So... For the past month or so, I've been plugging away at
this. It's a tabletop RPG similar to D&D, but a more to my liking; spells are hard to cast, combat tends to be deadly, and healing spells are practically non-existent. It isn't even near done yet, but I got a lot written and was hoping that my fellow Bay12ers would be willing to offer comments and suggestions on the game.
The intent of the game is to be sort of a combination of D&D, Dwarf Fortress, The Elder Scrolls, and maybe a few other games. Those are the main ones, at any rate. The core mechanic is similar to in Dungeons and Dragons, but it's split up into simple and complex tasks; some actions use the roll of a d20, others use d10s. Combat uses a system like in Dwarf Fortress, with targeting and injury being separate to a certain degree. Leveling is done by using skills and roleplaying to gain experience, as opposed to killing things indiscriminately. Magic is hard to use and dangerous, both for the caster and the target. Divine intervention (as well as divine magic) are an extremely rare occurrence. Whether or not these are actually good is up to the reader I suppose, but I tried to make it have just enough logic and realism to make it more appealing to my mind.
I haven't gotten to writing some of the sections; the skill perk trees and level perk trees come to mind, as well as the spell and class lists. I have trouble thinking up a wide variety of any of those at a time, so I was hoping you all might be willing to suggest things for them. Also, everything written is tentative and subject to change, so please mention things you think should be different. Finally, I apologize for the messy format of the text. I plan on making it neater, but I just needed to get everything into writing.