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Author Topic: Stratis Imperia: Because you want to manage a province in the Sahara  (Read 51665 times)

Taricus

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1035 on: January 06, 2012, 05:23:31 pm »

Sounds like a plan. I'll get on it once I finish producing my Mechanized units.

Ezio, what year does poland have most of it's tech?
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Ezio

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1036 on: January 06, 2012, 05:34:49 pm »

"What if someone one of us accesses to Luxembourg, and use our facilities to aid britain?"

You can do that. But there will be some difficulties. Lux is in Axis tech group now. Factories will build German units - Tigers, Panthers, U-boots, Messerschmiitts and so on. These units are incompatible to Allies units. So you won't be able to make 50 PzKpfws in one province and 50 Shermans in another province and then merge them to one combat unit with 100 tanks.

Also, changing technology group means resetting your factories experience to zero. So when GB will advance with it's technology and German tech become obsolete you will want to reintegrate these provinces to GB. But doing this will reset them once again and you will have to start from beginning once more with 5x multiplier. And you'll still inherit war with Poland.

Alternatively you can advance in Allies and Axis tech simultaneously - some provinces (GB) develop the first one and some (Lux) the second one. But it means that none of them will advance quickly and you will lose technology race.


"We could have someone for the inland secede, join Luxembourg, secede back, then make peace with Poland and we'll join him." - if you manage to make peace with Poland then it's ok. But still there will be no more GB. There will be new country named after it's primary province. And devs won't change that this time.


I can't tell you specifics about our tech. But it's very advanced.

New world should start in a few days, but I don't know when exactly.

Oh, and I forgot - researching basic infantry is cheaper than specialized. Look at research times.
« Last Edit: January 07, 2012, 05:55:19 am by Ezio »
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Paul

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1037 on: January 06, 2012, 10:35:54 pm »

They really need to give the interior minister more power over province management at the start. Having to secede and conquer yourself is pure idiocy.

Would it be so wrong to let the president take provinces from the register pool and give to people? There is a limit of 3 per person anyway, so it's not like we're going to run out of provinces.

As-is you'd be better off just seceding from your main country and forming a new one from the remains of the old, with each person conquering a few neighboring provinces.
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jashman

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1038 on: January 07, 2012, 12:19:59 am »

So, 400 range, 5km per hex, theoretically an 80 hex range.

Into the wild blue yonder...
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Android

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1039 on: January 07, 2012, 12:44:52 am »

They really need to give the interior minister more power over province management at the start. Having to secede and conquer yourself is pure idiocy.

Would it be so wrong to let the president take provinces from the register pool and give to people? There is a limit of 3 per person anyway, so it's not like we're going to run out of provinces.

As-is you'd be better off just seceding from your main country and forming a new one from the remains of the old, with each person conquering a few neighboring provinces.

suggest it, i'd support it
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Taricus

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1040 on: January 07, 2012, 12:47:27 am »

Speaking of interior minister, mind setting me back up as that please Paul?
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jashman

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1041 on: January 07, 2012, 01:21:33 am »

And my flying liabilities have made it to Forfar.
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majikero

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1042 on: January 07, 2012, 02:57:44 am »

How does accession work? I click the button on the diplomacy menu. Should I contact Paul?  What does the assimilate timer means?
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Sheb

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1043 on: January 07, 2012, 03:22:16 am »

I think it's the time until you can buiild units in the invaded province.

As for the Faeroe, we need an airport on the southern islet, which is +- 350 km from the northermost point in Scotland.

Ezio, why wouldn't the devs change it? The changed Sweden's name to Scandinavia.
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Ezio

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1044 on: January 07, 2012, 06:23:54 am »

That's what I think. It's the way to prevent some exploits - otherwise in any moment of game you could just join any powerful country, take over their superior tech, then secede and ask devs to change your nationality to it's original name, so you won't have to do any research at all.
You can try to play this way, but you should lose something in the process - your nationality and your proud. You can have great foreign tech or play in GB, not both.

But that's only my opinion. You can try of course. Maybe they will decide to give you that advantage just to make the game more equal.
« Last Edit: January 07, 2012, 07:14:15 am by Ezio »
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Sheb

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1045 on: January 07, 2012, 07:28:52 am »

Well, actually I see it as a way to trade technologies. If Luxemburgers scientists know how to make planes from 1939, they should be able to pass on that knowledge to anyone else. Sure, that means that someone could join Poland, secede, and give its tech to the rest of the world. But that's why you shouldn't let anyone join you, and be ready to fight for your discoveries.







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Exerosp

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1046 on: January 07, 2012, 07:51:51 am »

Well, actually I see it as a way to trade technologies. If Luxemburgers scientists know how to make planes from 1939, they should be able to pass on that knowledge to anyone else. Sure, that means that someone could join Poland, secede, and give its tech to the rest of the world. But that's why you shouldn't let anyone join you, and be ready to fight for your discoveries.
This.
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tompliss

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1047 on: January 07, 2012, 08:25:46 am »

I have little questions :
I have an infantry unit, who can see only 1 square away from its position.
Are there special ground units who see farther ?
what are the view distance at sea, and from planes ?
what are the "passive" distance, about seeing ennemy boats from our coasts ?
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Sheb

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1048 on: January 07, 2012, 08:56:27 am »

I think you can see only one square away in Fog Of War. On sea, we can basically see ships everywhere, but only their pics, nothing more. If they get within a few hexes of our coast (Around 10?) we can actually see the details.
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Ezio

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Re: Stratis Imperia: Because you want to manage a province in the Sahara
« Reply #1049 on: January 07, 2012, 09:45:54 am »

"Well, actually I see it as a way to trade technologies(...)"


It's not that simple. Few weeks ago devs decided to set game rules to autocollaboration - after your last province is conquered you automatically join invading country. The idea was to give players time to know each other and not to auto-kick out of the game anyone, who loses war (after weeks or even months of development). Idea is great, but solution is bad and we talked about it much on the polish game forum. Because it means that when you are winning a war there are many new players in your ranks - without your permission and many of them will of course become spies, who give their former country intel about armies location, their strenght, industrial centers, landing strips and so on.

And now we are also talking here about non-authorised research spreading. Imagine that: Gemany loses war, most of its players emmigrate to Argentina. But one of them stays in Germany, becomes conquered, then he secedes instantly and all Argentina makes accession to this one-province country. This one province will be conquered, because it is surrounded by the Polish teritories and armies, but rest of Argentina is on the other side of Earth and has a fresh start, but with superior Polish technology from the beginning and only a different name.

And this is only just one idea how to exploit game rules. There were and are much more of them, some of them devs fixed with our help, but some of them are not so easy to fix - like this one.

The game is still in beta phase and until these kinds of problems are being fixed, it's up to you how do you want to play - being fair or using exploits. Few weeks ago I wrote to devs that sometimes it is possible to strengthen firepower of some of your units by even 500% and explained how to do it. They agreed with me. I didn't have to do it, I could just use it to my advantage. But I don't want to win by any means, I just want to help them to make a better game. The main idea is great - it's something between HoI and Panzer General series, but with living, intelligent opponents on the other side. It has potential to become one of the greatest strategy of all times, but it still needs much work.

So if like this game, help devs to make it better. If you see some kind of error, bug or possible exploit - report it. If you have a great idea - share it. They are really listening to community. In fact large parts of the game are some variations of my personal ideas, some of them modified, some just inserted directly into game. I gave the idea of actual (and future, more complicated) tech system, I had a great influence on the units and buildings statistics, land modifiers and so on. Currently we are helping to make economy system more realistic. So if you want - join and help us.

Next version of tech system should be based on the current but with one major change. When country will finish new project, player will be able construct their own personal designs based on the tech level. You will have basic chassis for, let's say - med tank and some design points to distribute between speed, armor and firepower. So you will be able to build fast and weak scout tank, slow, but menacing destroyer, balanced all-purpose basic tank and so on. It will be up to you.

And if this system works, I'll try to convince them to make it even more complicated, but much more interesting. There will be historical engines with some power output, but also with some weight, fuel consumption and using some space. Historical cannons and mgs using some weight, space and with different damage and ammo consumption. And maybe other equipment - radios, targetting systems etc. And players (or ministers) will be forced to make their units from these elements. If the power output will be to small comparing to total mass, tank will not move or it will be very slow. If cannon will be to big for the type of chassis - you won't be able to mount it (so you won't be able to make light tank with 152mm cannon, you will need bigger chasis to do it). If you try to make unit it too tough using too thick armor - project will be too heavy for it's power output and it won't move. And so on. I think it could be quite interesting.
« Last Edit: January 07, 2012, 10:53:34 am by Ezio »
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