Turn 13: Better And WorseNow, charge the shark and aim for the fins and gills.
[1+2] vs [2+1] You flail inexpertly at the shark. It flails inexpertly out of the way.
[2+3] vs [2] The shark thrashes back in response, tearing red streaks across your left arm.
-3 HP+0 Swords+3 DodgeNow Novice DodgerBefore finishing off the remaining two Frogmen, I'll ask them (Try and gesture) that I'll let them live...If they serve me. If not, kill them, and if I have any time remaining, practice raising some of them from the dead. A simple temporary resurrection, just to boost my Necromancy levels.
[3] You get across that you're big and scary, but intimidate them more than frighten them into service.
[3+1-1] vs [3] Their fear prevents them from properly striking at you.
[3+2-1-1] You wound both of them, but they remain unkilled.
+1 DodgeNow Novice Dodger+1 NecromancyAction: Continue fleeing toward the shore!
[1] You slip on the soft, yielding sand, the shark's thrashings churning the waters around you and obliterating the stability of the floor. You go underwater, wondering just how something this simple can foil you this much.
Urgh... Try to use water magic to not bleed out or anything.
[6-1-2-1+2] Controlling blood using water magic is decidedly difficult, but you nonetheless manage to curb your bleeding.
The winged elf then rebandages you, putting a permanent stop to the bleeding. You're still heavily wounded, but you're not in danger of dying except from external circumstances. Overexertion might still qualify at this point, however.
+4 WaterNo longer bleeding out; no longer in danger of death from woundsGet out of the water
[6] You successfully bolt from the water, leaving the massive shark behind. Being on dry land feels extremely good, under the circumstances.
"Oi! You stay the hell back!" Athara yelled at the purple blobby thing as she continued to do what little she could for Ochita.
Yell at the blob to keep it at bay, continuing applying pressure to Ochita's wounds - I don't really have the magic or materials for better care.
[1] The blob is apparently unimpressed by your shouting. It bolts right towards you.
[5] You expertly rearrange the bandages, putting an end to the human's most critical worries. He's still in no shape to do anything but hobble to a real healer, but he won't die on his own.
[4] The blob stops not far from you. It's... not a blob. In fact, it's probably some form of merfolk.
It's got purple scales, a serpentine lower body, and the upper half of a female humanoid. Its arms are clawed and muscular, and its shoulders, back, and head are fused into a bulky mass reminiscent of a cobra's hood. It's face is nonetheless humanoid, save that its jaws are large and predatory.
It hisses at you, narrowing its eyes.
"Whoooo are youuuuu?" it hisses after a moment, sounding displeased.
Drzkktizz Kothraze
10/10 HP
+1 Dodge (0/8); +1 vs surprise
---
+2 Poison Magic (3/16)
+1 Alchemy
+0 Butchering (1/4)
Kemler Havestin, Scholar of the Dead Peoples
6/10 HP
+1 Dodge (2/8)
---
+2 Archaeology
+2 Swords
-1 Butchering (1/2)
Laz'ka, Wanderer
7/10 HP
+1 Dodge (0/8)
---
+2 Necromancy (4/?)
+1 Short Blades
Maikah Moonfur, Light of the Lost
3/10 HP
+0 Dodge (2/4); Spell Absorption on 6 vs spell
---
+1 Light Magic (14/16)
+1 Polearms
Ochita the Scholar
0/10 HP
-1 Dodge
---
+2 Water Magic (9/16)
+1 Swords
Athara Opanine
10/10 HP
-1 Dodge
---
+2 Wind Magic
+1 Flight (6/8)
+0 Medic (1/4)
Dunno what to say, Dwarmin. Looks like the RNG really wants me to give you a negative trait now. In related news, danger-sense approved.
In somewhat related news: Wolfchild, what does your spear look like? More relevantly, what do you think of the current bonus for it? By "combined spell levels," it basically means the system described below: A level 3 spell gives you 3+2+1=6 "levels," which is also the amount you'd need to grant a +1 bonus to a level 3 spell.
In more universal news, your Christmas presents are for me to actually make your items do something now (and have the shark go for Kemler, who both attacked and could survive it this round). Except for SC, but only so I could get his input on what he wants his sword to do. Anyway, comments, questions, and outrage welcome on them.
A bit more explanation is required in some cases. Bonuses generally function on a pyramid number setup, with each iteration giving a +1 bonus. So for example, an Adept (+3) Swordsman needs +6 in bonuses from items or similar in order to get a full +1 to his Swords skill- 1 for Novice, plus 2 more for Apprentice, followed by 3 for Adept. An Apprentice wouldn't need that 3 more at the end, needing only +3, while an Expert would need 4 more, for +10 total.
Bonuses higher than +1 are theoretically possible this way, but treat your newfound bonuses as part of your skill level. In other words, a Novice (+1) Swordsman wielding a +10 Swordsman item would "only" get +3 (since he needs 1 for +1, then 1+2 for +2, then 1+2+3 for +3), not +10.
Bonuses that skip this system and simply apply a bonus directly to your rolls are possible, and are differentiated by mentioning that they benefit certain rolls, rather than skills. "+1 Swords" is a scaling bonus, while "+1 Swords Rolls" is a flat one. Scaling bonuses ignore flat non-skill bonuses.