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Author Topic: Commissar Quest - Apparently flak armour isn't very good  (Read 82044 times)

Blizzlord

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #915 on: May 21, 2012, 01:35:09 pm »

+1 to Sheb's idea.
I agree.

Also, bump. You are not supposed to die on us yet thread.
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-=-Dead Space-=-
High orbit
Part 12


News of your misadventures must be spreading through the ship by now, and even a half-witted stooge would be on the lookout for trouble. With the assistance of the Cult Mechanicus you get access to the crew registry, locating the duty station of Rating-Technician Korvin Garts. He's presently down in the depths of engineering, no doubt doing something with vents.

The matter of he Munitorum serial code is another lead you can't afford to drop or delay, so on the way down to engineering you ambush the first gaggle of guardsmen you encounter, imbuing them with purpose and sending them on to the supply officer with the code and your authority. They'll call in on you as soon as they discover anything of import, and are permitted to detain anyone on reasonable grounds.

Heading deeper into the bowels of the ship is an unpleasant experience. The whole environment is oppressive and stinks of aged filth and well-lubricated machinery, inhabited by pallid creatures known as crew. The local crew boss directs you onwards with a semi-apprehensive look at your regalia, and the uniforms begin to take the form of heavy pressurised suits designed for hazardous conditions.

With some asking and prodding, you finally get directed to the exact location of Garts. A locker hall, where the crew begin and end their shifts by stepping in and out of their pressure suits. Rating-Technician Garts is there, assembling the last modules of his harness before heading out. In a word, he looks unsavoury, but so do the other three vent-monkeys getting dressed. That's what happens when you live on poorly-recycled air and suspicious food, you suppose.

Investigation

- Ship Warp drive under emergency maintenance, causing delay.
- Rating-Technician Korvin Garts accessed vents on official duties before and after disturbance, now located in engineering.
- Disturbance caused by a small Warp-related device, now destroyed.
- Components may be traced through Munitorum supply office, guardsmen deployed to investigate.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Sheb

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #917 on: May 22, 2012, 04:49:54 am »

"Rating-Technician Garts"? I have a few questions to ask you. Will you please follow me to my office?"

Think hard aout how you should have taken a couple guardsmen with you. If he refuse, use non-lethal force.
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Heavy Weapons Pony

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #918 on: May 22, 2012, 04:58:39 am »

"Rating-Technician Garts"? I have a few questions to ask you. Will you please follow me to my office?"

Think hard aout how you should have taken a couple guardsmen with you. If he refuse, use non-lethal force.

Do this, but take Crowbar because it may be used as a weapon against you.
Mainly because Half Life Crowbar is awesome.
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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #919 on: May 22, 2012, 05:11:08 am »

It appears to be a standard Imperial Space Crowbar, used in Space by people who pry things open.
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Zako

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #920 on: May 22, 2012, 08:18:23 am »

He's heading out to another vent, hence the crowbar. Ask him of his current duties and his recent ones too.
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adwarf

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #921 on: May 22, 2012, 09:25:28 am »

((2 Cookies says he runs))

"Rating-Technician Garts"? I have a few questions to ask you. Will you please follow me to my office?"

Think hard about how you should have taken a couple guardsmen with you. If he refuse, use non-lethal force.
He's heading out to another vent, hence the crowbar. Ask him of his current duties and his recent ones too.
These
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Zecro_The_Scourge

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #922 on: May 22, 2012, 03:36:12 pm »

I'll go with either zako's or sheb's plan but make sure to shoot him in the foot with the laspistol WHEN he tries to run.
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-=-Dead Space-=-
High orbit
Part 13

"Rating-Technician Garts? I'm Commissar Halian, assigned to the 101st Mettite" you say, approaching but not getting too close, "I have a few questions to ask you regarding your recent duties, particularly those involving vents. Will you please follow me to my office?"

He doesn't turn pale with fear, but his complexion is already pretty sallow.

"I'm sorry, Commissar" he says dismissively, with more than a little fake bravado, "but I can't run around the ship with every officer that asks nicely. I have to start a ten hour shift inside an acid battery, and making this vessel warp-capable is a little more important than playing 'Guess where the dirt-eater left his helmet' or whatever it is that's gone wrong."
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Sheb

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #924 on: May 23, 2012, 01:42:51 am »

Putting your hand in your chainsword in what you hope is a threatening manner, you say:

"Is that insubordination Rating-Technician ? I'll arrange things with your superior, but the matter at hand is quite important. Important enough that you may loose your post or your life..."
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-=-Dead Space-=-
High orbit
Part 14

You meet his gaze and shift your stance, placing your hand on the hilt of your chainsword.

"Is that insubordination, Rating-Technician? I'll arrange things with your superior, but the matter at hand is quite important. Important enough that you may loose your post or your life..."

There is a long silence as you stare him down, the nearby crew watching and waiting for something interesting to develop. The tension is relieved when he breaks and slumps in defeat.

"Alright... alright, I'll go with you, Commissar," he says through gritted teeth, throwing his crowbar to one of his buddies. They all immediately pretend that nothing interesting or potentially traitorous was witnessed, and resume fiddling with their own equipment.
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Sheb

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #926 on: May 23, 2012, 09:23:39 am »

Accompany him to your office, never letting go of your chainsword's hilt.

"So Rating-Technician, you're working in batteries? What else are your duty, and what did you do over the last few days?"
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-=-Dead Space-=-
High orbit
Part 15

"So Rating-Technician, you're working in batteries? What are your other duties, and what have you done over the last few days?"

You continue the gentle interrogation as you exit the bowels of the ship, waving off the slightly indignant crew chiefs who seek to challenge you. Garts is understandably uncooperative, offering non-committal and benign answers. No matter, there's plenty of time to get rough later, and at least he isn't struggling.

As you ascend, the squad leader of the Guardsmen investigators excitedly voxes in, mentioning that the supply officer has been doctoring his records. Having subdued him, they're escorting him to your office for your inspection.
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Sheb

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #928 on: May 30, 2012, 05:53:25 am »

Damn, we don't want Gats to know about the other arrest. Bring him to another room.

"So, Rating-Technician. Did you do some maintenance on aeration vents recently?"
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-=-Dead Space-=-
High orbit
Part 16

You change course slightly to avoid your office, ordering the guardsmen to hold position and secure the suspect until you can take care of it personally. Till then, you steer Garts into a disused generic room, firmly pushing him down into a seat.

"So, Rating-Technician. Did you do some maintenance on aeration vents recently?"

Korvin Garts looks distinctly ill at ease, his brow furrowing as if working through a headache.

"One particular job, in the Guard barracks. It was unusual 'cos I'd been there just before on a regular inspection and everything was fine. I filled out the records properly, I followed all the rituals... I thought it was a bit naff but orders are orders, you know? I figured it was just dirt... Guardsmen complaining, but even just thinking about that place gives me a headache"  He emphasises his point by mashing his palm against his forehead, "Maybe it was the air-conditioning?"
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"
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