Just noticed that not all provinces are created equal. Charleston, SC (USA) is a huge province. Also, the terrain types are just flat silly. My home area of Raleigh, NC appears to be over 50% jungle and swamp.
I'm also very bothered that a lot of crucial resources like steel, coal, and oil are in no way tied to the map or concentrated in certain locations. Remove the criticality of the Ploesti oilfields, or the Baku oilfields, and you totally change the strategies of WWII. The fact that the Japanese Home Islands were resource-poor was a driving factor behind the invasion of China, the invasion of the East Indies, and a large part of what eventually lost the war for them.
I'm still playing for now, but overall I stand by my earlier assessment: it's a generic browser strategy game with some WWII window dressing and auto-clan making.
Yea, that bothers me too. Game would be much more interesting if it had more special tiles for production. Oil fields, iron deposits, etc.
Right now the only resources that really depend on location are rubber and cement. Jungle/forest are common enough that almost every province has plenty of 30% bonus lumber tiles. Rubber is location based in that some areas don't have jungle, but it doesn't matter too awfully much since you can just use rubber plants and oil if you need to. And cement you can just use plains if you don't have hills or mountains, although the 20% and 30% bonuses are helpful.
It'd be much more interesting if provinces had specific iron, oil, coal, etc deposits. That way trade between provinces would actually be necessary, with shipments of fuel coming from oil rich provinces and iron or coal being mined in provinces with big deposits and sent somewhere to be refined into steel.