Walter KartanYou awake with a start, and your vision slowly comes into focus until you can see your entire room in the all to dim light of your bedside candle. Looking around you see a chest, a clothes cabinet, and a weapons rack that holds a longsword, a longbow, and a quiver full of goose feather arrows. You groggily stand up, and what happened the previous day finally hits you.
"It seems they are going to sending Walter off to join the Scouts soon, and that he will be leaving us for the eastern border." A Noble had said the previous day, and you had sprinted to your room. There you quickly packed some gear, and placed it in your hiding place, a secret hole behind a loose stone near your chest. Now all you had to do was escape, but first you needed to burn the files the Book Keeper of the Castle had for your enrollment into the Scouts before it became official.
You stretch your cramped legs, and pace the room quickly before turning to evaluate what there is that would be worthwhile to take. In your clothes cabinet most of the clothes are to flashy, and useless, so instead you grab a black cloak, and fling it on over the peasant clothing you had used numerous times to sneak out of the Castle. Next you went to the floor stone, and, as quietly as possible, you pulled it up, and placed the stone on your right side before pulling out two loaves of bread, a bag of dried meat, and three wine-skins of water.
Condition: Perfect
Stats:
Dexterity - 3
Speed - 4
Grace - 5
Reflex - 3
Skills:
Unseen Movement - 2
Archery - 1
Tracking - 0
Woodsman - 0
Survival - 0
Knife Skill - 0
Climbing - 0
First-Aid - 0
Scouting - 0
Leadership - 1
Speech-craft - 1
Sword Mastery - 1
Gear:
Peasant Clothes
Black Cloak (+1 to Unseen Movement at Night)
Rations (Bread, Dried Meat, Wine-skins; 2 Weeks Supply)
Abilities:
Wraith - Walter is skilled in staying hidden, and has been since a young age. Combined with his natural grace, this allows him to move almost too quietly for an untrained person, while staying hidden.
Malakai Mal'ukYou woke ever, so slowly as the sound of birds chirping, and squirrels rustling through the branches of a tree overhead. The forest slowly stirs into life, and you go with it slowly standing to your feet before plopping down against the comfy seat you had. Taking a look around your camp you see that the weaved wicker, branch, and vine walls you had made were still in their original place. The small fire you had going when you fell asleep barely flickered as only a few red coals remain, and a burning branch here, and there.
Just beside your rough straw bed there is a small cat sleeping on the ground, and just ahead of that is a simple wooden spear made from woven branches that held a spear in place. Suddenly your vision goes black, and slowly brings into your sight a man advancing through the woods. You can't tell any details about him, but you know he is coming your way, and that your wicker screens won't die you from him for very long. Panic starts to rise in your chest, and you reach over, and grab the spear startling the cat, and sending it streaking out of the camp through a small gap in the wicker-works. With that you begin to wonder what you should do, and several minutes later the last remains of the fire finally burnt out, and you were thrown into a dim darkness.
Condition: Perfect
Stats:
Dexterity: 3
Speed: 4
Grace: 5
Reflex: 3
Skills:
Unseen Movement - 0
Archery - 0
Tracking - 1
Woodsman - 1
Survival - 1
Knife Skill - 0
Climbing - 1
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Mystical Eye - Malakai has always had a sort of "Second Sight", which allows him to sometimes sense magical auras or hidden areas/traps. He doesn't know how this activates, but it may depend on how important it is that he sees what's hidden from normal sight.
Gear:
Worn Clothing
Roughly Crafted Wooden Spear
Alana IvandisYou awake with a jolt as your body hits the damp floor, and your vision turns a hinge of red from the pain before you manage to regain focus, and can finally manage to examine your surroundings. You find you are lying on the damp floor of your cell, and all that is in here is your straw mattress, molding blanket, and a thin pillow. Outside of your cell you can see the guard is passed out, and now you think its time to escape from the jail.
You dash over to your pillow, ans pull out a lock-pick, a small crudely fashioned club, a candle, and a flint, and steel. You quickly pocket what you can, and throw the club over your shoulder kept in place by a thin strap of leather you had pilfered the other day. With that you turn towards the Guard's direction, and swiftly pick the lock from inside your cell before slowly swinging it open. You hear a low creak, and cringe at the sound, but the guard stays asleep, and looking around you see the tunnel is clear in both directions, and the pass near the guard should be as well.
Condition: Perfect
Stats:
Dexterity - 4
Speed - 2
Grace - 5
Reflex - 4
Skills:
Unseen Movement - 1
Archery - 0
Tracking - 1
Woodsman - 0
Survival - 0
Knife Skill - 0
Climbing - 2
First-Aid - 0
Scouting - 0
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Escape Artist/ Alana can lockpick, smash, slip, twist and contort through any secuirty, hold, prison, locked door, restraint or what have you. You can't keep Alana from getting out...or in, for that matter.
Gear:
Candle (Eight Hours of Light)
Flint & Steel
Lockipick
Crude Club
Kevon GuilardiYou are currently across the street from a known Temujai conspirator hangout. The flow of people in, and out has been steady for the past hour, but it seems to be slowing down, and you might want to make your move soon. Behind you are two other orphans like you who have decided to follow you in your adventure to make Araluen safer. Each of you has a knife, and a bow as your equipment as well as black cloaks that are pulled up to obscure your faces.
Your current plan is to sneak across the rooftops, and go in from there taking out anyone who shows the slightest bit of hostility. From the information you got from your informant, all of the people inside are Temujai conspirators, so you should be clear to take all of them out. Now is the time to put the plan into action, and you walk through the dingy alleyways until you are two building down from the tavern, and there you find the ladder set up for your insertion into the tavern.
Condition: Perfect
Stats:
Dexterity - 4
Speed - 5
Grace - 3
Reflex - 3
Skills:
Skills:
Unseen Movement - 1
Archery - 1
Tracking - 1
Woodsman - 0
Survival - 0
Knife Skill - 1
Climbing - 1
First-Aid - 0
Scouting - 0
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Iron Skin: Kevon's many battle's have greatly strengthened his pain resistance. He can take higher levels of pain then many adults
Agin IsaiYou find yourself crouched down inside a bush not far from a castle, whose name you have forgotten. You want to sneak back into the castle, and thus you have came back after several years of stealing through the forest, and surviving on what you could find. Now it was time to steal in take what you need, and set off for a better place, but you need to do, so quickly. You have recently heard rumors of a Ranger in the area, and if you don't act quickly he may well find you before you can escape.
With that in mind you touch the rough short-bow across your back, and the club at your side before slowly sneaking out of the brush, and into a passing crowd. Covered by the large crowd you manage to sneak by the guards, and you break off slinking into the shadows before dashing into a side passage. Now where was it you were going ?
Condition: Perfect
Stats:
Dexterity - 2
Speed -3
Grace - 4
Reflex - 6
Skills:
Unseen Movement - 1
Archery - 1
Tracking - 1
Woodsman - 2
Survival - 1
Knife Skill - 0
Climbing - 1
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft -0
Sword Mastery - 0
Abilities:
Woodcutting: Agin's time as an apprentice woodcutter has lent him the skills of woodcutting, and with the proper tools he can show that he is a truly talented woodcutter.
Gear:
Crude Wooden Club
Short-bow
Quiver (28 Crude Arrows)
Ian HaelfaxYou stand just on the edge of a camp with all your life on your back, you came here after a rumor, and a good one. You had heard a man speak of someone who looked exactly like your Father residing here, and that he was heavily guarded as if he was someone extremely important to the army group. You decided that you would sneak in for yesterday when you tried to walk in, and tell them your reason you got thrown out of the camp.
Now, as darkness fell, and the torches were lit, you slowly slink from shadow to shadow, and make your way towards the tent your Father is said to reside in. You get halfway there when you are forced to hide inside an empty tent as a patrol passes by.
Condition: Perfect
Stats:
Dexterity - 3
Speed - 5
Grace - 4
Reflex - 3
Skills:
Unseen Movement - 2
Archery - 1
Tracking - 1
Woodsman - 1
Survival - 1
Knife Skill - 0
Climbing - 0
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Keep Moving- Ian can continue to move at full speed irregardless of outside effects or if he is attempting to sneak
Gear:
Short-Bow
Quiver (28 Crude Arrows)
Worn Club
Messenger Clothes
Antagonists will receive their turns later since I have run out of creativity at the moment.