TURN 4: Stuff happens
Plug the AI back in.
Search for some spare paarts for the comms. system.
Replace the Comm System.
Find the crew, help with anything anyone needs help with.
Head to the commander and see what help I can give and see what's up with comms.
[6]Spare parts found.In fact, you find a complete preassembled back up comm system. You still have to connect it though.
[6]You manage to repair the commsystem. Also, thanks to some smart modifications, there's now a seperate array for crew communications, ensuring that everyone is always able to talk to each other.
[2] The crew is quite capable of dealing whit their problems themselves, which is good since you managed to take the wrong turn and didn't get anywhere.
[5] All commsystems are functional, you therefore decide to look for a new communicator, which you easily find.
Get fed up with being worthless, and go check stocks again, just for something to do.
Everythings okay in the stores.
If I don't post an action for the next turn, AI me, don't wait.
Boris makes a joke to the doctor, but the bandages drown out what you presume is the important parts.
"Heard joke before... *muffled* astronaut *muffled* donkey *muffled* of the world..." He chuckles and waves, and walks out.
Boris thinks - "if something hit the ship, there might be some cargo which was dislodged. Debris could be very bad - might cause more damage if stuff runs into things"
Boris makes sure all the large cargo is still strapped/clamped in place.
[5]All cargo is fine and safely secured.
Status:
Location: 1 week from Mars
Gravity: .38 G
A.I:
ONlINELifesupport:
ONLINEComputer systems:
OnlineRadiation shielding:
ONLINEPower generator:
ONLINEMain Power Breaker:
ONLINEEmergency Circuits:
DeactivatedCommunication array:
OnlineDamage: NOne
- The MCS
Size: 70 meter long
Diameter: 20 Meter
Appareance: The MCS is very cylindrical. It looks like an extralarge spaceshuttle(whitout booster tanks). It has retractable wings and a rudder yet still looks like a giant cigar.
Purpose: The MCS is supposed to deliver a crew of 7 to Mars, and supply the resources to build a permanent base there.
Floor layout: While the MCS is primarly designed to operate in space , it does have a landing gear which we will use to define up, down. Because of the artificial gravity that will be in effect all the time. All floors are aligned away from the center of the ship. This does mean that some floors are pependicular to each other or sometimes even upside down.
Locations inside the ship:
-AI control room: Completly central in the ship
-Habitation room: The central habitation room, surrounded by the (small,like really small)chambers of the crewmembers lies low,central in the ship.Just above the landing gear.
-Greenhouse: Portside of the ship,more towards the back of the ship
------->Hydroponics deck(-1 damage resistance)
-Foodstore: Next to greenhouse, but closer to the center
-OpenGPAI storage room: On top of the ship, close to the nose cone, can be used as an airlock
-Observation deck: Connected the open GPAI storage room(can be locked though, so no need to vacuum this one)
-Labs:Frontside of the ship, portside
-Fission power generator: Center back of the ship, close to the engines
------> Main breaker room
-Life support: Center front of the ship
-Medical Room: Starboard
-Return vehicle(smaller): Top Back of the ship
-Back-up control room(Manned): Between the lifesupport and the AI
-Cargo rooms: Multiple rooms, spread through the ship.
MCV Prometheus stocks
- Foodstocks
- 3 months worth of powerdred foods
- 1 week worth of Borsht
- 451 liter water(This can be recylced and more can be mined on Mars)
- Storerooms
- Short range bulldozer
- Manned Mars rover(4 people, own life support)(Solar powered, 24 h battery)
- 2 Modified Lunar Rovers(2 people)(24h battery)
- Easily portable, foldable, assembly required.
- 2 Mars Rovers(Autonomous)(Solar powered)
- Colony building equipment
- Solar Pannels(large)
- Water to hydrogen+oxygen converter(warning: uses large amounts of energy)
- 6 observation pods(drop them somewhere, hook up their solarpanels, 30 years of information, go)
- Labs
- Lab equipment
- Chemical analysys system
- Some things to make cultures with
- I have no idea
- Portable equipment
- Spectrometer
- Multifunctional laser drill(drilling up icecores and sendiment samples)
PLayers
Profile:
Name: Sami Taiya
Nation: Australian
Traits:
+ Prodigy: Learns quite fast.
+ Tough: Is fairly resistant to being wounded
- Stubborn: Guess 
Bio: A 28 year old former Australian SAS Officer, Sami has a pretty large list of previous combat experience in and out of earth's atmosphere. She was discharged after a few disagreements with a superior officer...
Appearance: 182 cms, Wiry physique, green eyes and blond hair
Role: Commander
Inventory:
-Spacesuit
-Standard issue GSO laser welder
-Radio
-Half empty box of goodies(containing anything important I forgot)
Extra traits:
-Well trained: +1 for heavy lifting/hard work
-Electricity resistant
Health:
Severe burns across her back(Treated)
Name: Nathaniel Hoke
Nation: Born in Space, ZG.
Traits: (Rollover for details) ZG Tolerant,Perfect Reflexes, ZG Atrophy
Bio: Living on an old commercial orbital Nathaniel was an unruly child and a member of the station's ZG kid gang, the Cliff Swallows. Acrobatic in the station's gravity devoid main bays it was only after his 16 birthday -and enrollment into the Pilot's academy- that he realized what full G was. Nathaniel subsequently spent three years of his life undergoing painful procedures to be able to withstand the 50%EG required for military pilots.
He didn't make the cut.
Taking a few commercial jobs here and there Nathaniel has enjoyed a reputation as a crack pilot for specialty runs, particularly on Zero or partial G runs. Six months after his 27th birthday Nathaniel has been hired onto the Mars expedition, the ship's gravity still gives him trouble but thanks to his military training regimen he can usually manage to get around if he doesn't hurry.
Appearance: 4'11, self-cut brown hair, very lightly built, blue eyes, usually wears padded clothing.
Role: Pilot
Extra traits:
Mars gravity adaption: You can easily carry light to medium loads, even in Mars gravity
Name: Hilda Glockenspiel
Nation: United States of Belgium
Traits: (Rollover for details) Natural Born Cheerleader, Medical MacGyver, Blood Rage
Bio: Hilda has always nearly been an overachiever - from second best cheerleader at school to second best student at med school all the way to becoming the second Belgian in space. She's a lithe and healthy looking young woman, with eye catching blonde hair and a snazzy red skintight spacesuit. She's always superkeen, and proud to be a Belgian.
Appearance: 176 cm, slim, eye catching blonde hair and a vivacious smile. Carries a large pack of surgical gloves, a sterilised multitool and some insulation tape, as well as strong painkillers.
Role: Medic.
Name: OpenGPAI 10.2.4 (But you can call me Schil.)
Nation(optional): Sourceforge.net
Traits Computer Brain Super Sensors Mechanical Body
Bio: The OpenGPAI project started about fifteen years ago, and has been going strong since. This particular copy calls himself Schilcote, after his favorite RTD GM. It is very humanlike, almost to a fault, and is suitable for just about any application. He has been uploaded into a half-ton, six-wheeled armored chassis, loaded with just about every type of sensor you can imagine. It also has two retractable manipulators, which are about as strong dexterous as a human arm and hand.
Appearance: About the size of a Great Dane, rectangular with rounded corners, with three metal wheels on each side and two headlights on the front. A small panel on each side opens up to let the manipulator arms out.
Role: Artificial Intelligence
Extra traits:
+1 for lifting heavy stuff
Name: Connor Sidorov
Nation(optional): Changes very often.
Traits:
Mechanically Minded: +1 to building, repairing and programing electrical machinery.
Tactical Genius: +1 to enacting plans that "Just might be crazy enough to work".
Savant: Often gets confused when carrying out actions he is unfamiliar with, however simple they may be.
Bio: Connor was sent along as an engineer with top priorities being the upkeep of computation devices on mars and the analyzing of collected samples.
Appearance: Rather short with curly brown hair, tanned skin, a belt full of tools and a lazy eye.
Role: Software Engineer
Extra traits:
+1 to heavy lifting/hard work
Name:Borislav Anchova (Boris for short)
Nation(optional): Belarus
Traits(2positive,1 negative):
Positive: Born Miner(capable of using most mining machines & explosives), High Endurance (Capable of physically exerting himself for a while)
Negative: Surrounded by Collateral Damage(things get REAL BAD when he screws up)
Bio: A former deep-bore coal miner in Russia, Boris has been mining most of his life. After getting famous from wrecking a 2 billion euro digger in Eastern Germany in 2041 in a famous viral video, he used his newfound fame to help him get on board GSO missions. This is his fourth mission with the GSO.
Appearance: A pale, muscular man with short cropped blonde hair, he looks more like he should be in an action movie than in space. He has piercing green eyes, a large nose, and thin curly sideburns. His arms are bulging and veiny, and his legs look like he's an olympic powerlifter.
Role: Geologist (primary) ; Hydroponics Journeyman (secondary) (basically a damn farmer)
Extra traits:
Well trained:+1 for heavy lifting/hard work
-Mumified: Others have trouble understanding you.(Roleplaying disadvantage if you want to, rolls otherwise)
-Health:
-Medium headwound: (Treated)
Name: Jeremy Fletcher
Nation(optional): Britan
Traits: Born Politician: +1 to changing the subject and giving vauge promises, and getting away with it.
Wall of speech: +1 to one-sided conversations.
Lingering taste: People who talk to Jeremy are left feeling confused and cheated out of something. -1 to general relationships.
Bio: After getting his degree in genetics at Cambridge, Jeremy was hired by the GSO for a project on Zero gravity adaptatiotn which was performed in a space station. During the research, there was an eqiupment malfunction and the space station was unable to receive any people or cargo. Jeremy took control of the stocks, and instituted a harsh reigeme, that, while making the crew unhappy, ensured everybodies survival. After the incident he gained a reputation as a harsh taskmaster, and, seeing a use for him, sent him on this expidition.
Appearance: Tall, just a little short of 2 meters, closely cropped black hair, 28 years old.
Role: Quartermaster, Genetics researcher.
Extra traits:
Well trained:+1 for heavy lifting/hard work
[/quote]
Since there's not much to do on the ship, here are 3 options
1.) 5 1day turns then orbit then landing (These turns can be used for lots of things, compound actions allowed, but be clear please(also, something that can be done in a day)
2) SKip to mars orbit( You're allowed to give me a list of things you did in the meantime)
3) Skip to mars surface