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Poll

After the comm is repaired then?

No timejump( just 5 turns(in which nothing really happens) until you get into Mars orbit)
- 5 (31.3%)
Minor timejump(Mars orbit immeadiatelly
- 7 (43.8%)
MEdium timejump( You're on Mars)
- 4 (25%)

Total Members Voted: 16


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Author Topic: Mars Base RTD Turn:5  (Read 21966 times)

10ebbor10

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #135 on: December 17, 2011, 05:31:50 pm »

The AI is normally connected via wireless, allowing humans on board to easily stop it if it went berserk(Just set your com to scrammble). Directly connecting to the ship might be unadviced if you're uncertain about it's loyality. As for connecting, it's no harder then flipping a switch. You can do something else too if you want to.
« Last Edit: December 17, 2011, 05:49:14 pm by 10ebbor10 »
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Taricus

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #136 on: December 17, 2011, 05:38:51 pm »

Search for some spare paarts for the comms. system.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

lawastooshort

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #137 on: December 18, 2011, 04:04:47 am »

Head to the commander and see what help I can give and see what's up with comms.
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Schilcote

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #138 on: December 18, 2011, 08:48:23 am »

Find the crew, help with anything anyone needs help with.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Mullet Master

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #139 on: December 19, 2011, 04:28:20 pm »

Boris makes a joke to the doctor, but the bandages drown out what you presume is the important parts.
"Heard joke before... *muffled* astronaut *muffled* donkey *muffled* of the world..." He chuckles and waves, and walks out.

Boris thinks - "if something hit the ship, there might be some cargo which was dislodged. Debris could be very bad - might cause more damage if stuff runs into things"

Boris makes sure all the large cargo is still strapped/clamped in place.
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Superior_Tomato

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #140 on: December 20, 2011, 05:38:43 am »

Get fed up with being worthless, and go check stocks again, just for something to do.

If I don't post an action for the next turn, AI me, don't wait.
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

Sinpwn

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #141 on: December 20, 2011, 08:23:31 am »

Replace the Comm System.
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10ebbor10

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #142 on: December 20, 2011, 08:34:40 am »

I'll update in an hour or so. Maybe sooner.
If you get the comms repaired, do you want to get of the ship. I can activate a small timejump to mars orbit or I can Teleport you directly to mars surface. Or I can do nothing at all and let you play 5 daylong turns.
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10ebbor10

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Re: Mars Base RTD Turn:4
« Reply #143 on: December 20, 2011, 11:28:32 am »

TURN 4: Stuff happens
Plug the AI back in.
Search for some spare paarts for the comms. system.
Replace the Comm System.
Find the crew, help with anything anyone needs help with.
Head to the commander and see what help I can give and see what's up with comms.
[6]Spare parts found.In fact, you find a complete preassembled back up comm system. You still have to connect it though.

[6]You manage to repair the commsystem. Also, thanks to some smart modifications, there's now a seperate array for crew communications, ensuring that everyone is always able to talk to each other.

[2] The crew is quite capable of dealing whit their problems themselves, which is good since you managed to take the wrong turn and didn't get anywhere.
 
[5] All commsystems are functional, you therefore decide to look for a new communicator, which you easily find.
Get fed up with being worthless, and go check stocks again, just for something to do.
Everythings okay in the stores.
If I don't post an action for the next turn, AI me, don't wait.
Boris makes a joke to the doctor, but the bandages drown out what you presume is the important parts.
"Heard joke before... *muffled* astronaut *muffled* donkey *muffled* of the world..." He chuckles and waves, and walks out.

Boris thinks - "if something hit the ship, there might be some cargo which was dislodged. Debris could be very bad - might cause more damage if stuff runs into things"

Boris makes sure all the large cargo is still strapped/clamped in place.

[5]All cargo is fine and safely secured.

Status:
Location: 1 week from Mars
Gravity: .38 G
A.I:ONlINE
Lifesupport: ONLINE
Computer systems:Online
Radiation shielding:ONLINE
Power generator: ONLINE
Main Power Breaker:ONLINE
Emergency Circuits:Deactivated
Communication array: Online
Damage: NOne
  • The MCS
    Spoiler (click to show/hide)
MCV Prometheus stocks
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PLayers
Spoiler (click to show/hide)
[/quote]

Since there's not much to do on the ship, here are 3 options
1.) 5 1day turns then orbit then landing (These turns can be used for lots of things, compound actions allowed, but be clear please(also, something that can be done in a day)
2) SKip to mars orbit( You're allowed to give me a list of things you did in the meantime)
3) Skip to mars surface
« Last Edit: December 20, 2011, 11:43:42 am by 10ebbor10 »
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lawastooshort

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #144 on: December 20, 2011, 11:41:57 am »

I prefer surface.

edit: oops, just noticed the vote.
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10ebbor10

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Re: Mars Base RTD Turn:2 Commander in coma: A shocking plottwist
« Reply #145 on: December 20, 2011, 11:44:45 am »

I prefer surface.

edit: oops, just noticed the vote.
DOn't worry. Anyway, in that case, more question.
What did you do during those 5 days?
Where do you want to land?
That's about it actually.
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lawastooshort

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Re: Mars Base RTD Turn:4
« Reply #146 on: December 20, 2011, 12:05:49 pm »

I just want to spend the time revising my medical knowledge from the onboard computers, and I'd prefer to land somewhere near the equator.
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Mullet Master

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Re: Mars Base RTD Turn:4
« Reply #147 on: December 20, 2011, 11:52:25 pm »

Improvise distillation apparatus.
Make alcohol from sugar beets.
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Sinpwn

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Re: Mars Base RTD Turn:4
« Reply #148 on: December 20, 2011, 11:54:48 pm »

Spend time making sure the ship is in optimal shape and spend the rest trying to make useful stuff out of spare parts lying around.
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Schilcote

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Re: Mars Base RTD Turn:4
« Reply #149 on: December 21, 2011, 12:10:44 pm »

"Son of a..."

get guidance from reactivated AI, head back and finish restoring the hull.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.
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