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Poll

Should we use generic currency, or unique currencies?

I think we should use generic currency.
- 0 (0%)
I think we should use original currencies the way Araph listed them.
- 4 (80%)
I think we should use original currencies, but with a conversion rate of 100:10:1
- 1 (20%)
I think we should use original currencies, but with a simpler conversion rate (post your ideas if you chose this).
- 0 (0%)

Total Members Voted: 5


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Author Topic: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)  (Read 17750 times)

Kashyyk

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #195 on: December 08, 2011, 02:40:21 pm »

I'm quite happy to work with it, I like maths after all :)
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The Fool

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #196 on: December 08, 2011, 02:45:00 pm »

It was just a thought. There were pieces of 8, basically Spanish gold coins broken into 8ths, so it's not unheard of beyond the Romans. It just seemed like an odd idea. It would work though.
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SeriousConcentrate

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #197 on: December 08, 2011, 02:47:06 pm »

Well, I'm willing to work with original currencies if there's a little less of them. Could we not have just sult -> quil -> tanid? The other two, to me, seem a little like padding. ^^^;
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Hubris Incalculable

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #198 on: December 08, 2011, 03:00:00 pm »

You should have seen pre-decimal British money.

1 pound = 8 Half Crowns = 10 florins = 20 shillings = 40 sixpence coins = 80 threepence coins = 240 pence = 480 halfpenny coins
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SeriousConcentrate

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #199 on: December 08, 2011, 03:07:42 pm »

Combination of  :( ::) >:( and ??? to that.
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Johnfalcon99977

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #200 on: December 08, 2011, 03:12:14 pm »

I like the idea of special currencies, but make generic currency optional if the Game Master of session who uses your rules isn't so good at math.
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #201 on: December 08, 2011, 05:28:35 pm »

I like the idea of special currencies, but make generic currency optional if the Game Master of session who uses your rules isn't so good at math.
That's what I was planning on doing.
Well, I'm willing to work with original currencies if there's a little less of them. Could we not have just sult -> quil -> tanid? The other two, to me, seem a little like padding. ^^^;
Yes about the other two; I doubt some of them will be too widely used. I'm not sure which coins will and won't be used, but it's a bit similar to how we have $1, $5, and $10 bills. In games like this it doesn't matter what denomination your money is stored as, since you don't have to really deal with keeping track of it. In real life, though, it's easier to have more varied worths for coins and dollars; that's my logic for putting the different coins in the game.

And because I felt like it. That was another big reason.

EDIT: Due to the current lack of research done about item values, you all get some freedom with your inventories. If you're a combat-oriented person, you can choose armor and weapons from the list I'm creating now (at the end of the document on Google Docs) and if you're a spellcaster you can create two or three simple starting spells. Our enchanter can start with an item enchanted with a spell, but only gets one or two other spells to begin with. If you have a different character (like the doctor or the assassin), it's assumed you have equipment related to that profession (portable medical equipment, lockpicks, etc.).

Other miscellaneous equipment you basically get for free. Encumbrance isn't in effect now, so there's no need to check about weight limits just yet. There isn't a giant list of equipment either, so you have to think of what you're carrying on your own.
« Last Edit: December 09, 2011, 02:12:26 pm by Araph »
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #202 on: December 10, 2011, 12:09:42 pm »

Game in a little less than three hours!
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Johnfalcon99977

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #203 on: December 10, 2011, 12:15:14 pm »

Where and how are we playing again? I'm far too lazy to look :P
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #204 on: December 10, 2011, 12:27:28 pm »

Let's see...

Maptool, version... what was it... b87. Yeah.

And the server name will be TTRPG, with a password of Urist.

Two hours left!
« Last Edit: December 10, 2011, 12:56:02 pm by Araph »
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Gatleos

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #205 on: December 10, 2011, 01:35:49 pm »

waitwhattwohours

Er, uhh... okay, here's my final character sheet then:

Spoiler: Char Sheet (click to show/hide)

And when will we be choosing this starting equipment? What's happening AAAAAAAAAAAA
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #206 on: December 10, 2011, 01:52:51 pm »

waitwhattwohours

Er, uhh... okay, here's my final character sheet then:

Spoiler: Char Sheet (click to show/hide)

And when will we be choosing this starting equipment? What's happening AAAAAAAAAAAA
Well, you get to choose starting equipment now. Any weapons, armor, and miscellaneous equipment you'd like to have you can (in the case of weapons and armor) choose from the list at the bottom of the thing on Google Docs or (in the case of other items) just add to your inventory and we'll make up the specifics of what they do as we go along.

Also, I accidentally missed your gifts and flaws; would you be amenable to having Detect Weakness give a bonus to damage and Drug Addiction require progressively harder concentration checks if you don't take the drug?

Spoiler: Gift and Flaw (click to show/hide)
What drug is Gatarn addicted to?
And finally, what Knowledge skill does he have points invested in? Knowledge, Survival, Observance, and all the Vocational skills have multiple categories.
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Gatleos

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #207 on: December 10, 2011, 02:18:51 pm »

I assumed the Detect Weakness effect would go along with the aimed attacks system, but a damage bonus is fine too. As for the drug... well, I kept it vague because I don't know what drugs exist in this universe. I suppose it's something opium-like. Fairly common and inexpensive in most places, harder to find in others.

I suppose the knowledge skill can refer to mechanics. He is a dwarf, after all.

Equipment:
Small leather pouch of [Opuimesque Substance] on waist
[Opuimesque Substance] pipe
Leather boots/pants
Brass knuckle (right hand)
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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++U+U++ // ,.,.@UUUUUUUU

Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #208 on: December 10, 2011, 02:30:27 pm »

You can just say opium.  :P
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #209 on: December 10, 2011, 02:59:45 pm »

Server up, though I'm not sure why I can't name it... Gah.

Since I can't name it, use this IP to connect: 64.55.111.22. Hopefully that'll work.
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