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Poll

Should we use generic currency, or unique currencies?

I think we should use generic currency.
- 0 (0%)
I think we should use original currencies the way Araph listed them.
- 4 (80%)
I think we should use original currencies, but with a conversion rate of 100:10:1
- 1 (20%)
I think we should use original currencies, but with a simpler conversion rate (post your ideas if you chose this).
- 0 (0%)

Total Members Voted: 5


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Author Topic: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)  (Read 18072 times)

SeriousConcentrate

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #30 on: November 27, 2011, 10:06:15 pm »

You'd better not substitute 'Anakim' for Tiefling either, we don't need that. >.> Hm, I'm probably going with either the Berserking or Protecting specialization. What do you guys think? Barbarian or knight?

QuickEdit: Wait, opportunity to play Boss Knight. Protecting it is. :3

Edit 2: No, I'm torn again. Elven Berserkers could be awesome.
« Last Edit: November 27, 2011, 10:08:28 pm by SeriousConcentrate »
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Johnfalcon99977

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #31 on: November 27, 2011, 10:06:47 pm »

I will be a Human Rogue, stats or sense be damned.
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The Fool

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #32 on: November 27, 2011, 10:12:51 pm »

If you're looking for alternatives to the term Tiefling then you could go with 'the Bound' or 'the Fallen' since they aren't races unto themselves. The idea is that they made a pact for more power and that they manifest aspects of the devil they made a pact with (ie horns, tail, etc).

So far we have 2 rogues, and a mage. We need a protector, but we also need a damage dealer. Unless there is more people saying what they want I'd say it's your choice. We need both.
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Araph

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #33 on: November 27, 2011, 10:18:12 pm »

I will be a Human Rogue, stats or sense be damned.
That's the spirit! Just like how I'm playing a were-wizard in DnD. I suck at magic, and I'm not the best at combat, but I wanted to play like this, dammit!

Specializations are still somewhat freeform. I haven't set them into stone, so to speak, and you're probably going to determine how each of your specializations turn out.

And I've changed the bit about attributes in the rules. From now on, you have 30 points to spend amongst attributes, but each attribute modifier is equal to the 1/2 of the actual attribute, rounded down.

If you're looking for alternatives to the term Tiefling then you could go with 'the Bound' or 'the Fallen' since they aren't races unto themselves. The idea is that they made a pact for more power and that they manifest aspects of the devil they made a pact with (ie horns, tail, etc).
Those would work well; it fits with the other races by dint of not having a unique name. I'll write up the text and modifiers for races tomorrow: the basic races will be humans, elves, dwarves, gnomes, and two corresponding good and evil races. Unless someone has an addition to the list?

EDIT: I forgot to mention...
So far we have 2 rogues, and a mage. We need a protector, but we also need a damage dealer. Unless there is more people saying what they want I'd say it's your choice. We need both.
Not exactly. Nobody has a vast reserve of hit points to soak up damage with. You don't get that much tougher as you level up, even. While one man (or woman, depending on who's playing) may be able to defend successfully against three enemies or so, they won't be able to survive for more than a couple turns, or even attack while they're still alive. Remember: DF combat, not DnD combat.
« Last Edit: November 27, 2011, 10:30:31 pm by Araph »
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SeriousConcentrate

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #34 on: November 27, 2011, 10:30:56 pm »

I can't think of anything other than obvious D&D stuff like half-orcses or TES ones. Anyway, random decision time, odd = Elven Berserker even = dwarf knight.

Quote
[21:28]   <SARU>   Quick decision: Odd or Even?
[21:29]   <Draignean>   Odd
[21:29]   <SARU>   Odd it is.

Looks like I'll be an Elven Berserker.
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Araph

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #35 on: November 27, 2011, 10:33:54 pm »

Sweet.
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SeriousConcentrate

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #36 on: November 27, 2011, 10:36:24 pm »

I just saw your recent edit. Looks like I lucked out. :3
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Araph

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #37 on: November 27, 2011, 11:07:47 pm »

Does anyone have any idea of what to actually name this game? Good names are not my strong point.
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Johnfalcon99977

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #38 on: November 27, 2011, 11:13:19 pm »

When you have some good lore and backstory, then you can figure out a name. Now it can just go as "Untitled".
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SeriousConcentrate

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #39 on: November 27, 2011, 11:16:47 pm »

I support John on this. It can be named once it's mostly finished. ^^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Darvi

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #40 on: November 28, 2011, 09:49:26 am »

Here's a suggestion: play until you develop some sort of in-joke, then name the game after it.
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SeriousConcentrate

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #41 on: November 28, 2011, 09:59:51 am »

...so we should name it Darvi's Super Fun Happy Slide? :3
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Darvi

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #42 on: November 28, 2011, 10:18:50 am »

More like Super Happy Incredible Tabletop-game.


... or maybe not.
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The Fool

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #43 on: November 28, 2011, 10:56:25 am »

Super Happy Tabletop RPG: The Trials of Testing

If nothing else it's an entertaining placeholder name.
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Kashyyk

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #44 on: November 28, 2011, 11:52:32 am »

Right... I'm quite happy to plug whatever gaps we have in the party. So by the sounds of it, it's someone to distract our opponents while they get stabbed in the back, or melted.
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