I've just gotten
a game I've been working on to a semi-playable state. Now I need some brave volunteers to help me test it out! It's sorta like an amalgam of D&D, Dwarf Fortress, and The Elder Scrolls stuffed into a confusing text document. If anyone of the fine folks frequenting the forums feel fine about playing in the game's first campaign ever, I'd appreciate it.
Since I haven't actually made the campaign world yet, it's sort of up to the players to decide what they want the setting to be like. However, the game is different than a typical DnD game, and, as such, the campaign will play different than most ones you're used to.
A few key differences from DnD in the game are the combat system, the magic system, and the leveling system. Combat is more like DF combat than DnD combat; single attacks can be deadly even if you are at a high level. The wrestling system is more developed than in D&D, so you'll have to actually give your attacks a bit of thought as opposed to simply hacking away at the enemy until it's dead. Healing magic is practically nonexistent, and divine magic in general can (mostly) only be found in legendary artifacts and such. Casting spells isn't a sure thing, either; you need to use spells trickily to be an effective mage, since you won't be able to through massive fireballs around willy-nilly. Instead of a Vancian magic system, you can cast as many spells as you want. However, if you do cast spells, they may blow up in your face or have some other negative effect. As for leveling, you level up through roleplaying and leveling skills, as opposed to killing things. Perk trees (that are currently in-progress, but not listed in the Google Docs page) give you bonuses for both individual skills and more general character related bonuses. They're divided into skill perks and level perks.
If you have suggestions for spells for the spell list, perks for perk trees, or base classes, please post them in
this thread. Anything in the table of contents with a <------------ next to it on Google Docs is something I'm hoping the players (or people who think this game has potential) will help me in filling out. Any suggestions for the game would be appreciated in either thread.
Finally, when the game starts, I'll be ironing out problems or imbalances. Please be patient about delays; I'm not the best at rapidly scanning through pages of text and editing bits of it.