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Author Topic: Food Chutes  (Read 1487 times)

Jiokuy

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Food Chutes
« on: November 22, 2011, 04:58:23 pm »

soo, Weather wires has inspired me to make a vertical caste themed fortress, with each trade faction occupying a different level. E.G. farming level on the top which drops food down to the lower levels (read glass and metal production). do object scatter / take damage when dropped 170+ Z levels. Also does anyone know how fast an object falls. If not some !!Science!! might be in order.
« Last Edit: November 22, 2011, 05:09:57 pm by Jiokuy »
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Mitchewawa

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Re: Food Chutes
« Reply #1 on: November 22, 2011, 05:14:47 pm »

No damage, no scatter (if the chute is 1x1, otherwise minimal scatter), falls nearly instantly (depends on FPS).
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krenshala

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Re: Food Chutes
« Reply #2 on: November 22, 2011, 05:33:59 pm »

And it will not injury a dwarf (or other being) that happens to be in the destination tile when it lands.  Various players have tested this, myself included, using rocks tossed off a 5 z-level drop.  It was how I found that dump zones next to a cliff don't have stuff placed in them because the dwarves stand in that zone and pitch stuff over the edge.
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Sutremaine

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Re: Food Chutes
« Reply #3 on: November 22, 2011, 06:23:32 pm »

If you're not already, stick a 1x1 stockpile at the bottom of the chute so that food doesn't rot if it isn't unforbidden fast enough.
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tommy521

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Re: Food Chutes
« Reply #4 on: November 22, 2011, 07:02:09 pm »

If you're not already, stick a 1x1 stockpile at the bottom of the chute so that food doesn't rot if it isn't unforbidden fast enough.

And thus my life got several fractions easier!

Sphalerite

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Re: Food Chutes
« Reply #5 on: November 22, 2011, 11:33:42 pm »

All objects fall at 1 Z-level per six ticks of the game clock.  That's slightly faster than most creatures walk, so a dwarf running down stairs might just barely be able to outrun a falling object.  Physics in DF is wacky.
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BackgroundGuy

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Re: Food Chutes
« Reply #6 on: November 23, 2011, 12:04:53 am »

All objects fall at 1 Z-level per six ticks of the game clock.  That's slightly faster than most creatures walk, so a dwarf running down stairs might just barely be able to outrun a falling object.  Physics in DF is wacky.

And then creatures take damage as though they accelerated due to gravity.  Wacky doesn't even begin to cover it.
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krenshala

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Re: Food Chutes
« Reply #7 on: November 23, 2011, 11:30:22 am »

All objects fall at 1 Z-level per six ticks of the game clock.  That's slightly faster than most creatures walk, so a dwarf running down stairs might just barely be able to outrun a falling object.  Physics in DF is wacky.

And then creatures take damage as though they accelerated due to gravity.  Wacky doesn't even begin to cover it.
This makes me wonder if there is a terminal velocity for falling dwarves.  If only I had time for the requisite !!science!! ...
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

acetech09

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Re: Food Chutes
« Reply #8 on: November 23, 2011, 12:30:22 pm »

All objects fall at 1 Z-level per six ticks of the game clock.  That's slightly faster than most creatures walk, so a dwarf running down stairs might just barely be able to outrun a falling object.  Physics in DF is wacky.

And then creatures take damage as though they accelerated due to gravity.  Wacky doesn't even begin to cover it.
This makes me wonder if there is a terminal velocity for falling dwarves.  If only I had time for the requisite !!science!! ...

I think there's a fall constant rate, actually - when I chuck livestock off of a volcano they don't seem to accelerate.
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Di

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Re: Food Chutes
« Reply #9 on: November 23, 2011, 12:51:19 pm »

All objects fall at 1 Z-level per six ticks of the game clock.  That's slightly faster than most creatures walk, so a dwarf running down stairs might just barely be able to outrun a falling object.  Physics in DF is wacky.

And then creatures take damage as though they accelerated due to gravity.  Wacky doesn't even begin to cover it.
This makes me wonder if there is a terminal velocity for falling dwarves.  If only I had time for the requisite !!science!! ...
Creatures take damage as if they were accelerating making longer falls more harmful but velocity itself is constant, making terminal definition unnecessary. They do have !terminal! height though, it's somewhere around 20 z-levels and creature that falls down from that gains quantum properties, that is creature now can be found in several different tiles  ;D
They also have !!terminal!! height, that's one by falling from which creature accumulates enough energy to trigger heat reaction and burst into flames. Any height fall can be considered such as long as there's tile with magma in the end.
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Kofthefens

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Re: Food Chutes
« Reply #10 on: November 23, 2011, 07:42:38 pm »

When I drop a few dwarves 53 z-levels onto a few tame badgers, they kind of explode. The badgers, however, are unhurt.
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khearn

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Re: Food Chutes
« Reply #11 on: November 23, 2011, 08:29:09 pm »

When I drop a few dwarves 53 z-levels onto a few tame badgers, they kind of explode. The badgers, however, are unhurt.
Are you sure they landed on the badgers? Every time I've had one creature land on another, both were just stunned. But I admit I've never tried it from 53 z-levels. Never more than about 20 or so. And I'm not certain I've had one land on another from 20, so I'd say that 10 is the highest I can be sure of.
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PhantomXD

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Re: Food Chutes
« Reply #12 on: November 23, 2011, 08:54:07 pm »

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Kofthefens

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Re: Food Chutes
« Reply #13 on: November 23, 2011, 10:59:55 pm »

When I drop a few dwarves 53 z-levels onto a few tame badgers, they kind of explode. The badgers, however, are unhurt.
Are you sure they landed on the badgers? Every time I've had one creature land on another, both were just stunned. But I admit I've never tried it from 53 z-levels. Never more than about 20 or so. And I'm not certain I've had one land on another from 20, so I'd say that 10 is the highest I can be sure of.

Yes, I'm pretty sure. I repeated the test a few times, and not even once did any survive. You should test it too; perhaps my results were contaminated.
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coolio678

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Re: Food Chutes
« Reply #14 on: November 24, 2011, 10:00:10 am »

When I drop a few dwarves 53 z-levels onto a few tame badgers, they kind of explode. The badgers, however, are unhurt.
try it with wild giant badgers
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