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Author Topic: DF input slowdown with dual core  (Read 449 times)

axus

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DF input slowdown with dual core
« on: November 14, 2007, 08:47:00 pm »

Hmm, I was writing a topic complaining about slowdowns, but I figured out a fix and then I hit some key combo that closed my browser by accident.

DF was getting slower and slower on my current fort, so I looked at task manager to see what was the matter, if another process was causing problems.  DF was not using 50% CPU like I'd seen in previous versions, it was actually kind of low.  I made a new fort, 3x3 map, and FPS counter was bouncing between 30 and 50 while paused, only 1% CPU usage.  I tried upping DF priority but that didn't help.

So, I changed the affinity to CPU 0 only in Task Manager, now its 100 FPS like it should be on a new small map.  Keyboard input isn't "bouncy" like it was before.  I don't know if it was the recent windows update, or 33a that caused the change.  I'd suggest changing CPU affinity for anyone with unexplained slowdowns.

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Core Xii

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Re: DF input slowdown with dual core
« Reply #1 on: November 14, 2007, 11:10:00 pm »

Having a quad, that's useful info.
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Sean Mirrsen

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Re: DF input slowdown with dual core
« Reply #2 on: November 15, 2007, 04:08:00 am »

Vista and no such problems here. I don't know why DF runs better on Vista...

I'm getting a total of 53-55% usage of my dualcore, viewing through Process Explorer. The main DF thread uses 50% like it should, plus some additional threads for visual output and sound use up some more.

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Draco18s

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Re: DF input slowdown with dual core
« Reply #3 on: November 17, 2007, 02:07:00 am »

Setting DF to one core worth of affinity (and everyother user process to anything but that core) is actually a good idea anyway, just so you can dedicate a whole core to DF.
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