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Author Topic: Commissar Quest - Apparently flak armour isn't very good  (Read 82975 times)

Tiruin

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #495 on: January 17, 2012, 06:32:09 am »

Won't the elevatus be...in use?
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Sheb

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #496 on: January 17, 2012, 08:04:00 am »

Why would it be? The only case it'll be in use will be if we have to retreat to the bridge. In which case, we want to have our ammo with us, not leave it behind to the xenos.
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Draxis

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #497 on: January 17, 2012, 04:24:00 pm »

Also, assuming they are in crates, we could use empty crates for barricades.
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #498 on: January 18, 2012, 05:21:05 am »

Since this is unconscionably tedious and pointless, it would be fine if you want to skip to the aftermath of the initial boarding. Also I don't have rules for Tyranids written up.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Tiruin

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #499 on: January 18, 2012, 05:27:07 am »

I warned you about crazy plans...

I just hope the aftermath has something we could use as an advantage, and not death by ignorance.
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #500 on: January 18, 2012, 05:34:48 am »

I'd have to roll against your stats to find out how well you did.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Sheb

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #501 on: January 18, 2012, 06:24:32 am »

Please do. And sorry for screwing you battle scene.
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Quote from: Paul-Henry Spaak
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #502 on: January 19, 2012, 07:44:26 am »

Don't be sorry, it's my fault. I'm the one responsible for creating a good playing field for you to tear down.


-=-Party Hard in Hard Vacuum-=-
MEANWHILE, IN SPACE
Part 14


After assessing your options, you carefully deployed your squads to cover chokepoints and each other. Mindful of the dangers of area weapons in enclosed spaces such as this, you made sure they were spaced as effectively as possible.

The first sign of trouble came with the impact of the xeno craft. The structure seemed to shiver in pain as uncounted bodies slammed into the hull and began burrowing inwards. The Captain voxed you, informing you that the warp drive was almost operational. Over the public speakers, a moving orchestral piece began to play. The soothing battle song of the Imperium was soon joined by that of the invader; the constant scuttling of chitinous limbs. Carried along halls and shafts, you could hear the echoes of movement as thousands of foul xenos infested the ship. You could see the fear in the eyes of the fighters around you, and led them in a quiet litany of protection and courage.

With the constant rattling from belowdecks masking their approach, the appearance of the xenos was predicted only by the flickering display of your linked auspex. They were mercifully small specimens, what you know as the 'Gaunt'. Though ferocious masses of fang and claw, their bestial hides proved no match for constant volleys of shotgun slugs.

Several more waves of Gaunts appeared, each more cautious than the last. The final group instead split in two, one mass moving forward to melee, the other hanging back. You could not fathom such a tactic, until you noticed the cowards were not quite like the others -

The spray of missiles was as unexpected as it was disgusting. With a hiss of spraying fluids, your squad was hit by a hail of ravenous fleshborer beetles. Fortunately your position was partially covered by living and dead gaunts, so it was not as devastating as it could have been. Still, several crew were torn apart from the inside, and others sustained injuries before the parasites could be torn or cut out.

There was a merciful peace following this bloodying. The other squads fared similarly, taking sudden casualties from the Termagants' massed fire. They quickly arrayed themselves to take cover from projectiles, though in such tight confines the options were limited.

The next attack was completely unexpected. While you watched the amorphous motion signatures dancing on the edges of the auspex, a panel of metal exploded outwards behind your squad position, revealing a brood of genestealers. You have only the most rudimentary of battlefield knowledge regarding Tyranids in general, but you were quite aware that these four-armed beasts were among the most deadly strains. You immediately threw your shotgun at what looked like the leader, then followed it up with your old Krak grenade. Lightning-quick, the beast grabbed them in each hand, examining them briefly before the Krak removed its arm, head and half of the torso. The remaining three looked almost surprised at this sudden turn of events, giving you another half a second to draw your laspistol and chainsword.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Tiruin

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #503 on: January 19, 2012, 08:11:05 am »

((And...we have a well-made picture to go along with it. The good playing field thing, we messed up didn't we?))

Order those around you to focus fire on the nearest, the other squads must provide suppressive fire and not stay bunched up. Yell a warcry for the Emperor, and make sure everyone else does so before engaging, stay away from those claws.
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Zako

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #504 on: January 19, 2012, 08:43:53 am »

Keep away from melee, those things rip space marines a new one, and you are definately not a space marine. Thankfully, it's now only 3 of them.
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Demonic Spoon

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #505 on: January 19, 2012, 09:10:21 am »

Over the public speakers, a moving orchestral piece began to play.

This seems appropriate.

Also, dakka dakka those bugs.
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kaian-a-coel

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #506 on: January 19, 2012, 12:17:14 pm »

Quick! open fire! these things have CC6 I6 and 3 attacks S4 piece! not to mention CLAWS we DO NOT WANT THESE IN CLOSE COMBAT
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Geen

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #507 on: January 19, 2012, 07:30:02 pm »

Apply liberal amounts of dakka to the conservative xenos.
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #508 on: January 20, 2012, 02:49:21 am »

-=-Party Hard in Hard Vacuum-=-
MEANWHILE, IN SPACE
Part 15

Engaging anything with teeth the length of your hand is a bad idea unless you can take its head off with an autocannon at a hundred metres. When you are standing directly in front of three of them with no way to retreat, you have no choice but to hope your chainsword arm is up to it.

Of the three, only one proved much trouble. The other two chose to ignore you, focusing on the seven shotgun-toting crew only just coming to grips with the sudden appearance of monstrous humanoids behind them. Their reactions were blessedly quick and accurate, not one shell or slug hitting you but instead tearing off a few grasping limbs and creating gooey craters in the genestealer's torsos.

While two of them flashed past on either side, the remaining xeno chose you. Maybe it was because you were in front, or maybe it had the intelligence to recognise an Imperial agent. Regardless of the reasoning in its surely inferior brain, you found yourself in the most lopsided duel of your life. Cursed with six deadly, grasping limbs and a maw that could surely devour you in two gulps, the beast slashed forward, for all purposes a whirlwind of death. You react with desperate speed, swinging your chainsword and dodging as if you had just taken a shot of 'slaught. The teeth of your chainsword repeatedly bit into the chitinous claws and limbs as it slashed and stabbed at you, giving you no chance to think beyond the next parry.

Against such a foe, only the intervention of battlefield allies or the Emperor can tip the balance. Your allies were preoccupied with their own genestealers and the Emperor surely had greater matters to attend to, so it was up to your own efforts. Your efforts failed briefly, and the beast raked its claws across your chest, ignoring your flak vest. Before it could disembowel you completely, it's overextended limbs were caught by your chainsword and you had the satisfaction of seeing its two left arms spin through the air, trailing ichor.

It was entirely unimpressed by your small victory, and kicked you against the wall before pinning your laspistol and attempting to tear your chainsword away with its mouth, with or without your hand attached. Fortunately the guard proved strong enough to protect your hand, and for a few seconds you were fixed in position, neither able to overpower the other. This was ended by it kicking you again, then throwing you sideways down the corridor away from the fight. Unable to rise in time, it pinned you down and stabbed you through the left shoulder, then distended its jaw in a horrific parody of mirth.

At that point at least one of your allies came through, as evidenced by its head exploding. It still fell on top of you, though.





You wake up a couple of minutes later, faced with two very concerned looking crew. They are in the process of patching up the brutal beating you took from the genestealer, having taken out your medkit and made liberal use of its supplies. You suddenly become aware that you have far too many holes all over your body, and only the presence of battlefield narcotics is keeping you from feeling them too sharply. Your saviours aren't looking too good either, but they fared better than the giblets surrounding the other two genestealer corpses.
« Last Edit: January 20, 2012, 06:24:11 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Zako

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #509 on: January 20, 2012, 07:52:22 am »

Praise the emperor, we live after fighting such a horror in hand to hand! Ask them what has happened, and the men's current status.
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