Turn 5: Magic and BugsOkay, this is ridiculous. Calm down Laz'Ka, just...Calm down. You have to play as a teammate here, you can't just start killing things...Especially while everybody else is murdering them. Fine...
Continue doing what those bloody frog-men want with me. Try and smile at the little one. Try not to kill them. Make sure to try very very hard.
Compliance: [1]
Smile: [4]
Nokill: [3]
You manage to enrage the larger one, who begins beating you over the head with its spear. You twitch and foul power glows slightly in your hands, but you manage to refrain from using it. Your attempts at placating the little one go alright.
The larger one is now eying you suspiciously, having noticed your slight spark of power. The little one is just floating there happily, watching the larger one attempt to beat you into following orders.
-1 HPRun past one then run around another, then stab one of them.
[4+1-1-1] vs [6] Your attempts at weaving around them are mildly successful, but your attempts at stabbing them are not.
[5+1] vs [1] [Tiebreaker irrelevant] Your maneuver also happens to plant you in the middle of the little ones, which means they're in excellent position to stab you in coordinated fashion.
-5 HPKothraze would have smiled, had he been able and capable.
Cast another Lesser Poison Jet on the frogs, trying to hit more than one.
[5-1-1+2] vs [1][3] Successfully hitting two of the frogs, you notice one collapsing and twitching instantly, while the other staggers, obviously not doing so well.
+2 Poison Magic!Frog slain!Frog poisoned!Ok this is getting ridiculous, Try again I should have at least lucked out by now
[2-1-1+1] You expand the darkness to cover more of your hand. That'll probably make it even harder to get rid of.
+1 Light MagicShadowed Hand deepensAttempt to blow the bugs towards the water with a strong gust of air, in the hopes that they would drown.
[5-3-1+2] vs [4] You summon the tail end of a mighty gust, disrupting the edge of the swarm, but failing to truly hit it.
[2-1] vs [1] The swarm narrowly misses you, unable to quite catch up after that gust.
+4 ConjuringRETURN TO ALLIES
Deciding that there's probably nothing more to be gathered at the rocks, you return to the group. They seem... busy.
Drzkktizz Kothraze
10/10 HP
---
+2 Poison Magic (3/?)
+1 Alchemy
Kemler Havestin, Scholar of the Dead Peoples
2/10 HP
---
+2 Archaeology
+1 Swords
Laz'ka, Wanderer
9/10 HP
---
+2 Necromancy
+1 Short Blades
Maikah Moonfur, Light of the Lost
10/10 HP
---
+1 Light Magic (7/?)
+1 Polearms
Alexandros Daedlos
10/10 HP
---
+2 Necromancy
+1 Archery
Aether-Weaver Khan
9/10 HP
---
+2 Conjuring (10/?)
+1 Stealth