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Author Topic: Commissar Quest - Apparently flak armour isn't very good  (Read 83075 times)

Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #255 on: December 18, 2011, 07:03:08 am »

That would probably violate some safety ordinances on board.
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Dsarker

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #256 on: December 18, 2011, 07:05:50 am »

....and? The ship could be hijacked by xenos and melta bombs would allow us to destroy it or the xenos craft.
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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #257 on: December 18, 2011, 07:09:26 am »

Look, Imperial Navy troops aren't even given lasguns for fear of causing catastrophic hull failure. No melta bombs.
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Dsarker

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #258 on: December 18, 2011, 07:10:00 am »

Melta bombs.
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

kaian-a-coel

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #259 on: December 18, 2011, 07:55:33 am »

No melta bombs.
Standard equipment onboard is shotguns and shotpistols for officers. (is the name right? its a pistol using shotgun ammo). Oh, and custom UZIs with more stop-power. Officers also like stun-staffs and cutlass (yarrh).
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Dsarker

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #260 on: December 18, 2011, 08:11:18 am »

Not shotguns, shotcannons.
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
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Kestrel_6

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #261 on: December 18, 2011, 08:29:23 am »

Look, Imperial Navy troops aren't even given lasguns for fear of causing catastrophic hull failure. No melta bombs.

Why does that make me think of Serenity? I kinda remember a similar event...
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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #262 on: December 19, 2011, 12:16:00 am »


Lord General, may I take a melta bomb aboard?


Hahahaha, no.
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kaian-a-coel

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #263 on: December 19, 2011, 02:13:33 am »


"Just joking..."
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #264 on: December 19, 2011, 02:51:00 am »

-=-Party Hard in Hard Vacuum-=-
MEANWHILE, IN SPACE
Part 3


Lord General Verhoff
"...and by the time he realised his arm was off, he'd captured the position and driven the company standard through the commander's chest!"

Assembled Nobility
"Ohohohoho!"


Lord General Verhoff
"Naturally, I promoted him to Corporal on the spot..."


Commissar Halian
"Kill me."


Lord General Verhoff
"Later."



You are terminally bored. You have been on the Spirit of Silver for about a week, touring the wonders of the void and various Navy facilities. The Lord General is entertaining some nobles, accompanied by his silent bodyguards and yourself. Currently, you are attending a party in a cavernous hall, one entire wall consisting of huge arched windows. Beyond it you can see the glimmer of stars and some faint nebula.

In full regalia with your weapons at your hips, you cut an imposing figure and so far have been avoided by the civilian passengers. You've tolerated the inane chatter till now, but you're itching to do something.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

kaian-a-coel

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #265 on: December 19, 2011, 03:02:01 am »

Ask the nearer machine priest a map for the command bridge. Do not forget to take supplies for the journey.
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #266 on: December 19, 2011, 03:21:17 am »

What kind of supplies? Rations and Tanith scout?
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

kaian-a-coel

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #267 on: December 19, 2011, 03:54:55 am »

rations, water, your medkit, a light source and a damn map of this part of the ship. Do not forget your weapons, but I think they're already there.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #268 on: December 19, 2011, 04:01:56 am »

Any particular reason you want to travel several kilometres to the bridge?
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

kaian-a-coel

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #269 on: December 19, 2011, 04:08:08 am »

It's boring there. Plus, we could look at all the technological marvel there is on the bridge. Especially the Auspex.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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