*Talks in Simon's Voice* "Behind Today's Advent Calender is .... A TURN !!!!!"
Walter KartanYou go to talk to the guard, but you find him passed out on the floor with five empty jugs lying around him, and from the smell its ale from Sander's tavern, that stuffs strong, and I mean strong. When you look around to see if anyone else is there you notice the keys in the guard's hand, which is lying inside the cell. "Damn this guard must have been drunk." you mumble as you reach down, and pick up the keys. With that done you unlock your cell, which takes several minutes due to the fact your hands are covered in dry blood, and you have a killer headache.
Once your done unlocking the door you give it a push, and it opens with a slight squealing, but when you check there are no other guards around. On the left side is a set of stairs leading down, that must be were they store confiscated items, and to your right is the staircase leading up.
Condition: Broken Nose, Broken Left Pinky
Stats:
Dexterity - 3
Speed - 4
Grace - 5
Reflex - 3
Skills:
Unseen Movement - 2
Archery - 1
Tracking - 0
Woodsman - 0
Survival - 0
Knife Skill - 0
Climbing - 0
First-Aid - 0
Scouting - 0
Leadership - 1
Speech-craft - 1
Sword Mastery - 1
Gear:
Peasant Clothes
Black Cloak (+1 to Unseen Movement at Night)
Rations (Bread, Dried Meat, Wine-skins; 2 Weeks Supply)
Abilities:
Wraith - Walter is skilled in staying hidden, and has been since a young age. Combined with his natural grace, this allows him to move almost too quietly for an untrained person, while staying hidden.
Malakai Mal'ukYou look back, and see no sign of whatever is out there. Fearing this is not the best place to be you begin sprinting up the hill, weaving through small copses of trees, and brush. Just as you reach the top you feel something sweep across the side of your leg, and something warm spreads down the side. It hits you that you have just been hit by an arrow, and then the slight sting flows up your leg, and you jump behind another copse of trees to check your leg.
"Its bleeding slightly, but it shouldn't cause to much trouble." you think as you rip off a bit of cloth from your tunic, and wrap it around your leg wound.
Condition: Scratch on Your Right Leg
Stats:
Dexterity: 3
Speed: 4
Grace: 5
Reflex: 3
Skills:
Unseen Movement - 0
Archery - 0
Tracking - 1
Woodsman - 1
Survival - 1
Knife Skill - 0
Climbing - 1
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Mystical Eye - Malakai has always had a sort of "Second Sight", which allows him to sometimes sense magical auras or hidden areas/traps. He doesn't know how this activates, but it may depend on how important it is that he sees what's hidden from normal sight.
Gear:
Worn Clothing
Roughly Crafted Wooden Spear
Alana IvandisYou creep into the Quarter Master's Office, and find a large room with ten wooden chests along the left side, and several bookcases along the right. You look for the Quarter Master, but find him no where in sight, all you notice is a metallic glint on the desk in the dim, and gloomy half-light of the candles. You quickly snatch them off the table, and begin flinging open the chests, what you find is a shock.
"What the hell there is nothing in any of these chests. What is going on here ?" you say to yourself as you check to make sure you didn't miss anything. What's going on ?
Condition: Perfect
Stats:
Dexterity - 4
Speed - 2
Grace - 5
Reflex - 4
Skills:
Unseen Movement - 1
Archery - 0
Tracking - 1
Woodsman - 0
Survival - 0
Knife Skill - 0
Climbing - 2
First-Aid - 0
Scouting - 0
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Escape Artist/ Alana can lockpick, smash, slip, twist and contort through any security, hold, prison, locked door, restraint or what have you. You can't keep Alana from getting out...or in, for that matter.
Gear:
Wineskin (Full, Liquid Unknown)
Candle (Eight Hours of Light)
Flint & Steel
Lockipick
Crude Club
Jail Keys
Kevon GuilardiYou signal to your friends, and they draw their blades along with you, and then begin sneaking out the door. You make it halfway down the hallway, and get just past the drunk before you hear people speaking in a nearby room. You stop to listen, and hear to voices, one a woman's, and the other a man's.
"The Temujai have begun their encroachment. We are to begin moving some of their men into the cities, and also begin procuring supplies for the coming campaign. The first of them arrived today, and are sitting down stairs." The man says. The woman quickly replies "This plan is brilliant we'll be rich in no time." Suddenly the room explodes with laughter, and a thought enters your mind
"How are we going to take on a group of Temujai ?"Condition: Perfect
Stats:
Dexterity - 4
Speed - 5
Grace - 3
Reflex - 3
Skills:
Skills:
Unseen Movement - 1
Archery - 1
Tracking - 1
Woodsman - 0
Survival - 0
Knife Skill - 1
Climbing - 1
First-Aid - 0
Scouting - 0
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Iron Skin: Kevon's many battle's have greatly strengthened his pain resistance. He can take higher levels of pain then many adults
Agin IsaiYou manage to open your eyes long enough to see your surroundings, you find yourself surrounded by wet, mold covered walls, and a rusting set of bars holding you inside. Just outside the cage a guard is unconscious, but when you try to move you realize your shackled to the walls, and the chains won't budge. What now ?
Condition: Possible Broken Rib, ?, Multiple Cuts on your right hand
Stats:
Dexterity - 2
Speed -3
Grace - 4
Reflex - 6
Skills:
Unseen Movement - 1
Archery - 1
Tracking - 1
Woodsman - 2
Survival - 1
Knife Skill - 0
Climbing - 1
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft -0
Sword Mastery - 0
Abilities:
Woodcutting: Agin's time as an apprentice woodcutter has lent him the skills of woodcutting, and with the proper tools he can show that he is a truly talented woodcutter.
Gear:
Crude Wooden Club
Short-bow
Quiver (28 Crude Arrows)
Ian HaelfaxYou ignore the cat, and guard as you crawl out the back of the tent, where you stand up, and look around. You see no one near, and set off at a full sprint heading towards the next ring. You keep running, caring not if your seen, or if your heard, but as you reach the second to last ring you feel a sharp pain in your side, and fall down with your back against a tall dirt wall. All the running is getting to you, and your growing more tired by the minute, but its not much further.
All you have to do is get over this section, and scale the wooden wall of the inner ring, and your there.
Condition: Exhausted
Stats:
Dexterity - 3
Speed - 5
Grace - 4
Reflex - 3
Skills:
Unseen Movement - 2
Archery - 1
Tracking - 1
Woodsman - 1
Survival - 1
Knife Skill - 0
Climbing - 0
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Keep Moving- Ian can continue to move at full speed irregardless of outside effects or if he is attempting to sneak
Gear:
Short-Bow
Quiver (28 Crude Arrows)
Worn Club
Messenger Clothes