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Author Topic: Stratis Imperia: Because you want to manage a province in the Sahara  (Read 51647 times)

Farmerbob

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1095 on: January 11, 2012, 09:58:27 pm »

This smells suspiciously like a rewrite of the old "Empire" text-based mainframe game.

Nothing wrong with this, of course, Empire was awesome in 1990!

http://www.faqs.org/faqs/games/empire/faq/
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RedKing

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1096 on: January 12, 2012, 08:48:21 am »

We're going to lose the Faeroes. They put up a brave fight, but the Scandinavians landed a regiment of marines and dropped 3 more regiments of paratroopers. The thing that really disturbes me about that is that the Faeroes are a pretty damn long ways from anywhere, so even if they island-hopped them from the Orkneys, that means their transport planes have a pretty considerable range. Certainly enough to drop troops most anywhere in Scotland. I'm guessing they're multiple years ahead of us in tech, so this isn't going to be pretty.  :(
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Sheb

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1097 on: January 12, 2012, 08:55:31 am »

Their marines and paratroops are 1934. Also, they came from the Shetlands, and I don't think transports gain range with tech. Anyway, I'm not worried, the reason they won is because they used a submarine to lower the troops' organization and force them to retreat. If they attack the mainlan, we can just CRUSH them under massive amount of Infantry.

What worries me more is that my Baffins apparently disappeared. I'll ask Cep if he shoit them down, but I should've gotten an alert.
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vagel7

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1098 on: January 12, 2012, 12:49:52 pm »

Should I make it so one regiment is 1000 infantry, or make multiple smaller regiments?
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Sheb

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1099 on: January 12, 2012, 12:55:51 pm »

Didn't run the math to see what's best, but I'd say one full-strength.
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andrea

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1100 on: January 12, 2012, 01:32:57 pm »

sheb, were your baffins in the airfield that got captured in the island?

Sheb

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1101 on: January 12, 2012, 01:36:07 pm »

I'm afraid so.

What happened: I was screwing around with the Baffins, blocking transport and forcing them to stay over AA batteries, crushing some paratroops (We got like 70 of them in a few rounds). Then I noticed the group that was taking over that airport. So I moved over and started bombing the shit out of them. I had close to 100% fuel at that point (refueled at the airport). So I left my planes bombing shit, and go back home from the uni. when I come back hom, no more plane! (that was around 1 hour of commuting).
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Quote from: Paul-Henry Spaak
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JimiD

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1102 on: January 12, 2012, 01:36:50 pm »

A full strength unit gets a 10% bonus to strength.
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Sheb

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1103 on: January 12, 2012, 01:40:13 pm »

Actually, it's a bit more complicated that that. All unit get a (Percentage of "fullness"-90)% modifier to their stats.. So full units gets 10%, units at 90% don't get any bonus, and a unit at 10% get a -80%. So I guess loads of small units are more efficient, but you've got a malus when stacking to many units in one hex.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

andrea

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1104 on: January 12, 2012, 01:47:48 pm »

probably your planes were destroyed or captured when they occupied the airfield. we should never have airfields in such an isolated place. ( it was on a tiny island which couldn't be reached by his soldiers).

also, we need transport planes/ ships!. at the beginning, several people wanted to do fleet and were told to move to other productions, because too many were doing the same. But now we are really lacking ability to move units anywhere out of GB mainland.

Sheb

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1105 on: January 12, 2012, 02:05:33 pm »

Well, the advantage is that the enemy cannot use it to land more troops.

My planes were based off another airport anyway. And they were bombing, if your theory is true, then we cannot use planes above airfields...
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Quote from: Paul-Henry Spaak
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RedKing

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1106 on: January 12, 2012, 02:20:52 pm »

Wait....how did a submarine force ground troops to retreat?? That's pants-on-head retarded.
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Remember, knowledge is power. The power to make other people feel stupid.
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Sheb

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1107 on: January 12, 2012, 02:36:22 pm »

Cause subs can attack ground troops apparently, even tough they can't do anything to them.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

JimiD

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1108 on: January 12, 2012, 02:47:31 pm »

They used to have a cannon mounted on top, and would surface to use it.
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Rilder

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1109 on: January 12, 2012, 03:01:30 pm »

They used to have a cannon mounted on top, and would surface to use it.

The Deck guns on Subs aren't exactly the preferred thing for shelling ground targets. A bit of small arms fire and you'd be able to take out the exposed gunners and I'm pretty sure that if you wheeled over a small Anti-tank gun or even just sprayed it with enough fire you'd be able to disable the entire sub. (Or at least prevent it from diving)
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