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Author Topic: Note on strange mood  (Read 1697 times)

h45hc0d3

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Note on strange mood
« on: November 22, 2011, 01:36:35 am »

Pre-mood: High Master Weaponsmith, Adequate Leatherworker, smattering of social and military skills at dabbling and novice. Dwarf is unhappy (recent immigrant, sleeping in immigration housing near large waterfall/status garden construction project; had "slept uneasily due to noise" listed three times and "accosted by terrible vermin" listed twice in thoughts when mood struck).

Dwarf enters macabre mood.

Dwarf is now a legendary bone carver.

Bone carving was not a skill he had prior to the mood. I was under the impression that it would automatically select his "highest moodable skill", ie, weaponsmithing, if a mood struck. I'm running .25, in case anyone's curious.

The least important part of this post, but I'm still a little bummed out about it: he used all 62 elephant bones I had remaining in the axe he made, and a couple dozen mule bones as well.
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Oliolli

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Re: Note on strange mood
« Reply #1 on: November 22, 2011, 02:06:27 am »

He entered a macabre mood, which means he took all sorts of remains (elephant bones) and carved something out of them. Sounds like Bone Carving to me.
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Mitchewawa

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Re: Note on strange mood
« Reply #2 on: November 22, 2011, 03:09:57 am »

I think he was making a !!SCIENTIFIC!! statement; probably previously unknown. Chuck it on the wiki.
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Garath

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Re: Note on strange mood
« Reply #3 on: November 22, 2011, 05:22:42 am »

its a mood that only strikes depressed dwarfs. they tend to make stuff from bone or leather, sometimes killing a nearby friend for extra material. that does make them legendary, for sure
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Satarus

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Re: Note on strange mood
« Reply #4 on: November 22, 2011, 09:28:58 am »

Macabre mood is a fell mood that doesn't include murder.  I wonder if personality or grudges will determine which they will enter.
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acetech09

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Re: Note on strange mood
« Reply #5 on: November 22, 2011, 09:53:27 am »

As I know, macabre and fell moods only occur in unhappy dwarves, and will always go for a bone carving/leatherworking skill - sucks it happened to be your high master weaponsmith.
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h45hc0d3

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Re: Note on strange mood
« Reply #6 on: November 22, 2011, 10:45:06 pm »

Anyways, the real point of my post was that a mood doesn't always take the highest moodable skill, like it says it will on the wiki - in this case, it took a skill he didn't even have.
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Aachen

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Re: Note on strange mood
« Reply #7 on: November 22, 2011, 11:34:48 pm »

Yeah, fell/macabre is a more special-case when compared to the other types of moods.
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acetech09

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Re: Note on strange mood
« Reply #8 on: November 22, 2011, 11:45:49 pm »

Yes. That information you posted was already on the wiki - that's what I was alluding to in my previous post.
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hudders

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Re: Note on strange mood
« Reply #9 on: November 23, 2011, 11:44:55 am »

Anyways, the real point of my post was that a mood doesn't always take the highest moodable skill, like it says it will on the wiki - in this case, it took a skill he didn't even have.

I'm not sure that's entirely true. After all, he did make an axe.
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Zaerosz

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Re: Note on strange mood
« Reply #10 on: November 23, 2011, 01:11:50 pm »

That shouldn't be happening. Your dwarves shouldn't be making artifacts with skills they don't have unless that skill is wood/stone/bonecrafting, much less only leveling up to Novice.
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PhantomXD

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Re: Note on strange mood
« Reply #11 on: November 23, 2011, 01:25:19 pm »

He used all 62 elephant bones I had remaining in the axe he made, and a couple dozen mule bones as well.

Sounds like a Planepacked unless im mistaken.
May I ask whats its value and dose it have an excessive list of details?
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Garath

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Re: Note on strange mood
« Reply #12 on: November 23, 2011, 02:02:07 pm »

i'm using vanilla, and a crafter used 100+ bones from a titan, no excessive details

the object menaces with spikes of bone.... it shoukd scare the hell out of everyone seeing it considering the number of bones and where they came from
« Last Edit: November 23, 2011, 02:04:00 pm by Garath »
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Oliolli

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Re: Note on strange mood
« Reply #13 on: November 23, 2011, 02:07:41 pm »

They'll always take the entire stack of bones.
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You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
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drowning babies everywhere o-o

PhantomXD

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Re: Note on strange mood
« Reply #14 on: November 23, 2011, 02:21:19 pm »

They'll always take the entire stack of bones.

Well now I know.that would explain a few things in my fort, thanks  :).
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