponics Journeyman (secondary) (basically a damn farmer)
Extra traits:
Well trained:+1 for heavy lifting/hard work
Name: Jeremy Fletcher
Nation(optional): Britan
Traits: Born Politician: +1 to changing the subject and giving vauge promises, and getting away with it.
Wall of speech: +1 to one-sided conversations.
Lingering taste: People who talk to Jeremy are left feeling confused and cheated out of something. -1 to general relationships.
Bio: After getting his degree in genetics at Cambridge, Jeremy was hired by the GSO for a project on Zero gravity adaptatiotn which was performed in a space station. During the research, there was an eqiupment malfunction and the space station was unable to receive any people or cargo. Jeremy took control of the stocks, and instituted a harsh reigeme, that, while making the crew unhappy, ensured everybodies survival. After the incident he gained a reputation as a harsh taskmaster, and, seeing a use for him, sent him on this expidition.
Appearance: Tall, just a little short of 2 meters, closely cropped black hair, 28 years old.
Role: Quartermaster, Genetics researcher.
Extra traits:
Well trained:+1 for heavy lifting/hard work
P.S: please state your Location in your Post(preferrably bolded)
P.P.S[4] The G.M is somewhat suspicous about his random number generator.(8/13 rolls are fives)