Turn 2
Adwarf"Not very nice now are they ..." Xavier said as he turned, and gave the rest of the group a broad grin.
Watch the guards they always have a pattern maybe it will appear if I focus.
[1] Either the pattern is one used by highly trained army officials, or it's completely random. Both are bad for you in this case, considering a random pattern will mean you can't really determine when someone is going to come by and considering that there seems to be a large amount of outlaws, it may be difficult to escape...
MicelusNot stupid. Or at least not very stupid...That wasn't good. the "dwarf" had gone to sleep-again very much like her uncle- and the gnome had got himself into trouble. An elf gotta do what an elf gotta do...
"Knock me out, did you? I'd have a hard time believing that, more like you tried to but your arms are so weak that you had to call mother! Your mother knocked me out, didn't she? Your too scrawny to even try beating me!"
Provoke bandit into attacking. If he does, bite/headbutt him when he comes near...If that makes sense.
[6] You yell out to the bandit a few insults, luckily for you he seems short of temper. The bandit yell's at you "Oh you little...that's it I'm going to beat the livin' hell outta yah!" he then rushes forward towards you, and you prepare to kick him in the groin. [1] You clumsily attempt to kick him but you completely miss! It seem's like that wasn't a very good plan after all, that is until the dwarf next to you delivers a strong kick to the bandits legs and he falls over clutching his knee's.
DraigneanKagrenac groaned mentally as the elf attempted to bait the guard, poor girl, she might not have much in the way of tact or intelligent conversation, but she had fire in her soul. Kagrenac rolled a bit, still pretending to sleep. She obviously intended a confrontation, if she failed things would become worse, possibly much worse.
Best that she didn't fail then.
Prepare to surprise kick the guard in the side of the knee with both feet IF (and only if) the Elf's plan succeeds in getting him over here and making him angry.
[5] The guard yell's out a few insults towards the elf and walks over to her, she does a pathetic attempt to kick him but completely misses. Look's like you'll need to step in, you deliver a powerful two foot kick to the bandits knee's and he trips and falls over holding his knee in pain.
Tersr"If it makes you guys feel better, I think I know where we are," whispers Eric "the forest around Falcon Reach... or Hold... can never remember."
Look at the guards and try to find anything... consistent, like a hairstyle, speech style, race, or an insignia on their outfits, that might help determine who kidnapped us.
[4] You notice that they're all mostly human, a few orcs here and there. They don't seem that intelligent either, due to the way they talk you can tell they must be from the southern human nations.
Name: Indreyn Antav
Gender: Female
Race: Elf
Bio: Indreyn was born to a group of "druids". They weren't really druids, but they practically were. They travelled the lands, planting vegetation and caring for the wildlife, even passing on medicine and knowledge to the surrounding population. It was an interesting life, for sure, but she hated the constant travelling; she was never able to make any real friends outside of the group. For all she knew, the world could've been controlled by one huge empire; they never stayed too long to find out. Oh she learned quite a few things from her family and "family". She learned about alchemy, about the forbidden and forgotten knowledge of the earth. Interesting yes, but not as interesting as the settled-folk. When she became 30, she finally requested that she be left behind...Her family was distraught, but they allowed her to go. She found the city she stayed in lonely and eventually ended up living in the gutters. And so, she learned the ways of a thief. She snuck around the city, stealing goods. Sometimes she even conned people into giving her money and items, but that always left a sour taste in her mouth. She goes by Indra sometimes to blend in.
Appearance: Indreyn is average height for an elven woman with amber eyes and autumn hair. Her eyes are wide and her nose is a bit broken from an injury. She has scars on her neck from a growing-up ritual back with her family. The tip of her left ear is cut.
Skills:
Knowledge:3
Stealth:3
Acrobatics: 2
Persuasion:2
Alchemy:3
Name: Kagrenac
Gender: Male
Race: Dwarf
Bio: Kagrenac is an unusual dwarf in a number of ways, first he has no known family and has only lived in the realm for fifteen years. He appeared one day muttering about "Lorkhan" and "Miscalculations", he has no known family and thus -to the sadness of himself and friends- no family history to recount. He is also unusual of height and complexion, being somewhat unusually light of build and taller than normal, his ability to grow a full beard however is second to none. The third is his fascination with guns, while all Dwarves find them interesting Kagrenac is simply as obsessed with them as a child is obsessed with a favorite toy. It's as if he'd never even seen one before he came into the realm...
Appearance: Tall for a dwarf, slightly less bulky across the shoulders than one would expect for a Dwarf. Lacking family history he instead recalls the history of each of his inventions upon long links of chain covered with inset plates depicting scenes from the progress of said inventions. One of them, beautifully ornamented with crystal and covered in an unreadable language remains perpetually unfinished.
Several of the others end in links made out of slag.
Skills:
Engineering: 4
Endurance: 1
Gun Use: 4
Alchemy: 2
Knowledge: 2
Name: Eric "Johnson"
Gender: Male
Race: Human
Bio: Eric was born in the streets and quickly learned how to shot and pickpockets, he forgot most of this when he found a scholar of the name John who enrolled him into a good school. After a few years he joined a group of scribes and enjoys a good read no and then.
Appearance: A tall slightly overweight man with many scars on his right arm, a completely shaved head, and a small tattoo of an oak tree on his back.
Skills:
Knowledge: 4
Guns: 2
Acrobatics: 1
Stealth: 1
Endurance: 2
Name: Xavier
Gender: Male
Race: Gnome
Bio: Xavier has always loved tinkering, and from a young age has always messed with guns trying to make them more powerful, and faster to shoot. Xavier created a unique rifle at a young age, it could only fire one shot, but it had such power it could bring down an orc in on shot. Though it was destroyed in an accident, where a barrel of gunpowder exploded, and took the gun, and half the house with it.
Appearance: Average Size, His Body is always hidden by a heavy dark green cloak
Skills:
Acrobatics: 3
Stealth: 3
Guns: 5