I thought the hell walls were complete?
They were, but a few overseers have made breaches in them to try and drain Hell of magma.
Speaking of which, how's Hell look right now, NCommander?
I can see four demons mulling around down there, which have already broke pretty much every single piece of furniture down there. I looked at ways to remove them, but we don't have any GCS for webbed traps (actually, the entire first cavern layer seems to be MIA), and the third cavern layer is flooding and on !!fire!!. I was hoping to collect nethercap for a pumpstack, but that's not possible without a military (or some *very* fast woodcutters/haulers).
The checkerboard pretty much been demolished, and while I've got sand collection working so reloading the magma chamber is possible, I don't think the demons will run up into the main fort unless they're provoked (as is there behavior in Deathgate).
On the flipside, our military is coming along nicely. All will be skilled fighters before the year is out, and with each level, they're training faster. Their wrestling skill is *barely* growing, but its not surprisingly, sparring/skill demos seem to be capped by the fighter level of the dwarf. On the two dwarfs that hit Level 5 fighter, wrestler is at 3, the others are either dabbling or novice. I should note that everyone was dabbling or novice in summer. Given that training gets a *hell* of a lot faster as they get skilled, I'm pretty sure we'll hit elite wrestlers sometime in 110 (maybe early 111) if left undisturbed, at which point I recommend equipping them with weapons and armors,let them train one more year (should hit Lord *fast*), then retake hell by dwarven steel.
(after we import the steal that is).
EDIT: I don't think the fort has much in terms of candy weapons (most of the candy went to the swordthunders logo in hell), but I found there are at least two z-levels unmined. Probably enough for at least one set of candy armor/weaponary (if not two).