Hmm.Dead.Dead again.I suppose the time has come to adapt games with a reaction which disables "Blowing it off until the last second and watching it crumble to dust".So, I present you with the
Demonics of Akuhordo,a game about imps.Claim one if you wish, otherwise they're automated.
After much cursing,runninng away, and using up all of your Standard-Issue demonic teleportation powder, your party has arrived in the forests,"The Standard of Cacti".You have some supplies, but for the most part you are on your own as the factions of hell don't exactly like any of you too much.However, the Akumatons might show up next year for trade.Another tidbit:Imps of this universe are 1ft tall humanoids with sharp ended tails, horns, red skin,and very sharp(Bigger than elves)ears,otherwise resembling miniscule goblins.They can either convert live sentients using corruption shards or use conventional means for population increasion.
Sheet:
Name:
Gender:
Special:(Ex:Fireballs,Wings,Magic,etc)
Type:(Imps,Horned semi-human,randomly generated,etc)
Bio:(Optional)
Location:
A semi-clear area of the forest,"The Standard of Cacti".
Items:
1 week's worth of food,1 partially broken wagon,1 Corruption Shard,1 unread blueprint.
Buildings:
You don't have any, the imps either sleep in or around the wagon.
Blueprints:
None.Imps which brainstorm or read blueprints add to this.
Imps:
Factions:
Akumatons:Mostly imps,currently Allied and who you embarked from.
Karamas:Amazon-like Succubi,Hostile.
Zigitons:Large red eyes with arms and legs and are technologists,Neutral leaning towards friendly.
UDA:(Underground Demon's Association)Randomly generated DF demons,Semi-hostile.