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Author Topic: You are a Necromancer! Chapter 2-36 Decisions, Decisions  (Read 685612 times)

Zako

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Re: You are a Necromancer! Chapter 2-20
« Reply #1710 on: July 05, 2013, 10:28:03 pm »

Well, keep in mind that we are a necromancer, which are basically feared across the planet for what they are capable of, and that there is a band of specialist necromancer hunter knights in town. Which means they hunt people like US, when they know about them. We NEED to be careful around these people, because otherwise we'll be hunted FOR THE REST OF OUR LIVES, and that's a LONG time for an elf. Needless to say, that is bad.
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Harbingerjm

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Re: You are a Necromancer! Chapter 2-20
« Reply #1711 on: July 06, 2013, 01:30:18 am »

Well, keep in mind that we are a necromancer, which are basically feared across the known parts of the continent for what they are capable of,
Slight fix.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Felius

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Re: You are a Necromancer! Chapter 2-20
« Reply #1712 on: July 06, 2013, 05:04:24 am »

You are all wusses who have no sense of heroism and don't care about saving children.
Not having this discussion again, so, yes, yes we are. I still hold that we should not play in that forest for now.
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Chink

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Re: You are a Necromancer! Chapter 2-20
« Reply #1713 on: July 06, 2013, 11:25:14 am »

I still say we shouldn't mess with the forest at the moment.
Agreed.  Taking on an unknown spirit is just too risky- if the steal vitality spell doesn't kill it somehow, it'll probably take Omo, which would be terrible.  Knowing what the thing is, and that it's resistant to necromancy isn't worth his life.


I think we should pay the necro-hunter people a visit, and ask them more questions.  Dunno which ones, because I'm tired.  Probably the rest of Paris'.

Then we should work on that frikken huge list of "planned" experiments.  Probably several hours walk from the village, and with Omo making sure we aren't followed.


Oh, and before we sleep remember to cast sense vitality a bunch of times till we're down to 3 mana (for an emergency steal vitality, just in case).
Don't you mean See Vitality, instead of Sense Vitality? I'm pretty sure we only get experience from Necromancy spells, and Sense Vitality is a Life spell. I'm fine with everything else, though.
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syvarris

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Re: You are a Necromancer! Chapter 2-20
« Reply #1714 on: July 06, 2013, 11:39:20 am »

No, I meant sense.  What if those necro-hunters csn detect necromancy spells?  I'd hate to have just spent almost all our mana with an entire camp of experienced soldiers bearing down on us.  Anyways, will we even get xp for such a simple spell?

But I'm just being cautious here, it's unlikely to be an issue.

RAM

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Re: You are a Necromancer! Chapter 2-20
« Reply #1715 on: July 06, 2013, 08:34:46 pm »

I think that a foray into the edge of the forest has almost no risk, we can sense the thing coming after all. And there is no guarantee that the children are a loss. I support going into the edge of the forest, past the barrier, and waiting for a few hours or until something arrives, practising our escape route several times, and using control undead if they thing turns up...
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monk12

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Re: You are a Necromancer! Chapter 2-20
« Reply #1716 on: July 06, 2013, 08:38:11 pm »

No, I meant sense.  What if those necro-hunters csn detect necromancy spells?  I'd hate to have just spent almost all our mana with an entire camp of experienced soldiers bearing down on us.  Anyways, will we even get xp for such a simple spell?

But I'm just being cautious here, it's unlikely to be an issue.

You'll get XP for See Vitality if you use it in a meaningful way. So, if you use it to examine something with Vitality (or something you really think should have Vitality) you'll get XP, but if you cast it and then look at nothing, or look at something you've already examined thoroughly, it won't be worth anything.

Carry on!

syvarris

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Re: You are a Necromancer! Chapter 2-20
« Reply #1717 on: July 06, 2013, 08:41:35 pm »

I think that a foray into the edge of the forest has almost no risk, we can sense the thing coming after all. And there is no guarantee that the children are a loss. I support going into the edge of the forest, past the barrier, and waiting for a few hours or until something arrives, practising our escape route several times, and using control undead if they thing turns up...

Hmm.  I'm fine with this, as long as we stay very close to the border.  As in, just a few steps and we're out.  And have see vitality active at all times.


As to the sense/see tonight, There's no point to casting see.  We'll only get EP from examining Omo, and we can do that tomorrow when we cast it anyways.

Harbingerjm

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Re: You are a Necromancer! Chapter 2-20
« Reply #1718 on: July 06, 2013, 09:46:28 pm »

I think that a foray into the edge of the forest has almost no risk, we can sense the thing coming after all. And there is no guarantee that the children are a loss. I support going into the edge of the forest, past the barrier, and waiting for a few hours or until something arrives, practising our escape route several times, and using control undead if they thing turns up...

Agreed. Also, Omo should wait just outside the edge, if we take him at all.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

RAM

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Re: You are a Necromancer! Chapter 2-20
« Reply #1719 on: July 12, 2013, 05:46:09 am »

Possibly with a rope wrapped around our waist with which to pull out our twitching remains...
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
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Harbingerjm

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Re: You are a Necromancer! Chapter 2-20
« Reply #1720 on: July 12, 2013, 06:06:22 am »

Yes, that doesn't sound at all likely to get stuck on a tree and get us killed.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Parisbre56

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Re: You are a Necromancer! Chapter 2-20
« Reply #1721 on: July 12, 2013, 08:32:27 am »

I say go to the clearing we found the children in and analyze it with detect magic and see vitality.

syvarris

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Re: You are a Necromancer! Chapter 2-20
« Reply #1722 on: July 12, 2013, 09:13:20 am »

What could we learn from that?  At best, we'll detect some weird magic we don't recognize, and maybe find that some tree has vitality equivalent to a kid maybe?  Actually, not the last one since they still had their vitality.

At worst, we detect nothing odd except the vitality of the monster right behind us, and we die.

Plus, the trail we followed was really twisty and confusing, and could only have gotten worse.  Even with Omo, I wouldn't be surprised if we couldn't find it again

I vote against going more than twenty feet from the wards.  Too much risk for too little reward.

Parisbre56

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Re: You are a Necromancer! Chapter 2-20
« Reply #1723 on: July 12, 2013, 09:28:29 am »

You can't know what we'll learn. Only one person knows that.

And the entity can be handled. We can see it from far away, we can prepare and we can kill it with a single spell that only requires line of sight, if it comes down to it. No necromancer has ever tried to solve this problem before. That's why it's going to work. Because Balkoth would have no reason to protect that entity from his own magic. In fact he would have every reason to make sure it's vulnerable to necromancy.

Anyway, if we see the entity, I saw we try to control or talk to it first.

And there's a lot we can learn from analyzing the entity.

speedyth

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Re: You are a Necromancer! Chapter 2-20
« Reply #1724 on: July 12, 2013, 02:27:00 pm »

Quote
You can't know what we'll learn. Only one person knows that.

And the entity can be handled. We can see it from far away, we can prepare and we can kill it with a single spell that only requires line of sight, if it comes down to it. No necromancer has ever tried to solve this problem before. That's why it's going to work. Because Balkoth would have no reason to protect that entity from his own magic. In fact he would have every reason to make sure it's vulnerable to necromancy.

Anyway, if we see the entity, I saw we try to control or talk to it first.

And there's a lot we can learn from analyzing the entity.
it would be highly unlikely that the necromantic entity would be able to communicate with us. however we should definitely learn as much as we can about it through our necro-sight and other powers.
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