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Author Topic: [Spoilers] open candy spire at embark: is circus already travelling?  (Read 3509 times)

USEC_OFFICER

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #15 on: November 25, 2011, 03:46:42 pm »

here is the link to my save : http://dffd.wimbli.com/file.php?id=5211

Danke. I'll load this up later and have a go at it.
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TeleDwarf

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #16 on: November 25, 2011, 03:59:49 pm »

Demons under my spire look calm. other demons are crawling into the caverns. looks like my rodentmen will soon be slaughtered.
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Loud Whispers

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #17 on: November 25, 2011, 04:00:45 pm »

Demons under my spire look calm. other demons are crawling into the caverns. looks like my rodentmen will soon be slaughtered.

Ha ha, this is brilliant! Keep your dwarves away from hell, if they catch line of sight with hell the clown car will be released.

Teneb

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #18 on: November 25, 2011, 04:02:31 pm »

Demons under my spire look calm. other demons are crawling into the caverns. looks like my rodentmen will soon be slaughtered.

You now have a mission, young beardling! Build a mighty fortress in the surface, then drive deep and defeat the legions of the underworld!
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

TeleDwarf

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #19 on: November 25, 2011, 04:07:59 pm »

Crundles seam to be good when fighting demons:
Spoiler (click to show/hide)

Not that it will ever kill a demon, but demons cannot kill this beast either.
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Loud Whispers

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #20 on: November 25, 2011, 04:11:21 pm »

How can a tainted being kill taint?

TeleDwarf

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #21 on: November 25, 2011, 04:21:15 pm »

one more cool thing about this embark:
Spoiler (click to show/hide)

yes, it is grass. in dark subterrarean inside. deep-deep underground. near the semi-molten rock...

looks like I will create a museum here.
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Loud Whispers

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #22 on: November 25, 2011, 05:10:09 pm »

Well, the above ground spire is not special...


But this is truly an awesome buggy map, worthy of greatness!

We will grow flowers in hell!

Teneb

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #23 on: November 25, 2011, 06:57:22 pm »

Most bugged maps end up having grass/mud in the SMR or regular rock. How are the caverns, all three regular-shaped?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Loud Whispers

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #24 on: November 25, 2011, 06:59:48 pm »

Most bugged maps end up having grass/mud in the SMR or regular rock. How are the caverns, all three regular-shaped?

I do believe somewhere along the caverns it is divided in two, one is full of demons, the other is full of crundles. So yeah, it is very bugged.

Teneb

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #25 on: November 25, 2011, 07:02:58 pm »

the other is full of crundles.

The horror...
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Loud Whispers

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TeleDwarf

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #27 on: November 25, 2011, 07:06:05 pm »

somewhere along the caverns it is divided in two, one is full of demons, the other is full of crundles

yes, like this. at lower levels it is quite chaotic: some embark tiles are semi-molten  rock, some magma sea, some - circus and some still rock layers. at several points magma sea is breached into circus right at the edge of the map - magma is spawning at the edge and falling directly into glowing pit.
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Teneb

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #28 on: November 25, 2011, 08:02:16 pm »

somewhere along the caverns it is divided in two, one is full of demons, the other is full of crundles

yes, like this. at lower levels it is quite chaotic: some embark tiles are semi-molten  rock, some magma sea, some - circus and some still rock layers. at several points magma sea is breached into circus right at the edge of the map - magma is spawning at the edge and falling directly into glowing pit.

I really recommend you patch up those holes in hell's ceiling with DFHack before your FPS goes to hell.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Loud Whispers

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Re: [Spoilers] open candy spire at embark: is circus already travelling?
« Reply #29 on: November 26, 2011, 06:17:42 am »

somewhere along the caverns it is divided in two, one is full of demons, the other is full of crundles

yes, like this. at lower levels it is quite chaotic: some embark tiles are semi-molten  rock, some magma sea, some - circus and some still rock layers. at several points magma sea is breached into circus right at the edge of the map - magma is spawning at the edge and falling directly into glowing pit.

This should really be what hell is like... The caverns and hell fighting each other in the most twisted parts of reality meets horror... rivers of magma flowing uphill...
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