Turn 1. And so begins our tale…The Party
In the kingdom of Anequina lies the city of Orcrest. Renowned for its tapestries and it's arena, Orcrest is also home to a newly made Thalmor prison. Within political enemies, dissidents, thieves, murderers, and even people who happen to have muddled ancestries are locked up. Some will spend they're existence here, some will be released, others will be tortured for one reason or another. By coincidence, four of these prisoners have ended up in a particular cell. The cell houses a single bunk, a table, and four chairs. There are a few wooden bowls and forks…Although none of you have needed them, especially the khajiit. The only light comes from a torch hung on the wall opposite the cell. The four of you know that to the right of the cell is a stairway leading up towards the feeding halls and downward…Well none of you know, but you can hear screams coming from down there every now and then.
As the group prepares to adjust to their new surroundings, three bells start ringing. A single bell meant a period of time has ended, two meant that it was time to eat, but what did three bells mean? Immediately after the bells start ringing, you hear the tell-tale sound of conjuration. Soon enough a dremora comes up to your cell and smashes the bars with his blade. He looks at the four of you and seems to be deciding on whether or not to kill you all. Fortunately, a robed mage soon comes up from below. "No, no, not these ones. Further up." After hearing that order, the dremora sheathes it's blade and heads up. "Sorry about that intrusion. I wish you luck in surviving." He says in an amenable manner and chases after the dremora.
Character Stats And Inventory
Race: Redguard
Birthsign: The Lover
Level: 1 (Every time you level up, you get 5 points to distribute towards any attribute)
XP: 0/10
HP: 95/95
MP: 25/25
Attributes:
Strength: 10
Endurance: 10
Agiltiy: 20
Intelligence: 5
Willpower: 5
Personality: 20
Total=50 (5 Strength from Racial Bonus, 5 Personality from The Lover Sign, 15 Agility from the Lover Sign,
Dodging/Hitting Chance: +4
Attacks Per Turn: 3
Initiative: 1
Persuasion: +1
Defence: 5
Attack:
Health Regen: 2
Magicka Regen: 1
Abilities:
Skills:
Longswords-15
Shortswords-5
Dual Wielding- 20
Unarmed- 15
Light Armor- 15
Bio: As soon as Kithlon was of age, he set off from Hammerfell to live the life of an adventurer. He made his way to Skyrim and lived there for a few years before setting off to Cyrodiil then Elsweyr where he eventually reached Orcrest. After making a rude comment about the Thalmor he was thrown into the local jail.
Age: 28
Appearance(optional): A tall thin man with short black hair, with what seems to be a spiral tattoo design on his arms.
Inventory Slots: 15/15
Equipment:
Tattered Tunic (d=0)
Sandals(d=0)
Shackles (d=0 e=reduces agility by 5)
Race: Dunmer
Birthsign: The Shadow
Level: 1
XP: 0/10
HP: 24/24
MP: 50/50
Attributes:
Strength: 4
Endurance: 8
Agility: 15
Intelligence: 10
Willpower: 10
Personality: 3
Total=50
Dodging/Hitting Chance: +3
Attacks Per Turn: 2
Initiative: 0
Defence: 10
Attack:
Health Regen: 1
Magicka Regen: 4
Skills
Destruction: 10
Long Blade: 5
Short Blade:15
Sneaking: 10
Acrobatics: 10
Illusion: 15
Abilities:
Moonshadow- Once every 10 turns, the player can turn invisible.
Call Ancestors- Summons an ancestor to aid the player. Permanently takes 5 of your MP each times this is used.
Firebloood- Fire damage only does 1/2.
Bio: An assassin of the dark brotherhood in skyrim, Melar was unique in the fact that he was the only assassin sent outside of skyrim due to the dwindling numbers of the brotherhood. He specialized in taking his foes out with destruction magic as well as blades. The downside of destruction is that if something goes wrong, it does in a really bad way. After an incident in which he accidentally burned down half a town, he was arrested by the thalmore and shipped off to prison.
Age: 25
Appearance(optional): Athletic physique, rather long dark brown hair, a small braided beard and red war paint in the shape of a skull, which hides many scars.
Inventory Slots: 15/15
Equipment:
Tattered Tunic (d=0)
Sandals(d=0)
Shackles (d=0 e=reduces agility by 5)
Name: Ashiranji
Race: Khajiit; Senche-raht
Birthsign: The Warrior
Level: 1
XP: 0
HP: 172/172 (57 base + 15 Endurance Bonus +50 HP Racial +50 HP Birthsign)
MP: 15/15
Attributes:
Strength: 30 (5 +10 Racial +15 Birthsign)
Endurance: 19
Agility: 10
Intelligence: 3
Willpower: 15
Personality: 3
Total= 55 (Six starting stats x 5 in each = 30 + 25 to distribute = 55)
Dodging/Hitting Chance: 2
Attacks Per Turn: 2
Initiative:
Combat Roll: +1
Persuasion: 0
Defence: 15
Attack:
Health Regen: 1
Magicka Regen: 3
Abilities:
Skills:
Hand-to-Hand 50 (20 + 30 Racial)
Sneaking 10
Deception 10
Acrobatics 10
Bio: A large Senche-raht originally captured to be a pet for a local lord. She didn't take kindly to being a 'house cat' and, when she had the chance, tore him apart. Before she could do too much damage to the staff of the household, the house mage cast a sleep spell on her, and she was hauled off to the local jail for holding while he tried to figure out if he could create a collar with a permanent 'Charm' enchantment. Who wouldn't want their own very large feline as their bodyguard?
Age: Equivalent to a Young Adult
Appearance(optional): She's a gigantic feline quadruped with light gray and silver fur, with black stripes along her sides and tail. Her mouth always seems to be smiling, and her eyes are very large and a very deep blue. Despite her massive size she move with a quiet ease and grace, and tends to purr in very loud, deep tones when pleased.
Inventory Slots: 25/25
Equipment:
Chained Colloar Collar (d=0)
Shackles (d=0 e=reduces agility by 5)
Race: Argonian
Birthsign: Lady
Level: 1
XP: 0
HP: 90/90
MP: 50/50
Attributes:
Strength: 10
Endurance: 20
Agiltiy: 10
Intelligence: 10
Willpower: 15
Personaility: 20
Total=
Dodging/Hitting Chance: 2
Attacks Per Turn: 2
Initiative:
Persuasion: 1
Defence: 15
Attack: +2
Health Regen: 2
Magicka Regen: 3
Abilities:
Spear: 15
Restoration: 25
Alchemy: 20
Light Armour: 10
Bio: An aspiring healer, Walks started traveling to both tend those in need, and collect unique ingrediants for her alchemical craft. She quickly learned however, that she would need to defend herself from beasts and bandits on the road.
Age: 19
Appearance(optional): Dull purple scaled, Walks highlights her eye ridges with a turqouise tint, which is a more saturated version of the colour of her softer parts, specifically under the neck. She stands at 1 and a half meters. Her head is decorated with well groomed spines and a small amount of feathers.
Inventory Slots: 25/25
Equipment:
Tattered Tunic (d=0)
Sandals(d=0)
Shackles (d=0 e=reduces agility by 5)