Turn 14. Escaped…The Party
With the daedra defeated, the party does what most adventurers in this situation would do; loot. Except for Kithlon, who decided to run off through the tunnel. The tunnel was cramped and the felt warm, a feeling the Redguard had not felt since being imprisoned. It was a really long tunnel. As he got nearer to the end Kithlon rushed forward and found himself...in the desert. Just dunes, sand, and more sand. Upon further observation, he sees what looks to be a tent just beyond the dune. Just behind Kithlon is a huge cliff wall, stretching out for miles.
Back at the room, the rest of the party was busy scavenging what they could of the room. Ashiranji had little want of items; she was blessed with natural weaponry and a beautiful form. Instead, she devoured some of the daedroth's flesh. Immediately after, she decided to go on and follow Kithlon, who had rushed out just a few minutes prior. She found the tunnel extremely small for her form, made for tiny creatures and not the majestic Senche-raht. Eventually she got to the exit and found Kithlon out in the desert, squinting at something distant.
Walks and Melar looted the chests, finding within...
Potion of Minor Healing x4
Potion of Invisibility
Spell Book (random spell)
Hunk of Goat Meat
Thalmor Dagger x2
Thalmor Robe
Thalmor Heavy Armour
Dwemer Coherer x2
Common Soul Gem
Note From Areyn
Now, who's carrying what?
Character Stats And Inventory
Race: Redguard
Birthsign: The Lover
Level: 1 (Every time you level up, you get 5 points to distribute towards any attribute)
XP: 5/10
HP: 81/95
MP: 25/25
Attributes:
Strength: 10
Endurance: 10
Agiltiy: 20
Intelligence: 5
Willpower: 5
Personality: 20
Total=50 (5 Strength from Racial Bonus, 5 Personality from The Lover Sign, 15 Agility from the Lover Sign,
Dodging/Hitting Chance: +4
Attacks Per Turn: 3
Initiative: 1
Persuasion: +1
Defence: 5
Attack: 7
Health Regen: 2
Magicka Regen: 1
Abilities:
Skills:
Longswords-15
Shortswords-5
Dual Wielding- 20
Unarmed- 15
Light Armor- 15
Bio: As soon as Kithlon was of age, he set off from Hammerfell to live the life of an adventurer. He made his way to Skyrim and lived there for a few years before setting off to Cyrodiil then Elsweyr where he eventually reached Orcrest. After making a rude comment about the Thalmor he was thrown into the local jail.
Age: 28
Appearance(optional): A tall thin man with short black hair, with what seems to be a spiral tattoo design on his arms.
Inventory Slots: 15/15
Equipment:
Tattered Tunic (d=0)
Sandals(d=0)
Race: Dunmer
Birthsign: The Shadow
Level: 1
XP: 5/10
HP: 24/24
MP: 50/50
Attributes:
Strength: 4
Endurance: 8
Agility: 15
Intelligence: 10
Willpower: 10
Personality: 3
Total=50
Dodging/Hitting Chance: +3
Attacks Per Turn: 2
Initiative: 0
Defence: 10
Attack:
Health Regen: 1
Magicka Regen: 4
Skills
Destruction: 10
Long Blade: 5
Short Blade:15
Sneaking: 10
Acrobatics: 10
Illusion: 15
Abilities:
Moonshadow- Once every 10 turns, the player can turn invisible.
Call Ancestors- Summons an ancestor to aid the player. Permanently takes 5 of your MP each times this is used.
Firebloood- Fire damage only does 1/2.
Spells:
Spark: Does 2d4 damage to single target. Ranged. 5 MP.
Flame Touch: Does 1d12 damage to a single target. Melee. 5 MP.
Muffle: All stealth rolls increased by +1 for a single turn. 12 MP
Insignificant Charm: +1 to Persuasion as long as request or question is reasonable. 10 MP
Weakness to Fire: Increases damage to target from fire attacks by 25%. Lasts 2 turns. 10 MP.
Bio: An assassin of the dark brotherhood in skyrim, Melar was unique in the fact that he was the only assassin sent outside of skyrim due to the dwindling numbers of the brotherhood. He specialized in taking his foes out with destruction magic as well as blades. The downside of destruction is that if something goes wrong, it does in a really bad way. After an incident in which he accidentally burned down half a town, he was arrested by the thalmore and shipped off to prison.
Age: 25
Appearance(optional): Athletic physique, rather long dark brown hair, a small braided beard and red war paint in the shape of a skull, which hides many scars.
Inventory Slots: 15/15
Equipment:
Thalmor Light Armour (d=20)
Thalmor Light Boots(d=5)
Thalmor Light Gauntlets (d=5)
Steel Dagger (d=25)
Iron Knife (d=15)
Name: Ashiranji
Race: Khajiit; Senche-raht
Birthsign: The Warrior
Level: 1
XP: 5/10
HP: 172/172 (57 base + 15 Endurance Bonus +50 HP Racial +50 HP Birthsign)
MP: 15/15
Attributes:
Strength: 30 (5 +10 Racial +15 Birthsign)
Endurance: 19
Agility: 10
Intelligence: 3
Willpower: 15
Personality: 3
Total= 55 (Six starting stats x 5 in each = 30 + 25 to distribute = 55)
Dodging/Hitting Chance: 2
Attacks Per Turn: 2
Initiative:
Combat Roll: +1
Persuasion: 0
Defence: 15
Attack: 20
Health Regen: 1
Magicka Regen: 3
Abilities:
Night Eyes-Can see in the dark.
Skills:
Hand-to-Hand 50 (20 + 30 Racial)
Sneaking 10
Deception 10
Acrobatics 10
Bio: A large Senche-raht originally captured to be a pet for a local lord. She didn't take kindly to being a 'house cat' and, when she had the chance, tore him apart. Before she could do too much damage to the staff of the household, the house mage cast a sleep spell on her, and she was hauled off to the local jail for holding while he tried to figure out if he could create a collar with a permanent 'Charm' enchantment. Who wouldn't want their own very large feline as their bodyguard?
Age: Equivalent to a Young Adult
Appearance(optional): She's a gigantic feline quadruped with light gray and silver fur, with black stripes along her sides and tail. Her mouth always seems to be smiling, and her eyes are very large and a very deep blue. Despite her massive size she move with a quiet ease and grace, and tends to purr in very loud, deep tones when pleased.
Inventory Slots: 25/25
Equipment:
Race: Argonian
Birthsign: Lady
Level: 1
XP: 5/10
HP: 90/90
MP: 23/50
Attributes:
Strength: 10
Endurance: 20
Agiltiy: 10
Intelligence: 10
Willpower: 15
Personaility: 20
Total=
Dodging/Hitting Chance: 2
Attacks Per Turn: 2
Initiative:
Persuasion: 1
Defence: 15
Attack: +2
Health Regen: 2
Magicka Regen: 3
Abilities:
Skills
Spear: 15
Restoration: 25
Alchemy: 20
Light Armour: 10
Spells:
Cure Disease: Cures disease on target. 20 MP
Heal Minor Wound: Heals 40 HP. 30 MP
Heal Scratch: Heals 10 HP. 15 MP
Bio: An aspiring healer, Walks started traveling to both tend those in need, and collect unique ingrediants for her alchemical craft. She quickly learned however, that she would need to defend herself from beasts and bandits on the road.
Age: 19
Appearance(optional): Dull purple scaled, Walks highlights her eye ridges with a turqouise tint, which is a more saturated version of the colour of her softer parts, specifically under the neck. She stands at 1 and a half meters. Her head is decorated with well groomed spines and a small amount of feathers.
Inventory Slots: 23/25
Scamp Ear
Scamp Skin
Equipment:
Wrecked Thalmor Light Armour (d=5)
Thalmor Light Boots (d=5)
Iron Spear (d=20)