Walter KartanYou remember them talking about the record being kept in Frank's, the old nutcase who helps run things around here, room. With that you dash out of your room, and sweep down the stairs arriving at the third landing down you reach the hall that will lead you towards Frank's room, but peeking around the corner you spot three guards sitting at a table drinking, and playing cards. The smell of alcohol reaches your nostrils, and you realize these guards must have been drinking for hours. If they see you they might be, so drunk they shoot first, and ask questions later.
The hall is evenly lit, but there are still shadows here, and there all across its length, but even the shadows are slightly lit making slinking pas the guards a difficult action. Of course you could slink by, and risk getting shot, or you could try to talk your way by, and risk getting sent back to your room.
Condition: Perfect
Stats:
Dexterity - 3
Speed - 4
Grace - 5
Reflex - 3
Skills:
Unseen Movement - 2
Archery - 1
Tracking - 0
Woodsman - 0
Survival - 0
Knife Skill - 0
Climbing - 0
First-Aid - 0
Scouting - 0
Leadership - 1
Speech-craft - 1
Sword Mastery - 1
Gear:
Peasant Clothes
Black Cloak (+1 to Unseen Movement at Night)
Rations (Bread, Dried Meat, Wine-skins; 2 Weeks Supply)
Abilities:
Wraith - Walter is skilled in staying hidden, and has been since a young age. Combined with his natural grace, this allows him to move almost too quietly for an untrained person, while staying hidden.
Malakai Mal'ukYou quickly break camp, throwing dirt on the fire, but in your haste you forgot to take care, and a giant puff of smoke sets off up into the air. With that you run to the wall, and slowly peel the wickerwork wall open, and slip out. You turn, and reseal the wall before slowly slinking towards a nearby hill. You feel the person growing closer, and closer by the second as if he could run full speed, and not disturb a leaf on the ground.
You make it halfway there before you notice a slight cracking, the familiar sound of opening the wickerwork wall, and realize he isn't much more than five minutes behind you. You sit with your back against a tree hiding in its deep shadows, but you doubt even the darkest of shadows would hide you from that man.
Condition: Perfect
Stats:
Dexterity: 3
Speed: 4
Grace: 5
Reflex: 3
Skills:
Unseen Movement - 0
Archery - 0
Tracking - 1
Woodsman - 1
Survival - 1
Knife Skill - 0
Climbing - 1
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Mystical Eye - Malakai has always had a sort of "Second Sight", which allows him to sometimes sense magical auras or hidden areas/traps. He doesn't know how this activates, but it may depend on how important it is that he sees what's hidden from normal sight.
Gear:
Worn Clothing
Roughly Crafted Wooden Spear
Alana IvandisYou make to move towards the guard, but as you take the first step you trip on thin air, and go sliding across the floor knocking into the table, and sending drink,and food everywhere, mostly on you though. Looking up you see the guard is still resting fitfully, and that he only turned slightly at the massive amount of noise you just made.
Reaching up you swipe the keys from his belt, and stand up once more. Taking a quick look around you see food covering the floor, and several wineskins as well.
Condition: Perfect
Stats:
Dexterity - 4
Speed - 2
Grace - 5
Reflex - 4
Skills:
Unseen Movement - 1
Archery - 0
Tracking - 1
Woodsman - 0
Survival - 0
Knife Skill - 0
Climbing - 2
First-Aid - 0
Scouting - 0
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Escape Artist/ Alana can lockpick, smash, slip, twist and contort through any secuirty, hold, prison, locked door, restraint or what have you. You can't keep Alana from getting out...or in, for that matter.
Gear:
Candle (Eight Hours of Light)
Flint & Steel
Lockipick
Crude Club
Jail Keys
Kevon GuilardiYou, and your friends, Jakob, and Henry, dash across the rooftops making, so little noise that anyone who heard it would think it was simply a group of mice. When you finally reach the tavern you look through one of the windows, and spot a good fifty, or so of the Temujai conspirators, and there are sure to be more spread through the rest of the tavern. Heading to the top of the roof you find a hatch that leads down into the attic of the four story building.
Now was your time to decide a plan, or just barge in if you wished, so.
Condition: Perfect
Stats:
Dexterity - 4
Speed - 5
Grace - 3
Reflex - 3
Skills:
Skills:
Unseen Movement - 1
Archery - 1
Tracking - 1
Woodsman - 0
Survival - 0
Knife Skill - 1
Climbing - 1
First-Aid - 0
Scouting - 0
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Iron Skin: Kevon's many battle's have greatly strengthened his pain resistance. He can take higher levels of pain then many adults
Agin IsaiYou begin to climb the wall, and its good going for most of the way until you grasp a stone that had not been smoothed properly, and it cut your palm all over. Ignoring the pain you climb the rest of the wall, and just as your hand touches the top of the wall you are pulled over the side, and thrown roughly to the ground. As you hit the hard stone you hear a sharp crack, and a massive flare of pain covers your right side.
Looking up you find yourself face to face with a guard who happens to be holding a loaded crossbow towards your head.
Condition: Possible Broken Ribb, Multiple Cuts on your right hand
Stats:
Dexterity - 2
Speed -3
Grace - 4
Reflex - 6
Skills:
Unseen Movement - 1
Archery - 1
Tracking - 1
Woodsman - 2
Survival - 1
Knife Skill - 0
Climbing - 1
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft -0
Sword Mastery - 0
Abilities:
Woodcutting: Agin's time as an apprentice woodcutter has lent him the skills of woodcutting, and with the proper tools he can show that he is a truly talented woodcutter.
Gear:
Crude Wooden Club
Short-bow
Quiver (28 Crude Arrows)
Ian HaelfaxYou peek out of the tent flap, and find the guards had finally passed. With them gone you choose the best plan of action, and walk to the back of the tent where your brace yourself against a low wooden pole. Suddenly you set of at a run sprinting at such speed that the shadows simply seemed to pass over you as you ran through the darkness. As you ran you left no sign behind you, and made no sound, but you completely forgot the path you had taken.
As you came to your senses, and stopped behind a low dirt wall to take a deep breath you found you had bypassed three rings completely, and where now in the fifth ring. Most of the guards where elsewhere, and the one that was nearest you was a good thirty feet to your left, and leaning on his spear looking the opposite direction.
Condition: Perfect
Stats:
Dexterity - 3
Speed - 5
Grace - 4
Reflex - 3
Skills:
Unseen Movement - 2
Archery - 1
Tracking - 1
Woodsman - 1
Survival - 1
Knife Skill - 0
Climbing - 0
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Keep Moving- Ian can continue to move at full speed irregardless of outside effects or if he is attempting to sneak
Gear:
Short-Bow
Quiver (28 Crude Arrows)
Worn Club
Messenger Clothes
Antagonists will receive their turns later.