So what you're suggesting is that humans be the "Americans" of the game.... I have nothing against someone who is born in America I'm just saying that you want them to enforce power on people through "relations"... ?...
If you put it that way, then...I have no idea what you mean. My idea is that they are stronger than the other races ohysically, so to avoid them essentially being DF orcs, they need to have a different temperament.
All those links are rather cliche to be honest. Humans are, in fact, inventors. They can be diplomats but when has ANYTHING ever been truly achieved by diplomatic success? If nothing else I would suggest that the Elven birthrate be lowered(Compensated by them being immortal) so as to not give them an advantage once magic is involved. Right now, the strength of the humans is their walls and their sheer number. Humans build forts and crap up the world with their buildings. They have this sort of order-esque thing going there. Not their politics or monetary incentives. They cant even craft. All they do is make enough food to feed the whole of HFS.
First: Cliche? So is dwarves digging underground homes and elves living in harmony with nature.
Second: "When has anything been achieved by diplomatic success?" The Louisiana Purchase comes to mind instantly. Pretty much any treaty that didn't just add a war accomplished something, and by a "diplomatic success."
Third: "The strength of humans is their number and walls." Elves currently beat humans on number by sheer immortality (and humans not being notably more fertile--although I agree that they SHOULD be), and dwarves' underground strongholds work better and require less work than walls. And, anyways, walls are nice, but they don't help much against dwarven war-machines, elven eagle cavalry, demonic power, etc.
Fourth: Thanks for your thoughts. I disagree with some of your ideas, but you should share them anyways.
Also, I terribly disliked that part about humans being fighters. Out of all the cliche stuff that was the worst. Come on! Do people seriously not understand that the true killers(In the real world) are the dudes who run the economy. The only reason people fight is because they were told to do so by some dumbf*** who just wanted economical goals. You were right when you said that Kobolds take a bit from each civ. They take their shittyness from humans.
*sigh* Only three races work metal: Humans, dwarves, and goblins. Humans are bigger than dwarves or goblins. Therefore, without factoring in magic/machinery, humans are significantly better at combat than other races,
especially once the numbers advantage you mentioned earlier is implemented. Better warriors fight more. Simple.
The game is designed to have racial and even civilization culture be determined during world-gen. Trying to pigeon-hole who does what just detracts from that.
Determined during world-gen, with the starting point being derived from information in the raws. What should that information say? That's what I'm trying to suggest.
I gleefully eliminated humans from my modded game, in part to make the other species have more to do, and also in part, because I always thought the presence of humans and "demi-humans" in a fantasy world led to too many unfortunate racial implications.
Plus, humans to me are the most boring parts of fantasy. They almost always take their cues from historical culture, and they're almost always white westerners with swords who run around killing, or atleast oppressing, everyone else that stands in their way. At best, they're someone for the elves to be snide to, since elves are too often portrayed as better-than-humans.
At worst, they're, well, humans. And I'm a human, so who cares? Why should I bother about these dopey, superstitious, scientifically backwards, English people?
Normal races in abnormal worlds give people a "base point" to view the world from. Essentially.
Oh, and in my mod, kobolds eventually metamorphose into dragons, provided they live long enough.
That...is a rather good idea.
Well we do want to define SOMETHING that they MIGHT do or be like but there is always room for progress. I, however, am more bothered with elves in the game - They are cannibal midgets... Like... WTF!?
Our elves are worse than other worlds'. DF is to most fantasy worlds what Warhammer 40k is to most science fiction worlds: Everything is there, but twisted to a dark, gloomy form. Oddly enough, life expectancies are similar, too.