Turn 2. This is going to hurt…The Party
The Khajiit went first, climbing through the broken cell bars. She had slept recently, and was ready for what would come. The Dunmer followed after her, seeing no point in staying in the cell. Besides, if anything happened the cat would be the first killed, right? Kithlon and the Argonian called Walks-In-The-Cold left last. The lizard immediately asked the Senche-raht to tear off the metal shackles. She shrugged and did so. Walks then threw the remains of the restraint back into the cell.
(5) Kithlon goes ahead and heads up. The stairs don't go for long; after maybe 10 seconds, he reaches a doorway...the door itself has been torn to splinters and ripped from it's hinge. The room is filled with the scent of blood. The whole room is scattered with Thalmor bodies. In the middle of the room is a table with what seem to be logs. To the left is another doorway with its door ripped off and to the right is door.
As for the rest of the group, they continued to loiter by their cell.
(4) The bells finally stop ringing, but then the whole prison starts shaking. All four of you fall onto the floor, barely holding on. The three still on the stairs glimpse a fiery light from down below...And screams of help. Other prisoners, most likely.
Character Stats And Inventory
Race: Redguard
Birthsign: The Lover
Level: 1 (Every time you level up, you get 5 points to distribute towards any attribute)
XP: 0/10
HP: 95/95
MP: 25/25
Attributes:
Strength: 10
Endurance: 10
Agiltiy: 20
Intelligence: 5
Willpower: 5
Personality: 20
Total=50 (5 Strength from Racial Bonus, 5 Personality from The Lover Sign, 15 Agility from the Lover Sign,
Dodging/Hitting Chance: +4
Attacks Per Turn: 3
Initiative: 1
Persuasion: +1
Defence: 5
Attack:
Health Regen: 2
Magicka Regen: 1
Abilities:
Skills:
Longswords-15
Shortswords-5
Dual Wielding- 20
Unarmed- 15
Light Armor- 15
Bio: As soon as Kithlon was of age, he set off from Hammerfell to live the life of an adventurer. He made his way to Skyrim and lived there for a few years before setting off to Cyrodiil then Elsweyr where he eventually reached Orcrest. After making a rude comment about the Thalmor he was thrown into the local jail.
Age: 28
Appearance(optional): A tall thin man with short black hair, with what seems to be a spiral tattoo design on his arms.
Inventory Slots: 15/15
Equipment:
Tattered Tunic (d=0)
Sandals(d=0)
Shackles (d=0 e=reduces agility by 5)
Race: Dunmer
Birthsign: The Shadow
Level: 1
XP: 0/10
HP: 24/24
MP: 50/50
Attributes:
Strength: 4
Endurance: 8
Agility: 15
Intelligence: 10
Willpower: 10
Personality: 3
Total=50
Dodging/Hitting Chance: +3
Attacks Per Turn: 2
Initiative: 0
Defence: 10
Attack:
Health Regen: 1
Magicka Regen: 4
Skills
Destruction: 10
Long Blade: 5
Short Blade:15
Sneaking: 10
Acrobatics: 10
Illusion: 15
Abilities:
Moonshadow- Once every 10 turns, the player can turn invisible.
Call Ancestors- Summons an ancestor to aid the player. Permanently takes 5 of your MP each times this is used.
Firebloood- Fire damage only does 1/2.
Bio: An assassin of the dark brotherhood in skyrim, Melar was unique in the fact that he was the only assassin sent outside of skyrim due to the dwindling numbers of the brotherhood. He specialized in taking his foes out with destruction magic as well as blades. The downside of destruction is that if something goes wrong, it does in a really bad way. After an incident in which he accidentally burned down half a town, he was arrested by the thalmore and shipped off to prison.
Age: 25
Appearance(optional): Athletic physique, rather long dark brown hair, a small braided beard and red war paint in the shape of a skull, which hides many scars.
Inventory Slots: 15/15
Equipment:
Tattered Tunic (d=0)
Sandals(d=0)
Shackles (d=0 e=reduces agility by 5)
Name: Ashiranji
Race: Khajiit; Senche-raht
Birthsign: The Warrior
Level: 1
XP: 0
HP: 172/172 (57 base + 15 Endurance Bonus +50 HP Racial +50 HP Birthsign)
MP: 15/15
Attributes:
Strength: 30 (5 +10 Racial +15 Birthsign)
Endurance: 19
Agility: 10
Intelligence: 3
Willpower: 15
Personality: 3
Total= 55 (Six starting stats x 5 in each = 30 + 25 to distribute = 55)
Dodging/Hitting Chance: 2
Attacks Per Turn: 2
Initiative:
Combat Roll: +1
Persuasion: 0
Defence: 15
Attack:
Health Regen: 1
Magicka Regen: 3
Abilities:
Skills:
Hand-to-Hand 50 (20 + 30 Racial)
Sneaking 10
Deception 10
Acrobatics 10
Bio: A large Senche-raht originally captured to be a pet for a local lord. She didn't take kindly to being a 'house cat' and, when she had the chance, tore him apart. Before she could do too much damage to the staff of the household, the house mage cast a sleep spell on her, and she was hauled off to the local jail for holding while he tried to figure out if he could create a collar with a permanent 'Charm' enchantment. Who wouldn't want their own very large feline as their bodyguard?
Age: Equivalent to a Young Adult
Appearance(optional): She's a gigantic feline quadruped with light gray and silver fur, with black stripes along her sides and tail. Her mouth always seems to be smiling, and her eyes are very large and a very deep blue. Despite her massive size she move with a quiet ease and grace, and tends to purr in very loud, deep tones when pleased.
Inventory Slots: 25/25
Equipment:
Chained Colloar Collar (d=0)
Shackles (d=0 e=reduces agility by 5)
Race: Argonian
Birthsign: Lady
Level: 1
XP: 0
HP: 90/90
MP: 50/50
Attributes:
Strength: 10
Endurance: 20
Agiltiy: 10
Intelligence: 10
Willpower: 15
Personaility: 20
Total=
Dodging/Hitting Chance: 2
Attacks Per Turn: 2
Initiative:
Persuasion: 1
Defence: 15
Attack: +2
Health Regen: 2
Magicka Regen: 3
Abilities:
Spear: 15
Restoration: 25
Alchemy: 20
Light Armour: 10
Bio: An aspiring healer, Walks started traveling to both tend those in need, and collect unique ingrediants for her alchemical craft. She quickly learned however, that she would need to defend herself from beasts and bandits on the road.
Age: 19
Appearance(optional): Dull purple scaled, Walks highlights her eye ridges with a turqouise tint, which is a more saturated version of the colour of her softer parts, specifically under the neck. She stands at 1 and a half meters. Her head is decorated with well groomed spines and a small amount of feathers.
Inventory Slots: 25/25
Equipment:
Tattered Tunic (d=0)
Sandals(d=0)