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Author Topic: Commissar Quest - Apparently flak armour isn't very good  (Read 82011 times)

Zako

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #480 on: January 15, 2012, 11:07:26 pm »

VETO for boarding. That's just plain stupid. Plus imperials don't worship the blood god! TRAITOR!

*blam*
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Glacies

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #481 on: January 16, 2012, 11:07:22 am »

Another vote for Sheb's plan here.

Sheb

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #482 on: January 16, 2012, 11:10:43 am »

Veto for boarding. That's retarded, really. Even if we board and kill the enemy ship, what will we do? They'll get the bridge in our absence!
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kaian-a-coel

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #483 on: January 16, 2012, 02:23:05 pm »

veto for boarding. survival chances are null, and success chances even worse.
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Digital Hellhound

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #484 on: January 16, 2012, 02:26:40 pm »

Vetoing boarding as well. Ramming the ship straight into that thing's mouth, on the other hand...
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Elfeater

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #485 on: January 16, 2012, 05:40:45 pm »

Well then... wait you dont have veto powers we really should get some decisions then, I vote for sheb, and shift all votes for boarding to it so we can get rolling.
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adwarf

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #486 on: January 16, 2012, 05:45:24 pm »

Code: (Vote Count; Plan) [Select]
Sheb - 3
Tiruin - 3

We have reached an impasse again ...
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Tiruin

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #487 on: January 16, 2012, 08:50:16 pm »

Bah, I'm rescinding my plan if this drags on with the lack of intel. We can deploy our forces anyway if it gets to a tactical standby, will this be by turns?

Going with Sheb's plan if nobody else (NO BOARDING) has a better one.
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Elfeater

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #488 on: January 16, 2012, 08:57:22 pm »

Bah, I'm rescinding my plan if this drags on with the lack of intel. We can deploy our forces anyway if it gets to a tactical standby, will this be by turns?

Going with Sheb's plan if nobody else (BOARD BOARD BOARD!) has a better one.
Damn it keyboard. I also switch the 3 vote for my plan to Shebs.
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Zecro_The_Scourge

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #489 on: January 16, 2012, 09:34:33 pm »

I vote for sheb, or boarding.
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #490 on: January 17, 2012, 04:26:45 am »

There's no boarding possible right now. The Tyranid bio-ship is still thousands of kilometres away, at the moment it's launching mycentic spores and the smaller escort organisms are approaching as well.
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Sheb

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #491 on: January 17, 2012, 04:28:46 am »

Are the flamers running on standard fuel? Is there a way to get some more of it?  Or line the chokepoint with tasty kasplodey barrels of fuel in case we need to detonate a Carniflex? Or is making stuff explode inside a ship a Bad™ idea?
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #492 on: January 17, 2012, 04:37:43 am »

The flamers are similar to Guard issue, using a jellied prometheum fuel in an attached canister. They should be safe to use in the ship as long as you don't shoot them directly onto delicate hardware like fuel mains or bridge consoles.

After checking, it turns out that the Barracks room has stocks of shotgun ammo, along with miscellaneous autogun and lasgun packs. It also has some flamer fuel tanks, but not many (presumably they are too hazardous to keep around).

Spoiler (click to show/hide)
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Tiruin

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #493 on: January 17, 2012, 05:41:58 am »

Alright, intel updated! (HA! NO BOARDING >:D)

We need to position our squad away from the Bridge guardroom or the Cargo area, well, those with flamers that is.

I hope Sheb's plan would work out as we all think it would.

Also, please don't post anything related to re-boarding those boarders, we need relevance now as we have civilians on board. If there was only the Imperial Navy, without any innocents, then we could go with that convoluted boarding plan.
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Sheb

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #494 on: January 17, 2012, 06:06:21 am »

Why away from the Guardroom? Let's go with my plan and move all the ammo in the elevatus.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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