-=-Party Hard in Hard Vacuum-=-
MEANWHILE, IN SPACE
Part 13
In a handful of minutes, you obtain the services of
four full squads of shipboard security. Strange, void-born ruffians, but loyal as any Guardsman. They are equipped in flak armour and wield shotguns, with a flamer specialist in each squad. You too find a shotgun, your laspistol and chainsword sheathed for now. Whole sections of the ship are being evacuated and sealed shut, with noncombants shuffled to more secure areas. You must position your squads for the defence of the Bridge.
Almost all the Bridge approaches have been closed. According to an unlocked tactica, completely sealing the ship up would lead to disaster as the alien horde grows unchecked, then bursts upon the defenders all at once. Instead, a few invitingly open channels should be used to draw the xeno menace into killing zones, their beastly cunning no match for Imperial tactics.
Even with the frankly ridiculous rumours of xenos being able to slice through ship bulkheads, the amount of blast doors currently closed will force any boarders to take the few remaining unsealed routes, unless they care to spend a few days biting metal. The remaining routes consist of two main halls, each an arterial course through the ship. A third is sealed, but is the access elevatus to a spinal tramway running the length and breadth of the ship. Due to the likelihood of it being overrun by an uncountable amount of boarders, it should be left sealed off too.
A number of smaller doors are interspersed among the halls and approaches. While they can be shut to deny access, their integrity cannot be assured for long. Finally, an unknown amount of small passages riddle the wallspace. Too small or hazardous for most humans, it can only be assumed that the xenos will make use of them. They are too numerous and irregular to have been included on the floor plan.
Fortunately, the xenos are certain to chase after the largest concentrations of food. The passengers are well guarded, the Lord General is taking personal command of one group. The comparatively small population of the Bridge is sure to attract only the straggling elements.
The Bridge elevatus is the vital objective, being the only access. The xenos must not reach it. Even if they cannot operate its controls, the shaft itself is traversable. Without the Captain and the crew, the ship is lost for sure.
Vox
Chartist-Captain MeerSettled in, Commissar? The xenos are making a move. It's spewing forth missiles, and some of its escorts are moving towards us. Expect boarders soon. The Emperor protects.
Your squads are currently gathered at the Bridge Barracks.