Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Is seizing caravan's goods a fair way to play the game? (in your opinion)

Yes, the feature is working as intended
- 2 (6.1%)
No, the feature is a placeholder
- 6 (18.2%)
Sort of, the feature needs further tweaking from Toady
- 12 (36.4%)
Yes, the feature is working as intended and legitimate, however it requires further tweaking from Toady
- 13 (39.4%)

Total Members Voted: 33


Pages: 1 [2]

Author Topic: Is the seize goods feature working as intended?  (Read 5484 times)

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Is the seize goods feature working as intended?
« Reply #15 on: November 28, 2011, 04:09:49 pm »

You sell socks?
How do you handle the massive trantrums that must surely follow? :P

When my produce picks up, there are literally THOUSANDS. My dwarves practically brew their booze with the socks.

Jessoftherocks

  • Bay Watcher
  • Grounds all green and mushy, in dungeons o Despair
    • View Profile
Re: Is the seize goods feature working as intended?
« Reply #16 on: November 28, 2011, 04:19:59 pm »

When trading I like to pick a few of their items and then a few of mine with give or take a little profit for them. After I start seeing (trader) is ecstatic with trading I start trading for no profit for them. Trade some more see how they react, if it keeps up do the same thing over and over and over. that or I just trade them some sort of Forgotten beast biscuits worth 76,000 dwarf currency. That'll shut their hippie  pointed elven pie holes up.
Logged
You obviously found a new species of smart kobold.
Way to go, you killed the only smart kobold's to have existed.
See? Not everyone avoids you!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Is the seize goods feature working as intended?
« Reply #17 on: November 28, 2011, 04:52:38 pm »

Fun fact, upon reclaim, your artifacts are trade-able. Now if you can just find that artifact adamantine crown.........

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: Is the seize goods feature working as intended?
« Reply #18 on: November 29, 2011, 08:41:00 am »

Known bug.
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Is the seize goods feature working as intended?
« Reply #19 on: November 29, 2011, 02:52:06 pm »

Known bug feature.

I should hope so.

Mitchewawa

  • Bay Watcher
  • My pick is the pick that will pierce the heavens!
    • View Profile
Re: Is the seize goods feature working as intended?
« Reply #20 on: November 29, 2011, 04:47:04 pm »

So, just so i have this clear, Elves WILL declare war on me if i seize their stuff a couple years in a row?
Or if you just really hate <insert race here>.

These are Elves i'm talking about here. Of course i'm gonna make war with them.

On a side note, i just farted and it smells like pizza.

I can see you've been eating your vegetables.

HARHARHAR. I'm such a kneeslapper.
Oops this might have derailed the thread.
Logged
Mitch cancels sleep: Interrupted by Clowns

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Is the seize goods feature working as intended?
« Reply #21 on: November 29, 2011, 05:24:28 pm »

Slightly.

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Is the seize goods feature working as intended?
« Reply #22 on: November 29, 2011, 08:11:44 pm »

Hard to say. On one hand continuing to send caravans results in a massive trade deficit on the other hand dwarves are the physical manifestations of humanities nightmares when they're happy, do you really want to stop being useful to them?

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Is the seize goods feature working as intended?
« Reply #23 on: November 30, 2011, 01:11:49 pm »

Hard to say. On one hand continuing to send caravans results in a massive trade deficit on the other hand dwarves are the physical manifestations of humanities nightmares when they're happy, do you really want to stop being useful to them?

I second this notion. Bogeymen probably tell their kids to not walk around in daylight for fear of dwarves.

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Is the seize goods feature working as intended?
« Reply #24 on: November 30, 2011, 01:55:02 pm »

Hard to say. On one hand continuing to send caravans results in a massive trade deficit on the other hand dwarves are the physical manifestations of humanities nightmares when they're happy, do you really want to stop being useful to them?

I second this notion. Bogeymen probably tell their kids to not walk around in daylight for fear of dwarves.

:D: Now remember, Little Blaarglerawr, when the morning sun peers up over the horizon, make sure you aren't caught in its gaze.

:(: Why, mommy?

:D: Because... If you are still out... the sun's light will reveal you... expose you to the gaze of anyone and anything that cares to look.

:(: ...

:D: Everything would know of you. Everything would be able to find you. And if that happens, then surely... without a doubt...

:(: *shivers*

:D: *Jumps forward and shines flashlight into face* URIST MCBUTCHER WILL RIP OUT YOUR ENTRAILS WHILE YOU STILL LIVE!

:(: [Screams]

:D: Then he'll use them to make -sausage biscuits-.

:(: [Screams harder]
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Is the seize goods feature working as intended?
« Reply #25 on: November 30, 2011, 02:09:08 pm »

With *Roasted Dwarf Syrup*
Pages: 1 [2]