Walter KartanYou go to toss a stone down the steps, but as you got to throw it the stone slips from your hand, and falls onto your foot. You scream out in pain, and you hear stools falling over, and weapons scrapping against the floor, but before you can run you feel the butt of a spear slam into your face, and your vision blurs. Within seconds you collapse, and all is darkness. When you wake up you find yourself in a cell which, luckily lies about eight stories below Frank's room.
Condition: Broken Nose, Broken Left Pinky
Stats:
Dexterity - 3
Speed - 4
Grace - 5
Reflex - 3
Skills:
Unseen Movement - 2
Archery - 1
Tracking - 0
Woodsman - 0
Survival - 0
Knife Skill - 0
Climbing - 0
First-Aid - 0
Scouting - 0
Leadership - 1
Speech-craft - 1
Sword Mastery - 1
Gear:
Peasant Clothes
Black Cloak (+1 to Unseen Movement at Night)
Rations (Bread, Dried Meat, Wine-skins; 2 Weeks Supply)
Abilities:
Wraith - Walter is skilled in staying hidden, and has been since a young age. Combined with his natural grace, this allows him to move almost too quietly for an untrained person, while staying hidden.
Malakai Mal'ukAs you got to try, and fortify your current position, but as you go to take your first step a pile of branches breaks under your feet, and a limb breaks over head. As the limb hits the floor several arrows bury themselves ten inches beside your head, and you dive into a small grove of close-knit trees. You toss a rock through a nearby crack in some branches, but it hits nothing, and you can still feel the person somewhere nearby. You are not sure who, or what it is, but its fast, and he seems demonic.
Condition: Perfect
Stats:
Dexterity: 3
Speed: 4
Grace: 5
Reflex: 3
Skills:
Unseen Movement - 0
Archery - 0
Tracking - 1
Woodsman - 1
Survival - 1
Knife Skill - 0
Climbing - 1
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Mystical Eye - Malakai has always had a sort of "Second Sight", which allows him to sometimes sense magical auras or hidden areas/traps. He doesn't know how this activates, but it may depend on how important it is that he sees what's hidden from normal sight.
Gear:
Worn Clothing
Roughly Crafted Wooden Spear
Alana IvandisYou grab the wineskin, and feel the familiar slosh of liquid inside as you strap it your belt, and head on down the hallway. Along the way you find nothing, but the cold, damp, grey stone of the prison walls, and the thin ragged rats that have been you companions during your incarceration. After a while you end up at a junction, to your left, and right are staircases leading up, and directly ahead is a tunnel sloping to the right. A sign on the wall says the Quarter Master's office was up that way, your records of arrest, and imprisonment would be in their along with any gear they took from you when you first arrived.
As you stop to think of what to do your club slips from your hands, and smashes against a nearby steel bucket. The clanging sounded deafening in the din of the tunnel, but after waiting several minutes you found no guards had heard.
Condition: Perfect
Stats:
Dexterity - 4
Speed - 2
Grace - 5
Reflex - 4
Skills:
Unseen Movement - 1
Archery - 0
Tracking - 1
Woodsman - 0
Survival - 0
Knife Skill - 0
Climbing - 2
First-Aid - 0
Scouting - 0
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Escape Artist/ Alana can lockpick, smash, slip, twist and contort through any security, hold, prison, locked door, restraint or what have you. You can't keep Alana from getting out...or in, for that matter.
Gear:
Wineskin (Full, Liquid Unknown)
Candle (Eight Hours of Light)
Flint & Steel
Lockipick
Crude Club
Jail Keys
Kevon GuilardiYou, and your gang drop down into the attic, but despite your efforts the noise you make is enough to wake a sleeping bear. You know no one will come looking, but you also have a feeling that several people will be on edge after hearing that, and for quite some time. With entry done your group moves to the far wall, and waits as you peek through a crack in the door. The hallway seems clear of everything except for a single drunkard passed out in the far corner of the hallway. From the amount of bottles strewn on the floor you suspect he is either in a coma, or dead.
Condition: Perfect
Stats:
Dexterity - 4
Speed - 5
Grace - 3
Reflex - 3
Skills:
Skills:
Unseen Movement - 1
Archery - 1
Tracking - 1
Woodsman - 0
Survival - 0
Knife Skill - 1
Climbing - 1
First-Aid - 0
Scouting - 0
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Iron Skin: Kevon's many battle's have greatly strengthened his pain resistance. He can take higher levels of pain then many adults
Agin IsaiAll is darkness, and the only things you notice are voices talking nearby, and that your in, so much pain you doubt you could fight off a rabbit at this point. You are also vaguely aware of something hot, and wet trickling down your forehead in a small river, while the taste of blood fills your mouth, and your thoughts are slurred from the pain.
Condition: Possible Broken Rib, ?, Multiple Cuts on your right hand
Stats:
Dexterity - 2
Speed -3
Grace - 4
Reflex - 6
Skills:
Unseen Movement - 1
Archery - 1
Tracking - 1
Woodsman - 2
Survival - 1
Knife Skill - 0
Climbing - 1
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft -0
Sword Mastery - 0
Abilities:
Woodcutting: Agin's time as an apprentice woodcutter has lent him the skills of woodcutting, and with the proper tools he can show that he is a truly talented woodcutter.
Gear:
Crude Wooden Club
Short-bow
Quiver (28 Crude Arrows)
Ian HaelfaxYou head to a nearby tent that's in the middle of the current ring, but along the way you step on a cat's tail, and it claws you before running off screeching. You make it into the tent, and find that someone is asleep inside, and stirring about, you can also hear voices outside a distance away, but getting closer.
Condition: Perfect
Stats:
Dexterity - 3
Speed - 5
Grace - 4
Reflex - 3
Skills:
Unseen Movement - 2
Archery - 1
Tracking - 1
Woodsman - 1
Survival - 1
Knife Skill - 0
Climbing - 0
First-Aid - 0
Scouting - 1
Leadership - 0
Speech-craft - 0
Sword Mastery - 0
Abilities:
Keep Moving- Ian can continue to move at full speed irregardless of outside effects or if he is attempting to sneak
Gear:
Short-Bow
Quiver (28 Crude Arrows)
Worn Club
Messenger Clothes
Antagonists will receive their turns later. Also here you go turn on a silver platter.