Turn 6: Bugs and Light"Kemler-szon, sztay sztrong. I am wear-ing them down." The bug man said, it a voice that didn't seem very urgent or excited.
Drzkktizz didn't sweat, but his blood vessels could now be seen pulsing under his skin from the exertion of casting.
Cast another lesser poison jet, trying to kill the last two undamaged ones.
[2-1-1+2] vs [3] Your spell fizzles, leaving the tiny creatures unharmed.
Except the one you already poisoned, that is. That one drops.
Frogman slain!I'm screwed.
Wildly slash at the surrounding enemies.
[3+1] vs [5] Your diminutive adversaries avoid your desperate attacks.
[4] Fortunately, the remaining two decide to flee, diving back into the water and presumably swimming away. It might be possible to chase them, for the adventurous.
I'll put on a small show of strength, some flashy magic. Try to look tough, but not intimidating. Things should go well. Of course, comply with the fish-guy. NOTHING that's heavily out of my league, I don't need to fail.
[1-1-1+2] You attempt to create showy flashes of necrotic power. They end up temporarily blinding you, and you stumble back.
[5] The fish-guy seems to handle this remarkably well, and he has what sounds like a conversation with the littler one.
You hear the larger one splashing over to you, obviously not very graceful on land, then feel it grab you and drag you down and further into the water. Then something puts a circular, hard object about the size of a large grape in your mouth.
[6-1] Some sort of strange magic washes over you, obviously concentrated or focused by the thing in your mouth somehow. Your next breath feels strange, and you feel certain you can breathe underwater.
Still blind, what you assume to be the larger one gets a firmer grip on you and begins trying to swim to the depths.
ok, what was the extra -1 for, TRY AGAIN I am not going without my magic damnit oh you seperated it out
[2-1-1+1] Today is not your day. The fingertips of your other hand are now trailing shadow as well.
+1 Light MagicAttempt to summon a small ball of living electricity to attack the light flies.
[1-1-1+2] You summon a tiny, crackling ball of pale energy, which promptly begins zapping you. It's more painful than damaging, but really not what you needed right now.
[3] vs [1] Your nasty light bugs swarm you again, which is both painful
and damaging.
-2 HPSummon up a Skeleton Servant to accompany me. If I'm in an area with an enemy send my new servant to kill it.
[6-1-1+2][3-1-1+2] Realizing that attempting to summon anything would likely result in disaster, and with no enemies but several corpses remaining, you decide to attempt to raise a permanent servant instead. The result is a fairly strong-looking but slightly unstable frogfishmanish skeleton thing. Well, strong as foot and a half high frogfishmanish skeletons go.
? ? ?
2/2 HP
+1 Attack, -2 Defense
+1 Difficulty to healing
+X Necromancy (to be determined later)Drzkktizz Kothraze
10/10 HP
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+2 Poison Magic (3/?)
+1 Alchemy
Kemler Havestin, Scholar of the Dead Peoples
2/10 HP
---
+2 Archaeology
+1 Swords
Laz'ka, Wanderer
9/10 HP
---
+2 Necromancy
+1 Short Blades
Maikah Moonfur, Light of the Lost
10/10 HP
---
+1 Light Magic (8/?)
+1 Polearms
Alexandros Daedlos
10/10 HP
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+2 Necromancy (X/?)
+1 Archery
Aether-Weaver Khan
7/10 HP
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+2 Conjuring (10/?)
+1 Stealth