Turn 4: Pest ControlBlast wind from the ground up towards the bugs as I run, attempting to blow sand/rocks at them.
[2+2-2-1] You conjure a burst of errant wind that stumbles you.
[3] vs [6-1] You stumble out of the way of the bugs regardless.
+1 Conjuring'Hmm...muszt re-mem-ber, easy poizson szpell..
Approach the frogmen and shoot a smallish jet of close range poison at one.
[4-1-1+2] The creature is obviously not very hardy, collapsing and thrashing immediately.
+1 Poison MagicFrogman slain!"Beasts..."
Grab my sword and fight them.
[1+1] vs [5] You miss one of the little wretches.
[2+1] vs [2] They attempt to gang up on you, but it doesn't work very well. One does jab you in the calf, though.
-1 HPStay with the others, try again
EIther i will eventualy brute force it off, or i will become a better light mage for it
[3-1-1+1] You fail to accomplish anything, except learning a bit more about light magic.
+1 Light MagicContinue on to the outcropping of rocks
[5] You reach the rocks relatively quickly, which isn't saying much. You notice they're pitted and frequently covered with water, which ought to make them prime locations for life. Instead, they're almost completely bare, holding little more than a bit of slime. Clearly something's not right here, but it's hard to say what.
Try and keep a diplomatic relationship with the fish-men. Go to the area that they're pointing, albeit slowly. As always, if they make a threatening move, run to the others.
[2] You don't keep a very diplomatic relationship with the fish-men. The larger one keeps beating you with the spear, apparently upset with the speed at which you're moving wherever it points to. The little one doesn't seem to mind.
Drzkktizz Kothraze
10/10 HP
---
+2 Poison Magic (1/?)
+1 Alchemy
Kemler Havestin, Scholar of the Dead Peoples
7/10 HP
---
+2 Archaeology
+1 Swords
Laz'ka, Wanderer
10/10 HP
---
+2 Necromancy
+1 Short Blades
Maikah Moonfur, Light of the Lost
10/10 HP
---
+1 Light Magic (6/?)
+1 Polearms
Alexandros Daedlos (Spartan)
10/10 HP
---
+2 Necromancy
+1 Archery
Aether-Weaver Khan (Kilakan)
9/10 HP
---
+2 Conjuring (6/?)
+1 Stealth