-=-Party Hard in Hard Vacuum-=-
MEANWHILE, IN SPACE
Part 28
Although the bio-ship is no longer a threat, the
Spirit of Silver is still in perilous condition. Between the tyranids and the manoeuvre, much of the ship is inhospitable to humans. Whole sections have been breached to the void, and many more have lost power and been rendered cold, dark tombs. Still others were crushed to twisted scrap or filled with hazardous substances leaked from pipelines. Now, the remaining habitable sections are fought over by the desperate remnants of both sides as they try to gain the advantage.
Without their mothership offering reinforcements and control the tyranid hordes would appear to be at a disadvantage, but there are still enough aboard to threaten the survival of the ship. For now they seem to be reeling, so the Lord General is eager to go on the offensive before they can. To this end he has summoned you to his side while more armed crew join the Captain at his command centre. The Captain was slightly reluctant to let go of you, but there was nothing more you could do for him, so you parted with a salute and a blessing.
After a relatively uneventful train ride (no carnifexes), you leap down to the platform where the Lord General is mustering his forces. He's gathered his entire stormtrooper contingent here, though based on their present numbers they've taken a fierce beating from the xenos. It is unfortunate that by simply defending the civilians they had to weather the greatest attacks, but their survival is a testament to their skill and tenacity. You find yourself escorted to the Lord General, who congratulates you warmly while swapping portions of his own experiences. It's all you can do to keep your hat on while he swings his power claws about.
He outlines his strategy to you in detail. In the
first mission, he aims to eliminate the threat to the ship at its source. Shipboard scans have found the largest mass of tyranid forms, which is almost certainly where their local command organism is located. This insidious xeno, known as the Hive Tyrant, controls and coordinates all subordinate forms, and it is without a doubt planning some further nefarious assault on the ship. By slaying this beast the remaining tyranids will be thrown into even further disarray, ensuring the safety of the ship and curtailing further casualties. The Lord General himself will be participating in this hunt, and is hoping to add its head to his collection.
A
second mission is not as vital, but still of great importance. In the throes of battle, a number of critical components were disabled. Among those was a particular power relay, linked to a variety of subsystems including communications, damage control, sensors and other utilities. Of the salvageable relays it is the easiest to reach and repair, and by restoring power conditions aboard can be greatly improved. Among other functions long-range communications will allow coordination with Imperial Navy assets, deep scans will allow for the locating of trapped survivors and roaming xenos, and more decks can have life support restored. In order to get this done quickly and efficiently the engineering teams will need protection, so a detachment of stormtroopers will be escorting them. The quicker this can be done, the better for all aboard.