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Author Topic: Commissar Quest - Apparently flak armour isn't very good  (Read 82997 times)

Talvara

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #735 on: April 18, 2012, 06:21:19 pm »

Warp touched rosarius = awesome,

we're Dwarves with our understanding of !FUN! we should embrace the plot device with both hands!
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Aklyon

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #736 on: April 18, 2012, 06:23:09 pm »

We already embraced the plot device before, and nearly died of tyranids. We need more chainsword power if we're joining the Lord General anywhere else.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Shade-o

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #737 on: April 18, 2012, 06:32:55 pm »

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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Doomblade187

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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Shade-o

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #739 on: April 18, 2012, 06:58:53 pm »

Should I just roll for a number to see what loot you get?
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Aklyon

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #740 on: April 18, 2012, 06:59:58 pm »

Is it really that tied between motor and rosarius?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Doomblade187

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #741 on: April 18, 2012, 07:07:09 pm »

Is it really that tied between motor and rosarius?

Basically. Though I will admit that me choosing the motor is actually a kind of practical decision- we need more melee power, or so it seems to me.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aklyon

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #742 on: April 18, 2012, 07:08:17 pm »

That the same reason I picked the Chainaxe, and then the motor after no one else was interested in that.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Shade-o

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #743 on: April 18, 2012, 10:49:42 pm »

Okay, you get the High-Torque Motor upgrade. Hopefully that rosarius doesn't start haunting you or something.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Zako

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #744 on: April 18, 2012, 10:58:47 pm »

Wouldn't be suprised if it did. Let's go chop something with our newly upgraded chainsword!
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Shade-o

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #745 on: April 18, 2012, 11:38:49 pm »

YOUR LOOT SIR. Stats may be deprecated.
   
Spoiler (click to show/hide)

What would you like to make your default loadout?

You can equip three weapons and three grenades. Standard Imperial grenades are frag, krak, and smoke.
« Last Edit: April 19, 2012, 05:08:07 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Zako

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #746 on: April 18, 2012, 11:58:53 pm »

Loving the pictures btw. Fantastic stuff dude!

Default Loadout I suggest:

Chainsword
Hotshot Laspistol
Shotgun
1 Frag grenade
1 Krak grenade
1 Smoke grenade

And always wear our upgraded armour and regalia of course. Any commissar worth his salt wouldn't be seen without them!

EDIT: Changed loadout due to Shade-o being nice and letting us use our new weapons with enough grenades.
« Last Edit: April 19, 2012, 12:11:37 am by Zako »
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Shade-o

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #747 on: April 19, 2012, 12:06:05 am »

Oh and you can, if you want, dual-wield sidearms. Double laspistols pew pew.

e: I dropped the weapon/grenade switch since you'd be constantly be using and looting more of them, so it's just pointless. Three-Three now.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Zecro_The_Scourge

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #748 on: April 19, 2012, 01:35:15 am »

I agree with the birds the word avatar man, I can see us RARELY using the shotgun but I love the hotshot laspistol.
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Shade-o

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Re: Commissar Quest - Apparently flak armour isn't very good
« Reply #749 on: April 20, 2012, 12:37:43 am »



But decorating isn't really your thing. What is a Commissar without at least a regiment's worth of guardsmen to corral?

You're aboard the flagship of the Lord General's battleforce, the grand cruiser Crucible of Justice. The fleet is en route to some crisis zone or another, but you're somewhat outside the regular chain of information. The Lord General has summoned you to his office, hopefully to give you a role to play.

"The biggest threat facing the sector at this time isn't marauding xenos," he begins, rolling his eyes, "Despite the presence of that tyranid hive ship, the Navy assures me that it was a lone survivor of a splinter fleet. Time will tell whether that is an accurate assessment. No, it's a more mundane threat facing the Imperium this day.

"Rebellions are becoming more fashionable than usual in this region, and we've been directed to put them down with all haste. So far it appears to be standard discontent and politics, but it's very possible there could be external influence at work here. If stability is lost, we could see all manner of threats taking advantage of the confusion. Piracy is already on the rise, and the last thing we need is the Tau stepping in to preach their 'Greater Good'.

"I don't usually do this, but you've distinguished yourself sufficiently. I'm offering you a choice of two deployments.

"The 203rd Verdian have a good fighting record, low instances of trouble from them. They're accompanying the main force to Eumea along with several other regiments. The planet is at risk of being lost entirely, the PDF has proven itself... unreliable. It's one of our first combat zones, and with good faith the first of many easy victories. They could certainly use a skilled Commissar such as yourself, but they've done well enough without one. You're sure to see action, at the very least.

"The 101st Mettite are on a very different mission. They're new and unproven, which is why I've sent them away from the campaign path. The Adeptus Mechanicus are operating archaeotech digs on Oram-Okbod and they're complaining that they're at risk with the increased conflict. I am of the opinion that they're completely safe, but I'll patronise them if it means their support in future. I imagine you'd spend most of your time liaising with techpriests and disciplining bored guardsmen, but it's an ideal way to learn your role while beating them into shape."
« Last Edit: April 20, 2012, 12:39:19 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"
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