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Poll

Should we use generic currency, or unique currencies?

I think we should use generic currency.
- 0 (0%)
I think we should use original currencies the way Araph listed them.
- 4 (80%)
I think we should use original currencies, but with a conversion rate of 100:10:1
- 1 (20%)
I think we should use original currencies, but with a simpler conversion rate (post your ideas if you chose this).
- 0 (0%)

Total Members Voted: 5


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Author Topic: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)  (Read 18070 times)

Darvi

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Re: New Tabletop RPG, Taking It For a Test Run
« Reply #45 on: November 28, 2011, 12:14:42 pm »

So by the sounds of it, it's someone to distract our opponents while they get stabbed in the back, or melted.
You mean a sacrificial Gnome. Oh man I remember the days when I had  that role. Good times. Good times.
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Johnfalcon99977

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #46 on: November 28, 2011, 04:14:20 pm »

Ok, so whats the Party looking like so far?
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The Fool

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #47 on: November 28, 2011, 06:35:58 pm »

Our team is currently:

The Fool: Fallen Human Mage/Doctor (cannot fight to save his life, but he is a great mage and a good doctor)
Johnfalcon99977: Human Rogue
SeriousConcentrate: Elven Beserker
Kashyyk: Elven Archer


We need more people to say who they are.
« Last Edit: November 28, 2011, 08:06:25 pm by The Fool »
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Kashyyk

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #48 on: November 28, 2011, 07:13:12 pm »

We need some Mundane Range and some form of run-of-the-mill warrior.

I'll claim the typical elven archer then.
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Bdthemag

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #49 on: November 28, 2011, 07:15:53 pm »

I'm going to be the smooth-talker guy, probably going to be using a one-hand weapon but mainly focus on stealth/social skills.
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Johnfalcon99977

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #50 on: November 28, 2011, 07:18:27 pm »

I was going to do that :P.
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #51 on: November 28, 2011, 08:06:42 pm »

So in class terms, it's a berserker, either a thief or an assassin, an archer, a diplomat/spy dude, an undecided guy, and a... what would you call a mage-doctor, a shaman? Scholar? Maester?

Here's how classes work, broken down for your benefit and to help me marshal my thoughts: you have class skills that help you level up, a class specialization that gives you generalized benefits, and a sub-specialization you have a choice of that gives you more powerful benefits tailored to your character. I'm trying to brainstorm for all the sub-specs, but it'll take a while. If you have an idea of what you want your sub-spec to be, please post it. If you have ideas for other sub-specs, please post those, too!
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Johnfalcon99977

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #52 on: November 28, 2011, 08:51:06 pm »

Thiefs, Assassins, Rogues, and all that other stuff should just be named "Rogue". I honestly hate it when people name an entire class over a certain profession that includes it.

My idea for Rogue Sub-specs:
Spoiler (click to show/hide)

And Warrior Sub-Specs:
Spoiler (click to show/hide)

Going for Petty Thief. Fits with my characters Backstory.
« Last Edit: November 28, 2011, 08:53:39 pm by Johnfalcon99977 »
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #53 on: November 28, 2011, 08:56:43 pm »

That actually makes a lot more sense than what I was doing. I guess I was getting too specific with specializations; I'll fix that to something more in the vein of what you posted.
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Bdthemag

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #54 on: November 28, 2011, 08:57:06 pm »

An idea for a Rogue one could be "Bard", a bonus to Charisma and Combat. Although I may just like playing as a Bard too much :P
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Johnfalcon99977

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #55 on: November 28, 2011, 08:58:43 pm »

Err, I rather not have Bard be under Rogue. Rogue is for stealth classes.

Actually, I have really no idea to place Bard. Seems like a arbitrary class.
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Bdthemag

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #56 on: November 28, 2011, 09:00:23 pm »

Seems like it could go under Warrior too, but Bard's are really the jack of all trades kind of role.
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woose1

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #57 on: November 28, 2011, 09:02:29 pm »

Seems like it could go under Warrior too, but Bard's are really the jack of all trades kind of role.
This. Bards are really a cross between a warrior and a mage, with support abilities. At least they are in D&D.
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Bdthemag

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #58 on: November 28, 2011, 09:03:20 pm »

Seems like it could go under Warrior too, but Bard's are really the jack of all trades kind of role.
This. Bards are really a cross between a warrior and a mage, with support abilities. At least they are in D&D.
I was mainly thinking of non-mage bards that are a mix between rogues and warriors, since I don't play D&D.
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing
« Reply #59 on: November 28, 2011, 10:09:21 pm »

Seems like it could go under Warrior too, but Bard's are really the jack of all trades kind of role.
This. Bards are really a cross between a warrior and a mage, with support abilities. At least they are in D&D.
I was mainly thinking of non-mage bards that are a mix between rogues and warriors, since I don't play D&D.
Bards are like the results of a massive cross-breeding experiment between fighters, sorcerers, and rogues. They don't really fit anywhere. Best place for them would be in a composite class section, along with things like spellswords or nightblades.
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