Mitch; Overseer of the Remaining
Chapter Seven: Penetrate Part 2
Operation Fuckgotten Beasts is being set up. We've already hit a bump in the road however; one of them seems to have disappeared into the shadows. I have no idea where he could be, I suppose I will have to make do with only one beast caught at a time. I will dispose of each individual beast via marksdwarf firing range. I suppose when your race is hanging on by a thread, you want your soldiers to be masters of not even getting hit.
15th Granite:I've removed half of the hauling labour in favour of masons, architects, mechanics and mining.
He is the night.
19th Granite:I will need to keep a very close eye on this area; the last thing we want is a Giant Cave Surprise. We a lovely silk farm, however. Perhaps we could make a tapestry, a legendary monument made of the finest silk, telling the history of our success here for future explorers hundreds of years down the line. Then we sic the GCS on them.
The residents are playing a little game. It's called 'Piss me off'. I joined in.
8th Slate:Both FBs are missing. This is good news; that means there is a chance that they're together right now and therefore can be caught together.
I see a lot of levers, all of which I do not know the function of. I am contemplating just removing these levers, though I suspect some are of importance.
19th Slate:It's great to see I'm not the only one to have faced adversity. I just wish the others had spent more time burying our fallen brothers and not just engraving about them rising from the dead.
And as if the gods are smiling on us, our hopes came true. We are not alone. We are joined by an expert carpenter, and two haulers. Together we shall be the mechanics of Swordthunders, for it is not beyond repair.
...speaking of which, there is a hole in Migrantopia. Armok's middle finger to however designed this hole.
8th Felsite:This place is very inefficient, if it has taken this long to make a fucking tunnel. Oh well, it is time. A hole has been dug in the raisebridge.
One beast is in.
Moses shall lead the pulling of the lever out of the off position.
Only one beast is in, and he has reached the top. I lock the hatch before the beast breaks through. Mosus is nowhere near the lever!
The beast turns around, and Mosus is so close now!
The beast nearly makes it out of the trap, but I have a plan...
I open the hatch, the beast turns back, makes it to the top. I lock it. Mosus pulls the lever!
And both beasts are caught! This is fantastic!
The trap is to be shut down tight until I can muster a firing squad.
The path is open to the quarry. All stockpiles are temporarily turned off; all hauling is now directed to the bodies down below. A wall is to be constructed over the passage to hell; we will not be ready for that in a long time.
OOC: That was ball-blisteringly close. Twice I nearly failed to close the hatch in time. And the fact that I caught both of them; totally a fluke. We
just managed to let him in as we closed the gate; he was at the stairs when it shut.
I think I need to play a less scary game, like Russian Roulette.